This is basicly my wad from VineSauce mapping contest, with few improvements.
Nine-map hub based on previously released Phobos Revisited for doom.exe. New enemies, weapons upgrades, music, inventory items, powerups, graphic...
A small castle level. Your objective is to clear out all the enemies, then exit the castle.
Okay, this is an arena map with imps and stuff. Survive as long as you possibly can and get a high score.
My first four maps I put together over two weeks or so. The main intent was to have some fun, though not very challenging, gameplay. School's sta...
Classic Doom with a Doom 3 touch! This Update includes some ZDoom members requests as Skippable Intro and biggest cutscene.
A sprawling coastal castle swarming with Hellspawn
The Heretic Upstart Mapping project was made to get people into mapping for heretic. It includes many maps by people who had never mapped for her...
This is just a collection of maps I've abandoned in my attempt to make a Megawad. =.=''' So I make those into a Megawad. Playable, but expect abs...
"After leaving Deimos, you found yourself in a strange place: Hell itself. However, it seems that both dimensions are becoming interwoven. It's y...
A recreation of the classic 90's British TV gameshow "The Crystal Maze". I did make a vanilla version of the maze back in 2000 (Fragport map 32) ...
A short map made for Vinesauce doom mapping contest 2, where you must collect gold and use it to proceed through the level.
A hell gate rose within the Congo Sector's main stronghold and its spawn completely destroyed all of the marines within the area. The main strong...
Demons have taken over the inside of a mountain and it's up to you to clear it out. Do you have what it takes to traverse the Depths of Fear? Can...
This project should be run with GZDoom or Zdoom. Requires the HEXEN.wad. Supported for Co-op: up to 4 players. Designed for jump, freelook and so...
*GZDoom with freelook enabled heavily recommended* A short, but replayable level that lets you take three different routes to get to the end, whi...
Title explains it all, a level set in a fortress by the coast. It takes around 6 minutes to complete, and is designed to be played on ultra-viole...
This is a remake of E4M1 level of The Ultimate Doom. I rethought the structure of the level, added some more atmosphere, monsters, and details.
Threshold of Pain is a ZDoom episode which attempts to recreate the look and feel of Midway's famous PSX conversion of Doom whilst maintaining th...
A short, slightly puzzle-oriented map made for TerminusEst13's third DUMP project (Doom Upstart Mapping Project).
collection of my maps some good some bad
LOAD WITH CC4 TEXTURES AND PLAY WITH GZDOOM. ALLOW JUMPING AND CROUCHING. "World of Winter" is a single-player map originally disguised as a "wow...
Save the road, pretty much a strait forward road, with nothing else but road... Except a hint of imagination...
//********// Outside the perimeter of Corporate City, a huge old abandoned Factory lies in the middle of the unhabited streets. A few hours ago, ...