Act 1.
One of the basement levels underneath an UAC complex became infested with demons. It needs cleanup, and you drew the short straw. Good luck. A so...
Updated version of White2.wad with some bug fixes such as crashed blue door on map23 in PrBoom+ format. Megawad, based on the results of a four s...
TOM is a boom compatible wad that uses only doom2 format line actions (except some boom light transfers) and sector effects. -complevel 9 in PrBo...
A compilation of birthday speedmaps for Rayzik.
9 boom compatible maps of increasing difficulty
You sleep, and hear shots, get out of bed frenzied and for some reason you are dressed. You search the place of that sound, but only find the cor...
I started mapping because I play Doom since 95 and still love this epic game. As we (the Doomdaddys) have already played mostly every common wad ...
A community project run by Aquila Chrysaetos containing maps made by NoReason, BioRenegat, DanielAlexander, Bushpig2dope, Major Arlene, Pegleg, D...
Stone Turmoil was just a 90 minute speedmap to begin with, but after getting feedback from the regulars of #dmclub, I decided I'd do a little wor...
12 maps made during the first session, some by first-time mappers. There were two theme options: "Cyberdemon" and "Water & Lava".
You land in a telepad in the enemy base, and try to escape.
Duel map originally meant for a cyber-duel, but quickly realized it's potential for multiplayer. First ever duel map! And /idgames upload :o Musi...
A failed attempt on speed mapping for ass vol 5, googling around for searching about this killing colours thing, it appears the girl showned in t...
Estranged is a 32 level megawad that uses stock Doom & Doom2 textures, I would describe the levels as cleanly detailed with a variety of environm...
17 small maps made from memory, based on areas from TeamTNT's Eternal Doom 3. Some stuff is intentionally different, while other stuff is an erro...
Harmata said it best: "I could've picked random wads from idgames and then combine them in a megawad and it would be exactly the same thing as th...
A tune-up community project led, compiled and with new graphics by joe-ilya. Each map is a tune-up of joe-ilya's earlier works such as "lost maps...
Many months after earth was invaded, humans are starting to win. By taking out their supply routes and many strategic loacations, the forces of h...
I was tired of the constricting environments that Counter-Strike level design (Half-Life level design) has, so I decided to make a map for Doom u...
16 deathmatch maps made during 2005-2006 for playing with friends just for fun. Quite a few of the maps are pretty gimmicky and shouldn't be take...
A map for Doom 2 that was submitted to the Vinesauce Doom level contest. This version is much more fleshed out though.