TRAPPED!

TRAPPED!

A deathmatch only level. It is relatively small, but that makes it better for deathmatch play. It's full of traps to set for your opponent (hence the title),...

Filenames
trapped!.wad
Size
46.16 KB
MD5
6fffd31119af8c1fd75b58e040d9a57a
SHA-1
d3075f5b6ef5b375384bb0385b224266c47d8744
SHA-256
ce65c5486540ef345e425bd5acd13ee7e8cbd8541788255d247112185669ae7d
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
11
Maps
E1M9

Read Me

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Title                   : TRAPPED!
Filename                : RJPDEATH.WAD
Author                  : Richard Platt
Email Address           : [email protected]

Description             : A deathmatch only level. It is relatively                                     
                          small, but that makes it better for 
                          deathmatch play. It's full of traps to
                          set for your opponent (hence the title), 
                          but I'll leave you to find them all. 
                          (after all, it's no fun to play if you 
                          know that you that you are going to beat 
                          your opponent every time, is it)
                          I recommend that you use ALTDEATH, as
                          otherwise the level quickly runs out of
                          ammo, and don't use turbo as it messes
                          up the stepping stones section.
                    
                          
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* Play Information *

Map #                   : 9 
Single Player           : No
Cooperative 2-4 Player  : Yeah, right. Like you'd want to. (That's a NO!) 
Deathmatch 2-4 Player   : Oh, yes.
Difficulty Settings     : Yes (Higher settings give less ammo) See below.
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build time              : What? You expect me to time myself? (About 2 
                          weeks then months of tweaking)
Editor(s) used          : DEU5.21
Known Bugs              : None


* Copyright / Permissions *

If you change this WAD, please give credit to the author and 
state that it's been modified. And send a copy to me will you? 
I'm just, you know, interested.
Other than that, you can do what you like with it, EXCEPT
charge for it (in any way) or copyright any modified levels.
GOT IT!!! Good.

Distribution:

Please distribute like hell, but only the ZIP file, TRAPPED!.ZIP 
(or a UUENCODED version of the ZIP). Please don't distribute 
modified levels under the name TRAPPED!. (but say that they were 
modified from TRAPPED!, of course)

Other:

Please e-mail any improvements, modifications or suggestions for
improvement to me. (I can't believe I just said that. Improve?
This level? I don't think so. But send suggestions anyway. :-)

MISCELLANEOUS:

* What's the difference between the skill levels? *
  
  I'm too young to die: Frag-a-second BFG mania!.
    Hey, not too rough: 90% BFG, 10% Rocket launcher.
        Hurt me plenty: Rocket + BFG blasting (Rockets mainly).
        Ultra Violence: Shotguns rule. Rockets come second.
             Nightmare: Rockets and plasma with a bit of BFG.

In my opinion, the best setting is Ultra Violence, but who's ever
cared about my opinion...


* So what are those traps then? *

I won't tell you where they are, but I will tell you what they are:

- A room where you can crush your opponent by activating a crushing
  ceiling.
- A set of switches which can be used to seal your opponent in a
  particular area (while you collect the weapons). Note: If you
  use these, then die (perhaps by falling into an acid pit), you
  could well reappear in the sealed off area with your opponent,
  and not be able to get out! The only thing to do is continue
  playing in that area until one of you gets killed, then hope 
  that you (or your opponent) reappears outside the sealed area.
- A switch which lowers a platform into a radiation pit.
- An area where you can shoot at the other player as he crosses
  the stepping stones. (That one shouldn't be too hard to find)
- Shadows to hide in.
- PLENTY of hiding places. One of them is opened when a player
  walks down a corridor. (so you can shoot him from behind)
- That's about all I can think of. Remember, NO AREA IS SAFE.

Note:DO NOT USE GAMMA CORRECTION (AT ANY LEVEL). It is CHEATING! 
I know the level's dark, but it's meant to be. If you want to 
light it up, get the light-amp goggles or try firing the chaingun. 
However, light reflecting off the monitor can make it very hard
to see. I recommend that you play it in a dark room. Try shutting 
the curtains and turning the light off.

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Maps

E1M9

E1M9

Deathmatch Spawns
4
Co-op Spawns
4