Ten Community Project

Ten Community Project

Fuzzball Fox came up with the concept of using only 10 textures for a map, and challenged the ZDoom forum members to create 15 single player maps and 5 multi...

Filenames
tcp.pk3
Size
15.12 MB
MD5
0b13e3e91caa2e21acb369bcb5151231
SHA-1
6e515f7786647d8258f1f0fbb9772283351d2067
SHA-256
18e17d9a06b68d2d00ff0790233189fa0a7d87d3d446899006dd531c91321b91
WAD Type
PK3
IWAD
Unknown
Engines
GZDoom, Zandronum, ZDoom
Lumps
23
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, TITLEMAP

Read Me

===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : ZDoom, GZDoom or SkullTag (latest versions reccommended)
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Ten Community Project
Filename                : TCP.pk3
Release date            : 20/07/08
Author                  : Various members of the ZDoom community (see below)
Email Address           : listed with the authors below
Other Files By Author   : n/a
Misc. Author Info       : A collection of mappers from the ZDoom Community

Description             : Fuzzball Fox came up with the concept of using only 10 textures for a map, and challenged the ZDoom forum members to create 15 single player maps and 5 multiplayer maps that used this limit, and also limit the player to a 2048x2048 area. The resulting mapset is split into two episodes, SinglePlayer (starting MAP01 and ending on MAP15) and Multiplayer, which can be played either as a second single player episode, or with up to 3 other players co-operatively (starting on MAP16 and ending on MAP20). All maps are pistol start compatable. The secret exit in the single player episode is in MAP12, which takes you to MAP21. The coop episode has no secret level.

Additional Credits to   : Randy, Graf Zahl and the other ZDoom devs (ZDoom); idgames (Doom); CodeImp(DB); Csabo(XWE); Simon "SlayeR" Judd (SLADE, SlumpEd); VGMusic (MAP03, MAP05 and MAP14 music); Mazedude (MAP09 music); JILost (MAP16 music); Enjay (SPLINT1 font); John Romero's unreleased doom music (MAP01 music); mirsoft.info (TITLEMAP music); Konami (MAP20 music); Midishrine (MAP14 music); Xaser (MAP19 music); Marc A. Pullen (D_BUNNY midi); Pantera (original version of MAP17 MIDI); Epic MegaGames (MAP02 music);

*Credits*

Fuzzball Fox - Project Starter, original project leader, creator of M_DOOM and INTERPIC lumps
§-Morpheus-§ ([email protected]) - MAP01, MAP17, TITLEMAP, Graphics, Pallette, second project leader, Resource Compiler
.+:icytux:+. ([email protected]) - MAP02
Daimon - MAP03, MAP14, MAP19, some sounds
Ben "Dreadopp" Taylor ([email protected]) - MAP04, MAP18
James "Phobus" Cresswell ([email protected]) - MAP05, MAP16
Juan "JacKThERiPPeR" - MAP06
ImpBoy4 - MAP07
AndrewofDoom - MAP08, MAP13
Snarboo - MAP09
Captain Toenail ([email protected]) - MAP10
Project Dark Fox - MAP11
Josh ([email protected]) - MAP12, MAP21, small font, graphics
Hnsolo77 ([email protected]) - MAP15, remixed doom1 music, PFUB graphics
Lord_Z ([email protected]) - MAP20

===========================================================================
* What is included *

New levels              : 22 (including TITLEMAP)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Yes (new font and palette)
Other files required    : n/a


* Play Information *

Game                    : DOOM2
Map #                   : MAP01-MAP21
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for, but only on MAP16-MAP20
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2 months and 27 days
Editor(s) used          : DoomBuilder, Photoshop, XWE, SLADE, SLumpEd, Paint.NET, GraphicsGale, Adobe Fireworks CS3
Known Bugs              : None
May Not Run With...     : Anything other than ZDoom and GZDoom (SkullTag *should* be fine however)


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file in any format as long as this file is packaged with it.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://trueroleplay.com/josh/TCP.zip
                 http://www.freewebs.com/morpheus90/TCP.zip
                 http://www.themysticalforestzone.com

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
8
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
1
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
8
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
1
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
1
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
8
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
1
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
1
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
7
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
1
TITLEMAP

TITLEMAP

Deathmatch Spawns
0
Co-op Spawns
1