Zone 300
A 32 level megawad of small maps for Doom 2. Your mission is simple. Blast you way through techbases, dungeons and hellish abodes and save Earth from extinct...
Filenames
zone300-20130929102956.wad, zone300.wad
Size
2.76 MB
MD5
5f8d1c8ccb1fbac9214da0c7fc69107b
SHA-1
ea7f6361e36995e8c45dcba744ca9cddba9a28d6
SHA-256
5e3c5de6094cf2e5ac0a8fd32fb76b3300b6813d4cd07846a418e4772ff9d71e
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
449
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
Download
Read Me
=========================================================================== Advanced engine needed : None Primary purpose : Single play =========================================================================== Title : Zone 300 Filename : zone300.wad Release date : 23 September 2013 Author : Paul Corfiatis (Pcorf) Email Address : [email protected] [email protected] Description : A 32 level megawad of small maps for Doom 2. Your mission is simple. Blast you way through techbases, dungeons and hellish abodes and save Earth from extinction. These maps contain no more than 300 linedefs apart from the much larger super secret level. Zone 300 = Short, quick and simple. Credits : id for Doom, Codeimp for Doom Builder, and the authors of all the other software. Design Info : Well after months of inactivity in mapping I thought I'd surprise you all with a new release. I wanted to challenge myself to make a complete 32 map megawad with a complete original musical score in less than 2 months. The maps on average contain around 50 to 100 monsters. The good thing about smaller maps that it was much easier for me to get the gameplay balance right. Inspired by Doomworld's 100 linedef project I thought to myself you could make decent levels with no more than 300 linedefs. It should run with Vanilla Doom2.exe. As you know I do not make slaughter maps so the difficulty of the maps are comparable to id's maps and if you find it too easy you can always play it with -fast monsters or on nightmare difficutly. Multiplayer and DM are supported and there is extra multiplayer stuff in the maps such as weapons for DM. The Icon of Sin also looks a bit different in MAP30, its now greyscale and negative and has a new name "The Icon of Damnation" deep within the Eternal Core. The music is all original although the intermission contains the remix of the Doom 2 readme song used in Doom 2 Unleashed (aka Pcorf Community Project). I wanted new music because you always hear the usual music replacements in megawads from other games like Duke3D and Rott. Enough is a enough so now go and load up Zone 300 and try to beat it as fast as you can. All maps are playable from a pistol start. =========================================================================== * What is included * New levels : 32 Sounds : No Music : Yes (original music) Graphics : Yes (titlepic and some modified textures) Dehacked/BEX Patch : Yes (Built in) Demos : No Other : No Other files required : No * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 9 August 2013 to 23 September 2013 Editor(s) used : Doombuilder 2.12.1553, XWE, Cakewalk Sonar 7 for the music WhackEd4 1.0.2 Bugs : - MAP07, MAP11 cannot be completed in -nomonsters mode. - Super secret exit cannot be reached in DM mode. May Not Run With... : Quake, Duke Nukem 3D * MAP LIST * List of map names for those who chose to play this in Vanilla Doom. LEVEL DATE COMPLETED NOTES ------------------------------------------------------ MAP01 The Spaceport 9 Aug 2013 MAP02 Control Facility 9 AUg 2013 MAP03 The Alleyway 11 Aug 2013 MAP04 Canyon Hub 12 Aug 2013 MAP05 Skybase 300 13 AUg 2013 MAP06 Whispering Corridor 15 Aug 2013 MAP07 Heavyweight 15 Aug 2013 Cannot be completed in single player nomonsters mode. MAP08 Waste Disposal Plant 16 Aug 2013 MAP09 Nuclear Power Station 17 Aug 2013 MAP10 Cargo Bay 19 AUg 2013 MAP11 Simbattle 20 Aug 2013 Cannot be completed in single player nomonsters mode. MAP12 Villa of Pain 22 AUg 2013 MAP13 Dark Crypt 22 Aug 2013 MAP14 The Circle 22 AUg 2013 MAP15 Trouble Town 23 AUg 2013 MAP16 Bruiser Fortress 30 Aug 2013 MAP17 Constriction 1 Sep 2013 MAP18 Zombie Hideout 4 Sep 2013 MAP19 The Invasion 5 Sep 2013 MAP20 Death Row 9 Sep 2013 MAP21 Blood Lust 10 Sep 2013 MAP22 Firestorm Tomb 10 Sep 2013 MAP23 Dungeon of Inferno 13 Sep 2013 MAP24 Cavern of The Evil Spirit 15 Sep 2013 MAP25 Hellucination 17 Sep 2013 MAP26 Valley of Brimstone 17 Sep 2013 MAP27 Dissect 19 Sep 2013 MAP28 Unholy Demise 20 Sep 2013 MAP29 Den of Torture 21 Sep 2013 MAP30 Eternal Core 14 Sep 2013 MAP31 Creepy 28 AUg 2013 Secret exit cannot be reached in nomonsters mode or DM mode. MAP32 Condemnation 23 Sep 2013 An abandoned map intended for Doom 2 the way id did that I decided to complete and the only map with over 300 linedefs. * Copyright / Permissions * Authors may not use the levels in this file as a base for modification or reuse. However authors can use the music in this file as a in their own wad files as long as they give me (Pcorf) credit in their .txt files. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * Web sites: www.paulcorfiatis.com www.doomworld.com/idgames FTP sites: ftp://archives.3dgamers.com/pub/idgames/ and mirrors