Joe-Ilya's Birthday night
A complication of all the maps dedicaded to my birthday, why is this called a birthday night? Because the sky is always night.
Filenames
joebdn.wad
Size
5.90 MB
MD5
2f12d6b55ecc8c1a9db0320cfaf5faab
SHA-1
61022233d87f653b22a50853db91c5351225b32a
SHA-256
07e9bd0a6fbe9ed9b81c36a3f422df0d11dfa881b9590322af13209a8edaeee0
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, GZDoom
Lumps
185
Maps
MAP01, MAP02, MAP04, MAP07, MAP10, MAP11, MAP12, MAP09, MAP05, MAP03, MAP06, MAP08
Download
Read Me
=========================================================================== Archive Maintainer : This is a birthday map complication Advanced engine needed : Limit-removing, boom for MAP07 and MAP08, GZdoom for MAP12 Primary purpose : Single play =========================================================================== Title : Joe-Ilya's Birthday night Filename : joebdn.zip Release date : 20.06.15 Author : Various Email Address : [email protected] Other Files By Authors : Scifista42 makes a "switcheroom 2" community project. Cannonball made "Concerned" and "Thy Flesh Turned Into a Draft-Excluder" Jaws in Space, NoisyVelvet, Mithran Denizen, Pinchy, dobu gabu maru and walter confalonieri made various maps for various community projects. SuperCupcakeTactics made a birthday map for MR.chris. Veinen makes loads of demos for many wads. Misc. Author Info : I have no idea what are they doing with their lives, I only know that I'm playing my guitar and yet to finish school. Description : A complication of all the maps dedicaded to my birthday, why is this called a birthday night? Because the sky is always night. Additional Credits to : ID for doom Gez for slade3 Impcode for DB2 Microsoft for PC and MSpaint =========================================================================== * What is included * New levels : 12 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : MAPINFO Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP12 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Rarely * Construction * Base : New from scratch Build Time : literally a day Editor(s) used : DB2 SLADE3 MSPAINT Known Bugs : Go outside and find some May Not Run With : MAP07 and MAP08 aren't compatible with vanilla source ports, MAP12 is unplayable in non-Zdoom ports(there's a warning) Tested With : MAP07 and MAP08 with PRboom 2.5.1.3 MAP12 with GZdoom 2.0.05 the rest with crispy doom 1.5 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors