The Phobos Directive
Nine-map hub based on previously released Phobos Revisited for doom.exe. New enemies, weapons upgrades, music, inventory items, powerups, graphics, sounds, e...
Filenames
phobos-g.pk3
Size
28.77 MB
MD5
c47ad8a42610c35437e4b642ac5d7baa
SHA-1
cc083f371455602868a6c989e3cc7bb1b325c98d
SHA-256
f55c4463c670208115542e6d70579f3fe0a8fddbfab6cea886afeb334b1c3e03
WAD Type
PK3
IWAD
Doom
Engines
GZDoom
Lumps
324
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9
Download
Read Me
====================================================================== Advanced engine needed : GZDooM v1.5.6 or higher Primary purpose : Single play. Individual maps are *not* designed to be playable with pistol start. ====================================================================== Title : The Phobos Directive Filename : phobos-g.pk3 phobos-g.txt readthis.txt walkthrough & secrets.txt Release date : November 22, 2011 Author : The Persecution Complex: DB Thanatos: Enemies, Weapons, play-testing, etc. Jeff Ligda: Music, play-testing Nigel 'Enjay' Rowand: Technical Management, play-testing, etc. Rex Claussen: Maps, Game Design, Enemies, Weapons, play-testing, etc. Email Address : [email protected] Other Files By Author : 03/31/10 Paranoid.wad -- 8 level Half-Life total conversion hub, for GZDooM [http://www.doomworld.com/idgames/index.php?id=16290] Misc. Author Info : Bunch of bums and layabouts. Description : Nine-map hub based on previously released Phobos Revisited for doom.exe. New enemies, weapons upgrades, music, inventory items, powerups, graphics, sounds, etc. The game is mission-driven and has multiple objectives. A real-time mission roster helps you to navigate the hub. Extensive use of GZDooM features. Replayability features: Several maps in the hub can be played through in any order; In many areas, the type of ammo, weapon upgrades, and enemies you encounter will change with the weapons you have Additional Credits to : Rachel 'Eruanna' Alexanderson, who served as Technical Advisor Virtue for stock DooM brightmaps Captain Toenail for lights-in-water code Team Future for objectives code in RTC-3057 NeuralStunner, others on ZDooM forums Graf Zahl, Randy Heit, id Software Musical Credits to: D_E1M1: Composed & performed by Jeff Ligda D_E1M2: Composed & performed by Jeff Ligda D_E1M3: Composed by Team TNT; performed by Jay Reichard D_E1M4: Composed & performed by Orbik D_E1M5: Composed & performed by Jeff Ligda D_E1M6: Composed by Bobby Prince; performed by The Orichalcon D_E1M7: Composed & performed by Jeff Ligda D_E1M8: Composed by Wojciech Kilar; performed by Rich Nagel D_E1M9: Composed by Bobby Prince; performed by Rich Nagel D_BOSS: Composed & performed by Jeff Ligda D_FINALE: Composed & performed by Jeff Ligda Play-Testing Credits to: Björn 'Vader' Ostmann David Ferstat Kappes Buur Rachel 'Eruanna' Alexanderson Remmirath aka Morpheus The Ultimate Doomer ====================================================================== * What is included * New levels : Yes Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : DECORATE, MAPINFO, GLDEFS, etc. Other files required : None * Play Information * Game : Doom I v1.9 Map # : E1M1 to E1M9 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : Deathmatch starts included but not tested Difficulty Settings : Yes * Construction * Base : E1M1 is from scratch; core areas of E1M2 through E1M9 are based on Phobos Revisited. Build Time : 2 years, off and on. Mostly off. Editor(s) used : WadAuthor for map-building; XWE, SlumpEd for lump editing work; zwadconv for converting Phobos Revisited to ZDooM format; Known Bugs : None May Not Run With... : ...MS Paint, Windows 3.1, MS Outlook. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. You may distribute The Phobos Directive in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)
Maps
Sector I: UAC Control Center, Phobos (E1M1)
Deathmatch Spawns
0
Co-op Spawns
1
Sector III: Hazardous Waste Treatment (E1M3)
Deathmatch Spawns
8
Co-op Spawns
1
Sector V: Fissile Materials Laboratory (E1M5)
Deathmatch Spawns
6
Co-op Spawns
1