Phrygia

Phrygia

Tiny Boom (-complevel 9) speedmap that I made while helping a friend get into mapping after the last Joy of Mapping (3) session. We mapped for 3 hours, then ...

Filenames
phrygia.wad
Size
594.70 KB
MD5
dfc3a81bbb0f75f2213e4ab75940fc5a
SHA-1
a0f087c05a413483a06207d6ea976c068c17adc2
SHA-256
071d602af6804cbfd3c5908f2261552fc276bfe8cb810a5d7ef19558ce969f0b
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
40
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Boom-compatible (-complevel 9)
Primary purpose         : Single play
===========================================================================
Title                   : Phrygia
Filename                : Phrygia.wad
Release date            : February 17, 2017
Author                  : Fonze
Email Address           : [redacted]
Other Files By Author   : Couple maps for "THT: Threnody," 1 map each for 
			  "Joy of Mapping" 1 and 2

Description             : Tiny Boom (-complevel 9) speedmap that I made 
			  while helping a friend get into mapping after the
			  last Joy of Mapping (3) session. We mapped for 3 
			  hours, then spent another on bug fixes, touch-
			  ups, and cackling like hens about our nails and
			  the feathering of our hair. I got some feedback 
			  and made a couple quick, minor changes... all-
			  in-all about 4.5 hours of work. The map takes 5 
			  minutes or less to beat and features rocket-
			  centric, light-slaughter gameplay. Difficulty 
			  settings are implemented, though admittedly HNTR
			  is a joke setting. Still, HMP is a much easier, 
			  more casual experience. 
			  Uses textures from Jimmy and a sky from Mech. 
			  Midi "Phrygia" comes from Battle of Olympus NES 
			  game.

Credits			: Id, the Doom community, Jimmy for the beautiful 
			  textures, Mech for the gorgeous sky, Battle of 
			  Olympus NES game for the song, Bloodshedder and 
			  The Green Herring for maintaining the archives, 
			  Ling for keeping DW alive after AG shut down, and 			  Decay for bringing fat smiles.
			  Special thanks to rdwpa and dobu gabu maru 
			  for testing/feedback.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Biscuits made from scratch the way Momma used to.
Build Time              : 4.5 Hours
Editor(s) used          : GZDB, Slade3
May Not Run With        : Non-Boom-compatible ports
Tested With             : PrBoom-plus 2.5.1.4


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
5