Phrygia
Tiny Boom (-complevel 9) speedmap that I made while helping a friend get into mapping after the last Joy of Mapping (3) session. We mapped for 3 hours, then ...
Filenames
phrygia.wad
Size
594.70 KB
MD5
dfc3a81bbb0f75f2213e4ab75940fc5a
SHA-1
a0f087c05a413483a06207d6ea976c068c17adc2
SHA-256
071d602af6804cbfd3c5908f2261552fc276bfe8cb810a5d7ef19558ce969f0b
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
40
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Boom-compatible (-complevel 9) Primary purpose : Single play =========================================================================== Title : Phrygia Filename : Phrygia.wad Release date : February 17, 2017 Author : Fonze Email Address : [redacted] Other Files By Author : Couple maps for "THT: Threnody," 1 map each for "Joy of Mapping" 1 and 2 Description : Tiny Boom (-complevel 9) speedmap that I made while helping a friend get into mapping after the last Joy of Mapping (3) session. We mapped for 3 hours, then spent another on bug fixes, touch- ups, and cackling like hens about our nails and the feathering of our hair. I got some feedback and made a couple quick, minor changes... all- in-all about 4.5 hours of work. The map takes 5 minutes or less to beat and features rocket- centric, light-slaughter gameplay. Difficulty settings are implemented, though admittedly HNTR is a joke setting. Still, HMP is a much easier, more casual experience. Uses textures from Jimmy and a sky from Mech. Midi "Phrygia" comes from Battle of Olympus NES game. Credits : Id, the Doom community, Jimmy for the beautiful textures, Mech for the gorgeous sky, Battle of Olympus NES game for the song, Bloodshedder and The Green Herring for maintaining the archives, Ling for keeping DW alive after AG shut down, and Decay for bringing fat smiles. Special thanks to rdwpa and dobu gabu maru for testing/feedback. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : Biscuits made from scratch the way Momma used to. Build Time : 4.5 Hours Editor(s) used : GZDB, Slade3 May Not Run With : Non-Boom-compatible ports Tested With : PrBoom-plus 2.5.1.4 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors