Ten Community Project
Fuzzball Fox came up with the concept of using only 10 textures for a map, and challenged the ZDoom forum members to create 15 single player maps and 5 multi...
Filenames
tcp.pk3
Size
15.12 MB
MD5
0b13e3e91caa2e21acb369bcb5151231
SHA-1
6e515f7786647d8258f1f0fbb9772283351d2067
SHA-256
18e17d9a06b68d2d00ff0790233189fa0a7d87d3d446899006dd531c91321b91
WAD Type
PK3
IWAD
Unknown
Engines
GZDoom, Zandronum, ZDoom
Lumps
23
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, TITLEMAP
Download
Read Me
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : ZDoom, GZDoom or SkullTag (latest versions reccommended) Primary purpose : Single+Coop play =========================================================================== Title : Ten Community Project Filename : TCP.pk3 Release date : 20/07/08 Author : Various members of the ZDoom community (see below) Email Address : listed with the authors below Other Files By Author : n/a Misc. Author Info : A collection of mappers from the ZDoom Community Description : Fuzzball Fox came up with the concept of using only 10 textures for a map, and challenged the ZDoom forum members to create 15 single player maps and 5 multiplayer maps that used this limit, and also limit the player to a 2048x2048 area. The resulting mapset is split into two episodes, SinglePlayer (starting MAP01 and ending on MAP15) and Multiplayer, which can be played either as a second single player episode, or with up to 3 other players co-operatively (starting on MAP16 and ending on MAP20). All maps are pistol start compatable. The secret exit in the single player episode is in MAP12, which takes you to MAP21. The coop episode has no secret level. Additional Credits to : Randy, Graf Zahl and the other ZDoom devs (ZDoom); idgames (Doom); CodeImp(DB); Csabo(XWE); Simon "SlayeR" Judd (SLADE, SlumpEd); VGMusic (MAP03, MAP05 and MAP14 music); Mazedude (MAP09 music); JILost (MAP16 music); Enjay (SPLINT1 font); John Romero's unreleased doom music (MAP01 music); mirsoft.info (TITLEMAP music); Konami (MAP20 music); Midishrine (MAP14 music); Xaser (MAP19 music); Marc A. Pullen (D_BUNNY midi); Pantera (original version of MAP17 MIDI); Epic MegaGames (MAP02 music); *Credits* Fuzzball Fox - Project Starter, original project leader, creator of M_DOOM and INTERPIC lumps §-Morpheus-§ ([email protected]) - MAP01, MAP17, TITLEMAP, Graphics, Pallette, second project leader, Resource Compiler .+:icytux:+. ([email protected]) - MAP02 Daimon - MAP03, MAP14, MAP19, some sounds Ben "Dreadopp" Taylor ([email protected]) - MAP04, MAP18 James "Phobus" Cresswell ([email protected]) - MAP05, MAP16 Juan "JacKThERiPPeR" - MAP06 ImpBoy4 - MAP07 AndrewofDoom - MAP08, MAP13 Snarboo - MAP09 Captain Toenail ([email protected]) - MAP10 Project Dark Fox - MAP11 Josh ([email protected]) - MAP12, MAP21, small font, graphics Hnsolo77 ([email protected]) - MAP15, remixed doom1 music, PFUB graphics Lord_Z ([email protected]) - MAP20 =========================================================================== * What is included * New levels : 22 (including TITLEMAP) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Yes (new font and palette) Other files required : n/a * Play Information * Game : DOOM2 Map # : MAP01-MAP21 Single Player : Designed for Cooperative 2-4 Player : Designed for, but only on MAP16-MAP20 Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 months and 27 days Editor(s) used : DoomBuilder, Photoshop, XWE, SLADE, SLumpEd, Paint.NET, GraphicsGale, Adobe Fireworks CS3 Known Bugs : None May Not Run With... : Anything other than ZDoom and GZDoom (SkullTag *should* be fine however) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file in any format as long as this file is packaged with it. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://trueroleplay.com/josh/TCP.zip http://www.freewebs.com/morpheus90/TCP.zip http://www.themysticalforestzone.com