Bet you never thought you'd see this, eh? The next installment in the Gateway Experiments series, just in time for Doom's 22-and-a-halfth-ish Ann...
Two big levels (~2500 sectors in map), designed in phobos base and hell keep style
You've reached the shore of the Verdant Citadel, a stone bulwark on an island in an endless sea. It is inhabited by undead demonic caretakers who...
You have to kill all the monsters on the Xmas tree in order to end the level.
29 Deathmatch speedmaps over the course of 3 speedmapping sessions
After the release of "Cheogsh", the ideas of what should be included in it have appeared; and the number of those ideas was so big – that the tho...
Oh Hell. Hell has come to send monsters from Hell to murder you and you have to go to Hell and back to murder the monsters from Hell from making ...
My very first wad. A partial TC for Zdoom inspired
Fuzzball Fox came up with the concept of using only 10 textures for a map, and challenged the ZDoom forum members to create 15 single player maps...
You must escape from UAC. Simple.
Classic Doom 2 city-style map originally designed for the cancelled "Plain Ol' Doom 2" community megawad. Originally designed as a Map 20 replace...
A small level with constantly changing geometry
This edition combined the three wads together with added new sky and music. GZDoom features like 3D floor, mirrors, and swimmable water. A simple...
It all began in July 2004 after I (Milian) played a really stupid map somewhere on ZDaemon. I imagined a wad full of silly maps and started with ...
Single level made for an ill fated and not widely released community project.
This map offers nonlinear gameplay. Also it's pretty big and contains many secret areas. WAD includes custom ambient music which was composed by ...
Hell-Forged is a reboot of Demon Eclipse's Episode 2. It no longer directly relates to the story in Doom 1, as the original project did. Instead ...
A simple small deathmatch map with a few secrets for about 2-4 players
"I knew they would come back some day...The leaders and generals of the world were content with their victory...my victory...heh. Never been much...
Just a set of highly detailed small to medium large maps, mostly inspired by shooter classics of the 90s.
I made most of this level about three years ago but never released it until now. seems really hard and I can't guarantee it's fun to play, but I ...
This was originally map05 of the 'Doom64 II The Rising' project, but I disliked the way the project was heading, and eventually it stagnated, so ...