Heretic Upstart Mapping Project (HUMP)

Heretic Upstart Mapping Project (HUMP)

The Heretic Upstart Mapping project was made to get people into mapping for heretic. It includes many maps by people who had never mapped for heretic before,...

Filenames
hump.wad
Size
9.81 MB
MD5
d9808db875321cf73a8f98921d69d4b1
SHA-1
c6eade0e37815e5be45de65466856f65204adec4
SHA-256
d3b65fd852568ed39ce33ce7f12d3f6e85d7a00268eaea50bd2393b00d9b1b80
WAD Type
PWAD
IWAD
Heretic
Engines
GZDoom, ZDoom, Boom
Lumps
224
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E3M1

Read Me

===========================================================================
Advanced engine needed  : zdoom / GZdoom
Primary purpose         : Single + coop play
===========================================================================
Title                   : Heretic Upstart Mapping Project (HUMP)
Filename                : hump.wad
Release date            : 10/18/2017
Author                  : Various
Email Address           : [redacted]

Description             : The Heretic Upstart Mapping project was made to get
                          people into mapping for heretic. It includes many
                          maps by people who had never mapped for heretic
                          before, and some older maps that authors had never
                          published.
                          
                          NOTE: All maps are designed to be wand-started.
                          They have been arranged roughly in order of
                          difficulty, so continuous play will also work.
                          To wand start: When you enter a map, type
                          "engageXY" where X is the episode number and Y is
                          the map number given below (So type engage11 for
                          E1M1). This will restart the level with only your
                          wand, staff and no items.
                          Jumping and Crouching have been disabled in this
                          wad. You will not be needing them.
                          
                          
                          Maps Included (17):
                          
                          Map: E1M1								
                          Name: Sidhatraz				
                          Author: Skeletonpatch
                          Music: Heretic MUS_E1M4, by Kevin Schilder
                          
                          Map: E1M2  
                          Name: Castle Gardens
                          Author: SOSU
                          Music: Demon Crest Stage 1, By Toshihiko Horiyama
                          
                          Map: E1M3 
                          Name: Parthoris Tunnels
                          Author: Riderr3
                          Music: Ambient 10.mid from Dune 2, by Frank
                          Klepacki and Dwight Okahara
                          
                          Map: E1M4						
                          Name: Mines of Mystery
                          Author: Walter Confetti
                          Music: Heretic MUS_E2M8, by Kevin Schilder
                          
                          Map: E1M5								
                          Name: Aedin's Castle
                          Author: Pillar of Salt
                          Music: The Enchanted Cathedral - MIDI version (From
                          Hexen II), by Kevin Schilder
                          
                          Map: E1M6						
                          Name: Bird Cage
                          Author: Jonathan Dowland
                          Music: Twenty Four Hours, by Joy Division 
                          
                          Map: E1M7							
                          Name: Courtyard of Elements
                          Author: Fraggle
                          Music: Heretic MUS_E1M7, by Kevin Schilder
                          
                          Map: E1M8							
                          Name: Persepolis 
                          Author: HexenMapper
                          Music: Heretic MUS_E1M3, by Kevin Schilder
                          
                          Map: E2M1				
                          Name: Sunken Serpentorium
                          Author: Zergeant
                          Music: Heretic MUS_E2M1, by Kevin Schilder
                          
                          Map: E2M2
                          Name: The Bungalow of Dr. Chaos
                          Author: Impie
                          Music: The Music of Dr. Chaos, by HexenMapper
                          
                          Map: E2M3				
                          Name: Cacowad's Funhouse of Artitraps
                          Author: Cacowad
                          Music: Blasphemer MUS_E1M7, by Jute
                          
                          Map: E2M4				
                          Name: Otkachka
                          Author: BeeWen
                          Music: Heretic MUS_E1M7, by Kevin Schilder
                          
                          Map: E2M5			
                          Name: Chaos in Bloom
                          Author: ETTiNGRiNDER 
                          Music: Heretic MUS_E3M2, by Kevin Schilder
                          
                          Map: E2M6
                          Name: Trial of the Maulotaur
                          Author: Philnemba
                          Music: Dracula's theme (Super Castlevania 4), by
                          Masanori Adachi and Taro Kudo
                          
                          Map: E2M7				
                          Name: Keep of Despair
                          Author: danielhday
                          Music: Heretic MUS_E1M2, by Kevin Schilder
                          
                          Map: E2M8
                          Name: During the Ceremony
                          Author: Beewen
                          Music: ALhoRRo_GisheRamayReR_2.mid, by Augen auf
                          [XG]
                          
                          Map: E3M1
                          Name: Ophidian Temple
                          Autor: Rolo
                          Music: Heretic MUS_E3M1, by Kevin Schilder
                          
