Verdant Citadel
You've reached the shore of the Verdant Citadel, a stone bulwark on an island in an endless sea. It is inhabited by undead demonic caretakers who are respons...
Filenames
vercit.pk3
Size
20.00 MB
MD5
b0177ed2cd5da40990a61d6524742f62
SHA-1
75eca0533ebbe0673dc998be1d253ceed1b255a7
SHA-256
73132a7e9ba30544efac4003d685cc48207e47a18dd6fed41d74e3949ba2193f
WAD Type
PK3
IWAD
Unknown
Engines
GZDoom
Lumps
185
Maps
MAP01, TITLEMAP
Download
Read Me
=========================================================================== Advanced engine needed : GZDoom 4.0.0 or newer in hardware accelerated mode. Primary purpose : Single play =========================================================================== Title : Verdant Citadel Filename : vercit.wad Release date : 2019-05-17 Author : Dennis "Exl" Meuwissen Email Address : [redacted] Other Files By Author : dop, dop2, colorgrd and more. Description : You've reached the shore of the Verdant Citadel, a stone bulwark on an island in an endless sea. It is inhabited by undead demonic caretakers who are responsible for keeping blood-thirsty, pain-delivering space marines like you from gaining a foothold. But that's never given you any pause before... Narrative fluff aside, I wanted to get better at non-linear layouts so ended up making this map. It is about as non-linear as I could stand to make it, and as a result there are a few ways to approach it. Some routes are a little easier, some a little harder. Playtime is estimated between 25 and 35 minutes at Ultra-Violence. Recommended to be played with GZDoom's lights.pk3 and brightmaps.pk3. Compatible with the sprite fixes and brightmaps from https://forum.zdoom.org/viewtopic.php?f=19&t=36713 (d2spfx19.wad and gzd_brightmaps*.pk3) The color grading effect used by this map might not work well on some hardware\software. If the title map's colors are distorted or you just want to disable it, there is an option to do so in the Display options > Hardware renderer > Postprocessing menu, or you can set the r_colorgrading console variable to false. Jumping and crouching are disabled through MAPINFO as the map is not designed with those options in mind, but freelook is available. Additional Credits to : Tree sprites by osjclatchford Tree sprites by Raven Software Various textures from Gothic DM "City of Ruins" and "Titan" by KhydroDjent https://soundcloud.com/khydrodjent-1 DooMAD for textures from his StalungCraeft texture pack - https://www.doomworld.com/forum/topic/102599-stalungcraeft-texture-pack/ Water caustics shader by Dave Hoskins https://www.shadertoy.com/view/MdlXz8 Bethesda Studios for ambient sound effects Special thanks to all playtesters: _metal_ AL-97 Benjogami BlackFish CyberDreams deathzero021 DooMAD elend Enjay Gez Kroc Malefication neoworm Odorousbag87 ReaperAA seed SpockRC Suitepee tmorrow Yugiboy85 =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Did not keep track, but seemed like ages. Editor(s) used : GZDoom Builder Bugfix, SLADE, Photoshop, Audacity Known Bugs : Some minor visual glitches related to things moving between sector portals may occur. Versions of GZDoom prior to 4.0.0 will exhibit a monster behaviour bug during the last part of the map. Tested With : GZDoom 4.0.0 in hardware accelerated mode. Also works well with the Vulkan renderer since GZDoom version 4.1.2. * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors