You have to kill all the monsters on the Xmas tree in order to end the level.
Oh Hell. Hell has come to send monsters from Hell to murder you and you have to go to Hell and back to murder the monsters from Hell from making ...
My very first wad. A partial TC for Zdoom inspired
You must escape from UAC. Simple.
Classic Doom 2 city-style map originally designed for the cancelled "Plain Ol' Doom 2" community megawad. Originally designed as a Map 20 replace...
A small level with constantly changing geometry
This edition combined the three wads together with added new sky and music. GZDoom features like 3D floor, mirrors, and swimmable water. A simple...
It all began in July 2004 after I (Milian) played a really stupid map somewhere on ZDaemon. I imagined a wad full of silly maps and started with ...
Single level made for an ill fated and not widely released community project.
A simple small deathmatch map with a few secrets for about 2-4 players
"I knew they would come back some day...The leaders and generals of the world were content with their victory...my victory...heh. Never been much...
Just a set of highly detailed small to medium large maps, mostly inspired by shooter classics of the 90s.
This was originally map05 of the 'Doom64 II The Rising' project, but I disliked the way the project was heading, and eventually it stagnated, so ...
A complication of all the maps dedicaded to my birthday, why is this called a birthday night? Because the sky is always night.
A little map inspired by AgentSpork's masterpiece and megawad project "Simplicity"
A remake of the Unreal Tounament 99 deathmatch map, Tempest. Can be played Single or Multiplayer, although its main purpose is deathmatch.
Twisted Dimension is the best of my works so far, and also the most creative. It's originally based off of my very old map Death Arena, in which ...
Sometimes, the urge to map comes in small moments where you want to challenge yourself to make something in a short amount of time.
A Tech-styled (mostly) megawad for ZDoom. My first
Was originally going to be a breather from my "fortress of misery" map but as I went on, it became clear that it wasn't gonna be as short ;)
This was a communal mapping session that took place between the 17th and 20th of December 2018. The participants mapped under the strict guidance...