Cheogsh 2
After the release of "Cheogsh", the ideas of what should be included in it have appeared; and the number of those ideas was so big – that the thought of maki...
Filenames
cheogsh2.pk3
Size
25.51 MB
MD5
0277902ca09671cee9a73540adf66b35
SHA-1
6f193ab0779a5608cbb7d753d40e986d7a082ec2
SHA-256
511d8cd4120fbeee57e92a31f5ac8900fce6710a8e4dcef02ba5ab700607ba5d
WAD Type
PK3
IWAD
Unknown
Engines
GZDoom
Lumps
12
Maps
MAP05, MAP03, MAP02, MAP07, MAP06, MAP01, MAP04
Download
Read Me
=========================================================================== Advanced engine needed : GZdoom 1-2-00 and higher Primary purpose : Single play =========================================================================== Title : Cheogsh 2 Filename : cheogsh2.pk3 Release date : 19.11.2009 Authors : Shadowman, Guest Email Address : [email protected] Misc. Author Info : Russia, Moscow Description : After the release of "Cheogsh", the ideas of what should be included in it have appeared; and the number of those ideas was so big – that the thought of making Cheogsh 2 have appeared by itself. But initial concept of the wad, around which this wad was meant to be built, hasn’t justified itself – this has predetermined long and uneasy destiny of all project. As a result, Cheogsh 2 came out not so epic, as it was meant to be initially. But we hope despite that, this wad did not become less interesting. Thanks all who helped us while we were working on it. To play Cheogsh 2, type the following command in Start-Run: gzdoom.exe -file cheogsh2.pk3 You also can regulate speed of messages in dialogues - T button by default. Volcanoes effects can be turned on/off by pressing U button. Also, an alternative HUD is recommended to be used. Have a good game! Additional Credits to : Det0nator, Nil for 3d models; Guest, Nil for fire and volcano effects; Heretic, Nil, Guest, Jake Crusher and Skepticist for beta-testing; Jake Crusher and Zer0 for localization into English; James C. McMenamy for music; id Software for Doom and Quake; Raven Software for Hexen; Dreamforge Entertainment for Anvil of Dawn; New World Computing for music for HoMM III; Clive Barker's Undying, 3D Realms for Duke3d, Blizzard for Diablo, Graf Zahl for GZDoom, KDIZD team, Tormentor667 for Ultimate Torment&Torture, Real_Russia, Klon, Gucha, entryway and 3EPHOEd. =========================================================================== * What is included * New levels : 7 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : map01-map07 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Jumps, crouches are needed Difficulty Settings : Yes Known bugs: : none Tested With : GZDoom 1-2-00, 1-2-01 * Construction * Base : New from scratch Build Time : 15.10.2007 - 19.11.2009 Editor(s) used : Doom Builder 1.68 (3EPHOEd edition), XWE 1.16, Photoshop CS 8.0, Gimp 2.2.0, Audio Edit Magic 7.2, Cowon JetAudio 6.21 * Copyright / Permissions * Authors may NOT use these levels as a base to build additional levels. Authors may use the resources in this wad as long as you give the original author credit. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: -