TGRDM2 With 10 Deathmatch maps, and Easy Setup; makes it easy to play this file offline, and play against several bots!
map02 was made in 100 minutes. map01 has, uh, something I wanted to put in but didn't have time, so I said "I hereby change the rules, we're havi...
These are the best Deathmatch levels I and my friends have made over the last 2 years. It covers nearly all types of DM, fraggin Fragfests to sni...
TGRDM1, is a large Deathmatch map set. This file is the first public release that I have ever done. Version 1.00: 21 February. 2006 Original rele...
This was the first level of the Freedoom project from around 2006 to 2017. It has recently been replaced and so I decided to make some edits and ...
32 hard maps from the past 5 years compiled into a megawad.
A sorta-tech-basey type map. Unlike my last map, this is a bit more than several big rooms full of monsters and it has an amazing new technlogica...
This is a 32 map wad with various changes in the looking of the Doom 2. Most of
More 32in24, MAN WE JUST CAN'T STOP SHITTING OUT LEVELS FROM our assholes! In this installment we take on the unbreakable pillars of zdctfmp and ...
Really big, really detailed level for Doom 2. The Axix is a tech base built by UAC for research and development. Unfortunately, it seems that som...
A megawad of vanilla maps, each made in 200 minutes. https://archive.foolz.us/vr/thread/1614552/#1620243
Medium size deathmatch .wad based around a bloodfall. All textures aligned, no bugs, just quality.
In response to it's wildly ignored predecessor, MAYhem 2013 is a collection of maps all made in the month of May. This time we were given the lim...
In short: Having recently rediscovered how great Doom 2 DM still is I've decided to remake some of my ooold Doom 2 maps from 1995/1996 for the fu...