Really big, really detailed level for Doom 2. The Axix is a tech base built by UAC for research and development. Unfortunately, it seems that som...
A megawad of vanilla maps, each made in 200 minutes. https://archive.foolz.us/vr/thread/1614552/#1620243
Boom, or another engine to prevent visiplane overflow.
Medium size deathmatch .wad based around a bloodfall. All textures aligned, no bugs, just quality.
This is actually based on a little story my friend and I came up with. More of a joke story than anything. Unfortunately, there's not much to the...
Tiny Boom (-complevel 9) speedmap that I made while helping a friend get into mapping after the last Joy of Mapping (3) session. We mapped for 3 ...
In response to it's wildly ignored predecessor, MAYhem 2013 is a collection of maps all made in the month of May. This time we were given the lim...
In short: Having recently rediscovered how great Doom 2 DM still is I've decided to remake some of my ooold Doom 2 maps from 1995/1996 for the fu...
The sequel to New Nightmare. It's a dark level set in a bunch of different types of areas.
Sacrifice is a level that involves making a choice: either lose the last secret and take the normal exit and miss some enemies or take the last s...
This is the demo map for Dark Plutonia.
A random short speedmap based on this idea:
I made a wad for fun, inspired from Ksutra.wad and some 1-level wads from memfis.
Impure Offering is a single player map for the Doom 2 IWAD in -complevel 9 that plays in the map 20 slot and requires cc4-tex.wad. The original i...
A set of 32 carefully collected WADfiles for your entertainment. (What else?)
Nazi space station
32 new limit-removing maps created by one author (and 5 guest mappers). Gameplay-oriented. See urinfo.txt for more info.
A wad to play while sitting on the toilet.
32 Deathmatch levels of different themes for Boom Compatible ports with original music. Each level features 8 DM starts (except for MAP07), all w...
3 action packed levels of varying size. Few puzzles. Built after playing (and loving every second of) Alien Vendetta. Difficulty is intentionally...
Map built for the "5th Cabro's Map Tournament" at Kuso- Güeb.
This is a megawad project I started way back in 2013 but was burnt out of finishing it halfway through because I wasn't feeling like it despite h...