The Phobos Directive

The Phobos Directive

Nine-map hub based on previously released Phobos Revisited for doom.exe. New enemies, weapons upgrades, music, inventory items, powerups, graphics, sounds, e...

Filenames
phobos-g.pk3
Size
28.77 MB
MD5
c47ad8a42610c35437e4b642ac5d7baa
SHA-1
cc083f371455602868a6c989e3cc7bb1b325c98d
SHA-256
f55c4463c670208115542e6d70579f3fe0a8fddbfab6cea886afeb334b1c3e03
WAD Type
PK3
IWAD
Doom
Engines
GZDoom
Lumps
324
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9

Read Me

======================================================================
Advanced engine needed  : GZDooM v1.5.6 or higher

Primary purpose         : Single play. Individual maps are *not* designed to be playable with pistol start.

======================================================================
Title                   : The Phobos Directive
Filename                : phobos-g.pk3
                          phobos-g.txt
			  readthis.txt
			  walkthrough & secrets.txt
Release date            : November 22, 2011
Author                  : The Persecution Complex:
				DB Thanatos: Enemies, Weapons, play-testing, etc.
				Jeff Ligda: Music, play-testing
				Nigel 'Enjay' Rowand: Technical Management, play-testing, etc.
				Rex Claussen: Maps, Game Design, Enemies, Weapons, play-testing, etc.

Email Address           : [email protected]
Other Files By Author   :

03/31/10	Paranoid.wad -- 8 level Half-Life total conversion hub, for GZDooM [http://www.doomworld.com/idgames/index.php?id=16290]


Misc. Author Info       : Bunch of bums and layabouts.
Description             : Nine-map hub based on previously released Phobos Revisited for doom.exe.
			  New enemies, weapons upgrades, music, inventory items, powerups, graphics, sounds, etc.
			  The game is mission-driven and has multiple objectives. A real-time mission roster helps
			  you to navigate the hub. Extensive use of GZDooM features.
			  Replayability features:
			  Several maps in the hub can be played through in any order;
			  In many areas, the type of ammo, weapon upgrades, and enemies you encounter will change with the weapons you have

Additional Credits to	: Rachel 'Eruanna' Alexanderson, who served as Technical Advisor
			  Virtue for stock DooM brightmaps
			  Captain Toenail for lights-in-water code
			  Team Future for objectives code in RTC-3057
			  NeuralStunner, others on ZDooM forums

			  Graf Zahl, Randy Heit, id Software

Musical Credits to:	  D_E1M1: Composed & performed by Jeff Ligda
			  D_E1M2: Composed & performed by Jeff Ligda
			  D_E1M3: Composed by Team TNT; performed by Jay Reichard
			  D_E1M4: Composed & performed by Orbik
			  D_E1M5: Composed & performed by Jeff Ligda
			  D_E1M6: Composed by Bobby Prince; performed by The Orichalcon
			  D_E1M7: Composed & performed by Jeff Ligda
			  D_E1M8: Composed by Wojciech Kilar; performed by Rich Nagel
			  D_E1M9: Composed by Bobby Prince; performed by Rich Nagel
			  D_BOSS: Composed & performed by Jeff Ligda
			  D_FINALE: Composed & performed by Jeff Ligda

Play-Testing Credits to:  Björn 'Vader' Ostmann
			  David Ferstat
			  Kappes Buur
			  Rachel 'Eruanna' Alexanderson
			  Remmirath aka Morpheus
			  The Ultimate Doomer

======================================================================
* What is included *

New levels              : Yes
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : DECORATE, MAPINFO, GLDEFS, etc.
Other files required    : None

* Play Information *

Game                    : Doom I v1.9
Map #                   : E1M1 to E1M9
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Deathmatch starts included but not tested
Difficulty Settings     : Yes

* Construction *

Base                    : E1M1 is from scratch; core areas of E1M2 through E1M9 are based on Phobos Revisited.

Build Time              : 2 years, off and on. Mostly off.
Editor(s) used          : WadAuthor for map-building; XWE, SlumpEd for lump editing work;
                          zwadconv for converting Phobos Revisited to ZDooM format;
Known Bugs              : None

May Not Run With...     : ...MS Paint, Windows 3.1, MS Outlook.


* Copyright / Permissions *

Authors may use the contents of this file as a base for modification or reuse.

You may distribute The Phobos Directive in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)

Maps

Sector I: UAC Control Center, Phobos

Sector I: UAC Control Center, Phobos (E1M1)

Deathmatch Spawns
0
Co-op Spawns
1
Sector II: Primary Reactor

Sector II: Primary Reactor (E1M2)

Deathmatch Spawns
7
Co-op Spawns
1
Sector III: Hazardous Waste Treatment

Sector III: Hazardous Waste Treatment (E1M3)

Deathmatch Spawns
8
Co-op Spawns
1
Sector IV: Command Post Omega

Sector IV: Command Post Omega (E1M4)

Deathmatch Spawns
7
Co-op Spawns
2
Sector V: Fissile Materials Laboratory

Sector V: Fissile Materials Laboratory (E1M5)

Deathmatch Spawns
6
Co-op Spawns
1
Sector VI: Materiel Processing

Sector VI: Materiel Processing (E1M6)

Deathmatch Spawns
9
Co-op Spawns
5
Sector VII: Data Central

Sector VII: Data Central (E1M7)

Deathmatch Spawns
8
Co-op Spawns
4
Sector VIII: Phobos Anomaly

Sector VIII: Phobos Anomaly (E1M8)

Deathmatch Spawns
8
Co-op Spawns
4
Sector IX: Munitions Depot

Sector IX: Munitions Depot (E1M9)

Deathmatch Spawns
8
Co-op Spawns
4

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14