Corpus Collosum

Corpus Collosum

A large map for Doom 1 with lots of secondary corridors and canyons (but otherwise mostly linear gameplay) and tons of bad guys. The Doomworld thread for thi...

Filenames
corp_new.wad
Size
5.09 MB
MD5
92d14821794d27ad3bcfca6eb5290697
SHA-1
d1bd096c6a49272ffe404dff0c35d7678c3cd57d
SHA-256
4ca2751f7a008ed5447ca182b14d44d6f8fb13824ff1ef92aa18c659ada780b2
WAD Type
PWAD
IWAD
Doom
Engines
GZDoom, Doom
Lumps
24
Maps
E1M1

Read Me

===========================================================================
Advanced engine needed  : GZDoom 1.0.27
Primary purpose         : Single play
===========================================================================
Title                   : Corpus Collosum
Filename                : CorpColl.wad
Release date            : October 7, 2007
Author                  : Myself Alone
Email Address           : [email protected]
Other Files By Author   : Corp_New_About the Demo.txt
Misc. Author Info       : This is the first wad I've ever released.

Description             : A large map for Doom 1 with lots of secondary
                          corridors and canyons (but otherwise mostly
                          linear gameplay) and tons of bad guys. The
                          Doomworld thread for this wad can be found here:
                          http://www.doomworld.com/vb/wads-mods/41648-big-map-for-doom-1-nice-shadow-effects-thorough-demo/

Additional Credits to   : Andy Leaver, for inspiring me to try harder at
                          Doom mapping with the masterpiece called
                          Timelessness, and Sigvatr, for Last Man on Earth, a 
                          wad so visually erotic it enticed me into learning 
			  how to use GLDEFs (dynamic lights sure are pretty).
===========================================================================
* What is included *

New levels              : One new map
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom
Map #                   : E1M1
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Approx 3 weeks with a six month break interjected
Editor(s) used          : Doom Builder, XWE
Known Bugs              : One poster at the doomworld thread linked above
                          mentioned missing textures, but I don't see any.
                          


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.box.net/shared/4zv2eztqib
The demo for this level runs an hour and three minutes even. I set 
that as the par time. You'll need GZDoom 1.0.27 to play it (which you 
can find here; http://grafzahl.drdteam.org/gzdoom/GZDoom-Bin-1-0-27.zip). 
The "-fast" parameter was engaged, the skill level set at Ultra-Violence. 

At those settings, I maxed the kills, items and secrets percentages and 
finished with 200% Health and 200% armor. As one player observed when 
this wad was first released, the map appearss to play optimally under 
the "-fast" parameter.

If you like, let me know what you think of the level. My email is in the 
credit bitmap, which you can see by letting the first two demos play through, 
or opening the wad in Wintex or XWE. It's also listed in the readme txt.

Happy Dooming!

Maps

Corpus Collosum

Corpus Collosum (E1M1)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
3780

Graphics