Secretdoom: The Green Machine
A hell gate rose within the Congo Sector's main stronghold and its spawn completely destroyed all of the marines within the area. The main stronghold was bui...
Filenames
grnmchn.pk3
Size
21.07 MB
MD5
2b0598565eb095673078bec9cd21b89f
SHA-1
c33a13df02412e5ceea9891e3acf1dcebd840c87
SHA-256
cd061196d3f8f9889b98682ee965b56f7c2992da512dc60e38f8c4cb854d1168
WAD Type
PK3
IWAD
Doom II
Engines
GZDoom
Lumps
67
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12
Download
Read Me
=========================================================================== Advanced engine needed : GZDoom Primary purpose : Single play =========================================================================== Title : Secretdoom: The Green Machine Filename : GrnMchn.pk3 Release date : 11/19/14 Author : Cyberdemon531 Email Address : [email protected] Other Files By Author : Secretdoom: Disrepair GZDoom Speedmapping Sessions Misc. Author Info : Speed runner extraordinaire Description : A hell gate rose within the Congo Sector's main stronghold and its spawn completely destroyed all of the marines within the area. The main stronghold was built to house "The Green Machine" which was deactivated shortly before the invasion. Your mission is to reactivate the machine and regain control over the Congo Sector and its strongholds. The perimeter of the area is too highly protected, so the only way to progress deeper within the sector is by using the hell spawn's teleportation systems. You've been dispatched nearby the Congo Sector inside of an outpost. It's gonna be hard, but if you fail, the war will be lost. Additional Credits to : Thanks to primeval and jimmy for allowing me to use some of their music. Realm667 for texture and monster additions. =========================================================================== * What is included * New levels : 12 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Final Doom: Plutonia Map # : 1-12 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About 6 months of on and off work Editor(s) used : GZDoombuilder Known Bugs : MAP07 lift can get stuck sometimes. Dunno how to fix it, but I threw in an autosave linedef there. May Not Run With... : Any non ZDoom port. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors