Dark Tide

Dark Tide

A sprawling coastal castle swarming with Hellspawn

Filenames
dt-lutz.wad
Size
7.78 MB
MD5
44847ba08ffad4aa43adeccf6fd41f70
SHA-1
c89dbc9002ac4b3c80226dc4e895221d6c07222c
SHA-256
422bbc65081071eab0882211ed4a69f457e673dae9bc81ac49acc6f862cc4955
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, ZDoom, Boom
Lumps
20
Maps
MAP01

Read Me

================================================================

 DARK TIDE

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 Requires the Return Resource Pack:
 https://www.doomworld.com/idgames/themes/TeamTNT/return/retres
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  
 Command line: 
 zdoom.exe -iwad [doom2.wad] -file retres.wad dt-lutz.wad

================================================================

Title                   : Dark Tide
Filename                : dt-lutz.wad
Author                  : Chris Lutz of The Chaos Crew
Email Address           : [redacted]
Homepage		: http://www.doomworld.com/chaoscrew
Other Releases		: Doom II - Hellscape (d2h-lutz.zip)
                        : Phobos: Anomaly Reborn (par-lutz.zip)
                        : Caverns of Darkness (cc-cod.zip)
			: Inferno (inf-lutz.zip)
                        : Millennium - Map30
			: Doomworld's 10sectors.wad - Map26
			: Misc. single levels
Description             : A sprawling coastal castle swarming
                        : with Hellspawn
Additional Credits to   : id Software
                        : TeamTNT
                        : dew for incredible testing
                        : Mechadon for an awesome sky
			: www.Doomworld.com for forums, hosting,
			:  and community

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* Play Information *		 
----------------------------------------------------------------
Game                    : Doom II
Map Number              : Map01
Source Port		: ZDoom/GZDoom (See Note Below)
Single Player           : Yes 
Cooperative             : No
Deathmatch              : No 
Difficulty Settings     : Yes
New Weapons:		: No
New Sounds              : Return Resource Pack
New Graphics            : Return Resource Pack / Sky (Mechadon)
New Music               : No
----------------------------------------------------------------


* A Note on Source Ports *
----------------------------------------------------------------
What you really need to run this level is a BOOM/MBF-compatable,
limit-removing source port.  I did 98% of my testing with ZDoom,
so that is what I recommend, but have verified it also runs with
PrBoom 2.4.8.1.  Also, there are two other things I should 
mention:
 - NO JUMPING!  Jumping is for losers.
 - This level is a LOT easier if you can run under/over 
     sprites (but not impossible if you can't).
 - Mouselook is HIGHLY RECOMMENDED (lest you get shredded by
     hitscanners in high towers).


* Construction *
----------------------------------------------------------------
Base                    : New level from scratch
Editors used            : DoomBuilder2, Slade 3
Known Bugs              : None that I know of
Build Time              : Six months
----------------------------------------------------------------


* Copyright / Permissions *
----------------------------------------------------------------
You may distribute this .WAD freely, provided you include all
this text file with the .WAD file.  Should you want to edit or 
include sub-portions of this level in any other project, send me
an e-mail message and I will ponder your request.
----------------------------------------------------------------


================================================================

Enjoy!

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4