E1M1 replacement PWAD. Named for the colour of the exit room.
A 32 level megawad of small maps for Doom 2. Your mission is simple. Blast you way through techbases, dungeons and hellish abodes and save Earth ...
Small game. No monsters. Lots of trip lines.
I wanted to put a little of everything on this wad. There are a LOT of remote switches and secrets. Later on I will make some other wads and have...
UAC has been trying to stage a counter- attack on Hell, via the realms of the four elements: Air, Water, Earth and Fire. The effort has gone awry...
An MAJOR upgrade from v2.2
This level replace Episode 1, Map 1. It is a stand-alone level and is not meant to blend in with the standard DOOM levels. It is modeled after th...
This is a deathmatch level set in a grid of criss-crossing upper and lower corridors with moving floors at each intersection. The upper corridors...
A weird lil map that looks too bright on GL source ports, and too dark on software mode. Somewhat Knee-Deepish, pretty linear but I put a lot of ...
Death Match wad
The precursor to 2001 A Doom Odyssey. 2001 A Deathmatch odyssey consists of 8 deathmatch levels that replace Episode 1. Music included is a rando...
I dunno in a log cabin or somethin'.
My third map in history, and my only non-joke map that ever got finished. I planned it to be a part of my "Hell on Icannar" megawad, but then my ...
First level in a new episode. Works with 1.666 and Ultimate 1.9