Zone 300

Zone 300

A 32 level megawad of small maps for Doom 2. Your mission is simple. Blast you way through techbases, dungeons and hellish abodes and save Earth from extinct...

Filenames
zone300-20130929102956.wad, zone300.wad
Size
2.76 MB
MD5
5f8d1c8ccb1fbac9214da0c7fc69107b
SHA-1
ea7f6361e36995e8c45dcba744ca9cddba9a28d6
SHA-256
5e3c5de6094cf2e5ac0a8fd32fb76b3300b6813d4cd07846a418e4772ff9d71e
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
449
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32

Read Me

===========================================================================
Advanced engine needed  : None
Primary purpose         : Single play
===========================================================================
Title                   : Zone 300
Filename                : zone300.wad
Release date            : 23 September 2013
Author                  : Paul Corfiatis (Pcorf)
Email Address           : [email protected]
			  [email protected]

Description             : A 32 level megawad of small maps for Doom 2. Your 
			  mission is simple. Blast you way through techbases, 
			  dungeons and hellish abodes and save Earth from
			  extinction. These maps contain no more than 300 
			  linedefs apart from the much larger super secret
			  level. Zone 300 = Short, quick and simple.

Credits			: id for Doom, Codeimp for Doom Builder, and the
			  authors of all the other software.
 
Design Info		: Well after months of inactivity in mapping I 
			  thought I'd surprise you all with a new release.
			  I wanted to challenge myself to make a complete 
			  32 map megawad with a complete original musical 
			  score in less than 2 months. The maps on average 
			  contain around 50 to 100 monsters. The good thing 
			  about smaller maps that it was much easier for me 
			  to get the gameplay balance right. Inspired by
			  Doomworld's 100 linedef project I thought to myself
			  you could make decent levels with no more than 300
			  linedefs. It should run with Vanilla Doom2.exe.
			  As you know I do not make slaughter maps so the 
			  difficulty of the maps are comparable to id's
			  maps and if you find it too easy you can always
			  play it with -fast monsters or on nightmare 
			  difficutly. Multiplayer and DM are supported and
			  there is extra multiplayer stuff in the maps such
			  as weapons for DM. The Icon of Sin also looks a bit
			  different in MAP30, its now greyscale and negative
			  and has a new name "The Icon of Damnation" deep
			  within the Eternal Core. The music is all original
			  although the intermission contains the remix of
			  the Doom 2 readme song used in Doom 2 Unleashed 
			  (aka Pcorf Community Project). I wanted new music
			  because you always hear the usual music replacements
			  in megawads from other games like Duke3D and Rott.
			  Enough is a enough so now go and load up Zone 300 
			  and try to beat it as fast as you can. All maps are 
			  playable from a pistol start.
===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes (original music)
Graphics                : Yes (titlepic and some modified textures) 
Dehacked/BEX Patch      : Yes (Built in)
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 9 August 2013 to 23 September 2013
Editor(s) used          : Doombuilder 2.12.1553, XWE, Cakewalk Sonar 7 for the music
			  WhackEd4 1.0.2
Bugs			: - MAP07, MAP11 cannot be completed in -nomonsters mode.
			  - Super secret exit cannot be reached in DM mode.
May Not Run With...     : Quake, Duke Nukem 3D

* MAP LIST *

List of map names for those who chose to play this in Vanilla Doom.

LEVEL				DATE COMPLETED	NOTES		
------------------------------------------------------
MAP01 The Spaceport		9 Aug 2013		
MAP02 Control Facility		9 AUg 2013
MAP03 The Alleyway		11 Aug 2013
MAP04 Canyon Hub		12 Aug 2013
MAP05 Skybase 300		13 AUg 2013
MAP06 Whispering Corridor	15 Aug 2013
MAP07 Heavyweight		15 Aug 2013	Cannot be completed in single player
						nomonsters mode.
MAP08 Waste Disposal Plant	16 Aug 2013
MAP09 Nuclear Power Station	17 Aug 2013
MAP10 Cargo Bay			19 AUg 2013
MAP11 Simbattle			20 Aug 2013	Cannot be completed in single player 
						nomonsters mode.
MAP12 Villa of Pain		22 AUg 2013
MAP13 Dark Crypt		22 Aug 2013
MAP14 The Circle		22 AUg 2013
MAP15 Trouble Town		23 AUg 2013
MAP16 Bruiser Fortress		30 Aug 2013
MAP17 Constriction		1 Sep 2013
MAP18 Zombie Hideout		4 Sep 2013
MAP19 The Invasion		5 Sep 2013
MAP20 Death Row			9 Sep 2013
	
MAP21 Blood Lust		10 Sep 2013
MAP22 Firestorm Tomb		10 Sep 2013
MAP23 Dungeon of Inferno	13 Sep 2013
MAP24 Cavern of The Evil Spirit	15 Sep 2013	
MAP25 Hellucination		17 Sep 2013
MAP26 Valley of Brimstone	17 Sep 2013
MAP27 Dissect			19 Sep 2013	
MAP28 Unholy Demise		20 Sep 2013
MAP29 Den of Torture		21 Sep 2013
MAP30 Eternal Core		14 Sep 2013

MAP31 Creepy			28 AUg 2013	Secret exit cannot be reached in
						nomonsters mode or DM mode.
MAP32 Condemnation		23 Sep 2013	An abandoned map intended for Doom 2 the 
						way id did that I decided to complete and
						the only map with over 300 linedefs.	

* Copyright / Permissions *

Authors may not use the levels in this file as a base for modification or
reuse. However authors can use the music in this file as a in their own
wad files as long as they give me (Pcorf) credit in their .txt files. 

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

Web sites: www.paulcorfiatis.com
           www.doomworld.com/idgames
FTP sites: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
4
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
4
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
4
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
4
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
4
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
8
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
5
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
8
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
4
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
8
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
4
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
4
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
4
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
4
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
4
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
4
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
4
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
4
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
4
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
4
Co-op Spawns
4
MAP22

MAP22

Deathmatch Spawns
4
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
4
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
4
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
4
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
4
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
4
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
4
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
4
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
4
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
8
Co-op Spawns
4
MAP32

MAP32

Deathmatch Spawns
4
Co-op Spawns
4