                          
                          
                          Story:
                          The servants of Korax, D'Sparil and Eidolon swept
                          through Parthoris, wracking your homeland and
                          murdering your kin. You fought valiantly, but as
                          your city was overrun you were captured and
                          imprisoned with many others, to be turned to golems
                          or executed if the flesh was not willing.
                          Waiting in your cell you saw the foul methods that
                          were used on your brethren. Surely it would be your
                          turn soon...
                          The day all but yourself had perished or turned to
                          the dark wills, a portal opened briefly in your
                          prison cell. A small wand and staff dropped out,
                          the portal immediately closing behind. 
                          To your astonishment, the means of escape lay at
                          your feet. You praised who or whatever had sent
                          help, tucking the wand into your belt and grasping
                          the staff, you prepared yourself for what lay
                          ahead...
                          
                          Title slate and Title music: HexenMapper
                          
                          Note that E1M5, E1M6 and E2M2 may not be finishable
                          in Doomsday as they require boss actions to lower
                          floors. Currently we haven't been able to work out
                          the current boss action definitions for Doomsday.
                          Any help would be appreciated.
                          Likewise if anyone knows how to get heretic to
                          display par times in the intermission we would also
                          love to hear from you.
                          You can email me at: [email protected]

Additional Credits to   : Original Idea: /vr/
                          Idea Base: DUMP Projects by TerminusEst13
                          Project Lead: HexenMapper
                          Thanks to /vr/, Doomworld forums and everyone who
                          helped playtesting.
                          Special thanks to Xindage for bugfixing and quality
                          control, and PerfectionismTech for Doomsday map
                          definitions.
===========================================================================
* What is included *

New levels              : 17
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO, GAMEINFO, DD_DEFNS
Other files required    : None


* Play Information *

Game                    : Heretic
Map #                   : 17
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Various
Editor(s) used          : Various, from WadC to GZDoom Builder and Slade.
Known Bugs              : E1M6: In GZDoom The pillars may not lower after
                          leaving the interior area. If they don't, re-start
                          the map.
May Not Run With        : Vanilla non-limit removing heretic engines
Tested With             : zdoom 2.8.1, GZDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.mediafire.com/file/hyh7q4k2b3alg0g/HUMP.zip

Maps

SIDHATRAZ

SIDHATRAZ (E1M1)

Deathmatch Spawns
0
Co-op Spawns
9
CASTLE GARDENS

CASTLE GARDENS (E1M2)

Deathmatch Spawns
0
Co-op Spawns
4
PARTHORIS TUNNELS

PARTHORIS TUNNELS (E1M3)

Deathmatch Spawns
4
Co-op Spawns
4
MINES OF MYSTERY

MINES OF MYSTERY (E1M4)

Deathmatch Spawns
0
Co-op Spawns
4
AEDIN'S CASTLE

AEDIN'S CASTLE (E1M5)

Deathmatch Spawns
0
Co-op Spawns
4
BIRD CAGE

BIRD CAGE (E1M6)

Deathmatch Spawns
12
Co-op Spawns
4
COURTYARD OF ELEMENTS

COURTYARD OF ELEMENTS (E1M7)

Deathmatch Spawns
7
Co-op Spawns
4
PERSEPOLIS

PERSEPOLIS (E1M8)

Deathmatch Spawns
0
Co-op Spawns
4
SUNKEN SERPENTORIUM

SUNKEN SERPENTORIUM (E2M1)

Deathmatch Spawns
0
Co-op Spawns
4
THE BUNGALOW OF DR. CHAOS

THE BUNGALOW OF DR. CHAOS (E2M2)

Deathmatch Spawns
0
Co-op Spawns
9
CACOWAD'S FUNHOUSE OF ARTITRAPS

CACOWAD'S FUNHOUSE OF ARTITRAPS (E2M3)

Deathmatch Spawns
0
Co-op Spawns
4
OTKACHKA

OTKACHKA (E2M4)

Deathmatch Spawns
0
Co-op Spawns
5
CHAOS IN BLOOM

CHAOS IN BLOOM (E2M5)

Deathmatch Spawns
5
Co-op Spawns
4
TRIAL OF THE MAULOTAUR

TRIAL OF THE MAULOTAUR (E2M6)

Deathmatch Spawns
0
Co-op Spawns
4
KEEP OF DESPAIR

KEEP OF DESPAIR (E2M7)

Deathmatch Spawns
0
Co-op Spawns
4
DURING THE CEREMONY

DURING THE CEREMONY (E2M8)

Deathmatch Spawns
0
Co-op Spawns
4
OPHIDIAN TEMPLE

OPHIDIAN TEMPLE (E3M1)

Deathmatch Spawns
0
Co-op Spawns
4

Graphics