Verdant Citadel

Verdant Citadel

You've reached the shore of the Verdant Citadel, a stone bulwark on an island in an endless sea. It is inhabited by undead demonic caretakers who are respons...

Filenames
vercit.pk3
Size
20.00 MB
MD5
b0177ed2cd5da40990a61d6524742f62
SHA-1
75eca0533ebbe0673dc998be1d253ceed1b255a7
SHA-256
73132a7e9ba30544efac4003d685cc48207e47a18dd6fed41d74e3949ba2193f
WAD Type
PK3
IWAD
Unknown
Engines
GZDoom
Lumps
185
Maps
MAP01, TITLEMAP

Read Me

===========================================================================
Advanced engine needed  : GZDoom 4.0.0 or newer in hardware accelerated
                          mode.
Primary purpose         : Single play
===========================================================================
Title                   : Verdant Citadel
Filename                : vercit.wad
Release date            : 2019-05-17
Author                  : Dennis "Exl" Meuwissen
Email Address           : [redacted]
Other Files By Author   : dop, dop2, colorgrd and more.

Description             : You've reached the shore of the Verdant Citadel,
                          a stone bulwark on an island in an endless sea.
                          It is inhabited by undead demonic caretakers
                          who are responsible for keeping blood-thirsty,
                          pain-delivering space marines like you from
                          gaining a foothold. But that's never given you
                          any pause before...

                          Narrative fluff aside, I wanted to get better at
                          non-linear layouts so ended up making this map.
                          It is about as non-linear as I could stand to
                          make it, and as a result there are a few ways to
                          approach it. Some routes are a little easier,
                          some a little harder. Playtime is estimated
                          between 25 and 35 minutes at Ultra-Violence.

                          Recommended to be played with GZDoom's lights.pk3
                          and brightmaps.pk3. Compatible with the sprite
                          fixes and brightmaps from
                          https://forum.zdoom.org/viewtopic.php?f=19&t=36713
                          (d2spfx19.wad and gzd_brightmaps*.pk3)

                          The color grading effect used by this map might
                          not work well on some hardware\software. If the
                          title map's colors are distorted or you just want
                          to disable it, there is an option to do so in the
                          Display options > Hardware renderer >
                          Postprocessing menu, or you can set the
                          r_colorgrading console variable to false.

                          Jumping and crouching are disabled through MAPINFO
                          as the map is not designed with those options in
                          mind, but freelook is available.

Additional Credits to   : Tree sprites by osjclatchford
                          Tree sprites by Raven Software
                          Various textures from Gothic DM
                          "City of Ruins" and "Titan" by KhydroDjent
                            https://soundcloud.com/khydrodjent-1
                          DooMAD for textures from his StalungCraeft
                            texture pack - https://www.doomworld.com/forum/topic/102599-stalungcraeft-texture-pack/
                          Water caustics shader by Dave Hoskins
                            https://www.shadertoy.com/view/MdlXz8
                          Bethesda Studios for ambient sound effects
                          Special thanks to all playtesters:
                            _metal_
                            AL-97
                            Benjogami
                            BlackFish
                            CyberDreams
                            deathzero021
                            DooMAD
                            elend
                            Enjay
                            Gez
                            Kroc
                            Malefication
                            neoworm
                            Odorousbag87
                            ReaperAA
                            seed
                            SpockRC
                            Suitepee
                            tmorrow
                            Yugiboy85
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Did not keep track, but seemed like ages.
Editor(s) used          : GZDoom Builder Bugfix, SLADE, Photoshop, Audacity
Known Bugs              : Some minor visual glitches related to things
                            moving between sector portals may occur.
                          Versions of GZDoom prior to 4.0.0 will exhibit
                            a monster behaviour bug during the last part of
                            the map.
Tested With             : GZDoom 4.0.0 in hardware accelerated mode. Also
                            works well with the Vulkan renderer since
                            GZDoom version 4.1.2.


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
No image available

TITLEMAP

Deathmatch Spawns
0
Co-op Spawns
1