Impure Offering

Impure Offering

Impure Offering is a single player map for the Doom 2 IWAD in -complevel 9 that plays in the map 20 slot and requires cc4-tex.wad. The original intent was to...

Filenames
impoffer.wad
Size
895.20 KB
MD5
3838f583ed6f97dafef74a26be56ff89
SHA-1
9e05b590f368b824c4bb7f68fc8b63388f10f346
SHA-256
12b76d7c14aa04828fb19db6e6d8ff808338fa764916ae78da7923c15074a1c5
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
79
Maps
MAP01, MAP20

Read Me

===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Impure Offering
Filename                : ImpOffer.wad
Release date            : 9/25/2014
Author                  : Cynical
Email Address           : [email protected]
Other Files By Author   : Golachab.wad
Misc. Author Info       : Nothing to say, really

Description             : Impure Offering is a single player map for the
                          Doom 2 IWAD in -complevel 9 that plays in the map
                          20 slot and requires cc4-tex.wad. The original
                          intent was to create a map inspired by map 02 of
                          Vanguard, but with a very-high, at times
                          slaughter-ish, monster count and fierce
                          difficulty. I don't think it actually ended up
                          playing anything like any map Skillsaw has ever
                          made, but I am very happy with the result
                          regardless.
                          
                          The "fierce difficulty" aspect certainly is in
                          evidence in the final product, though. Skill
                          levels have been implemented -- HMP is akin to
                          the earlier parts of Scythe's third episode on
                          UV, and keeps the overall pressure mostly intact,
                          with its main concessions being the removal of
                          some of the most troublesome individuals. HNTR is
                          more of a "traditional run-n-gun UV" experience.
                          Impure Offering on UV is intended to be a real
                          challenge, and should shed some blood from even
                          the most skilled Doomers.

Additional Credits to   : Demon of the Well: Your official credit may be
                          "playtester", but really, it should be
                          "co-author". So much of this map's final state
                          reflects your input that it's insane. Thank you
                          so much for the help with this, and also for
                          getting my petulant then-teenage ass into Doom in
                          the first place over a decade ago!
                          
                          SteveD: We both know the kind of clusterfuck that
                          HNTR would have been had it not been for your
                          input, heh. Not only do I thank you, but every
                          single Doomer who ever uses that skill level
                          thanks you. Your blood was not spilled in vain!
                          
                          Demonologist: Your playtesting was helpful, and
                          your demo-recording was especially useful for
                          finding and squashing minor flow-breakers. Also,
                          mad props for being the first person to record a
                          UV-Max of this beast, on any version!
                          
                          Ribbiks: Your playtesting resulted in a much more
                          polished end result. Thank you!
                          
                          Joshy: Your construction of the imp-trap is far
                          more convincing than what I could have done
                          myself.

                          Mouldy and gggmork: Thanks for helping to diagnose
                          and solve the issue in the RSK/BFG Room!
===========================================================================
* What is included *

New levels              : 1, with a reminder map in the map 01 slot
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : cc4-tex.wad


* Play Information *

Game                    : Doom
Map #                   : 20
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Almost a year!
Editor(s) used          : Doom Builder 2, Slade 3
Known Bugs              : None
May Not Run With...     : Zandronum


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
18