Corpus Collosum
A large map for Doom 1 with lots of secondary corridors and canyons (but otherwise mostly linear gameplay) and tons of bad guys. The Doomworld thread for thi...
Filenames
corp_new.wad
Size
5.09 MB
MD5
92d14821794d27ad3bcfca6eb5290697
SHA-1
d1bd096c6a49272ffe404dff0c35d7678c3cd57d
SHA-256
4ca2751f7a008ed5447ca182b14d44d6f8fb13824ff1ef92aa18c659ada780b2
WAD Type
PWAD
IWAD
Doom
Engines
GZDoom, Doom
Lumps
24
Maps
E1M1
Download
Read Me
=========================================================================== Advanced engine needed : GZDoom 1.0.27 Primary purpose : Single play =========================================================================== Title : Corpus Collosum Filename : CorpColl.wad Release date : October 7, 2007 Author : Myself Alone Email Address : [email protected] Other Files By Author : Corp_New_About the Demo.txt Misc. Author Info : This is the first wad I've ever released. Description : A large map for Doom 1 with lots of secondary corridors and canyons (but otherwise mostly linear gameplay) and tons of bad guys. The Doomworld thread for this wad can be found here: http://www.doomworld.com/vb/wads-mods/41648-big-map-for-doom-1-nice-shadow-effects-thorough-demo/ Additional Credits to : Andy Leaver, for inspiring me to try harder at Doom mapping with the masterpiece called Timelessness, and Sigvatr, for Last Man on Earth, a wad so visually erotic it enticed me into learning how to use GLDEFs (dynamic lights sure are pretty). =========================================================================== * What is included * New levels : One new map Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : Yes Other : No Other files required : None * Play Information * Game : Doom Map # : E1M1 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Approx 3 weeks with a six month break interjected Editor(s) used : Doom Builder, XWE Known Bugs : One poster at the doomworld thread linked above mentioned missing textures, but I don't see any. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.box.net/shared/4zv2eztqib
The demo for this level runs an hour and three minutes even. I set that as the par time. You'll need GZDoom 1.0.27 to play it (which you can find here; http://grafzahl.drdteam.org/gzdoom/GZDoom-Bin-1-0-27.zip). The "-fast" parameter was engaged, the skill level set at Ultra-Violence. At those settings, I maxed the kills, items and secrets percentages and finished with 200% Health and 200% armor. As one player observed when this wad was first released, the map appearss to play optimally under the "-fast" parameter. If you like, let me know what you think of the level. My email is in the credit bitmap, which you can see by letting the first two demos play through, or opening the wad in Wintex or XWE. It's also listed in the readme txt. Happy Dooming!