WHITROOM.WAD (White Room)

E1M1 replacement PWAD. Named for the colour of the exit room.

Filenames
whitroom.wad, whitroom.zip
Size
134.68 KB
MD5
98595e21063af0c4d5682d5384576332
SHA-1
ea9a6e87be75504655f61af461579287388228da
SHA-256
a3abf737df489b436ed7c63c3b2a6b0296382926eb80af200b657ab557d68cdc
WAD Type
IWAD
Engines
Doom
Lumps
22
Maps
E1M1

Read Me

================================================================
Title                   : WHITROOM.WAD (White Room)   
Author                  : Doug Ryerson
Email Address           : [email protected]    
Misc. Author Info       : This is my 2nd PWAD, hope you enjoy
                          it. I have learned more about texture size
                          and placement since the last one.

Description             : E1M1 replacement PWAD. Named for the colour
                          of the exit room.

Additional Credits to   : Authors of DEU and BSP, MIDI2MUS, and
                          WDMSTR05.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes 
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : Yes
New Sounds              : Yes (new Music)
New Graphics            : Yes

* Construction *

Base                    : From Scratch
Build Time              : Did not count, too many
Editor(s) used          : DEU 5.1, BSP 1.1x, WDMSTR05, MIDI2MUS 
Known Bugs              : One room rendered the HOM effect for no reason
                          and so had to be deleted. Still gives some
                          residual problems (such as lowering the
                          ceiling in another sector). I could not seem to
                          get rid of the problem, however, if your avoid
                          opening the door involved (this door doesn't
                          lead anywhere anyway) then the level runs fine.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

---------------------------
STORY...                   
===========================

    Another facility needs clearing of badguys. Don't you get tired when
they keep asking you to do it. P.S. I liked the pictures.
================================================================
Title                   : WHITROOM.WAD (White Room)   
Author                  : Doug Ryerson
Email Address           : [email protected]    
Misc. Author Info       : This is my 2nd PWAD, hope you enjoy
                          it. I have learned more about texture size
                          and placement since the last one.

Description             : E1M1 replacement PWAD. Named for the colour
                          of the exit room.

Additional Credits to   : Authors of DEU and BSP, MIDI2MUS, and
                          WDMSTR05.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes 
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : Yes
New Sounds              : Yes (new Music)
New Graphics            : Yes

* Construction *

Base                    : From Scratch
Build Time              : Did not count, too many
Editor(s) used          : DEU 5.1, BSP 1.1x, WDMSTR05, MIDI2MUS 
Known Bugs              : One room rendered the HOM effect for no reason
                          and so had to be deleted. Still gives some
                          residual problems (such as lowering the
                          ceiling in another sector). I could not seem to
                          get rid of the problem, however, if your avoid
                          opening the door involved (this door doesn't
                          lead anywhere anyway) then the level runs fine.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

---------------------------
STORY...                   
===========================

    Another facility needs clearing of badguys. Don't you get tired when
they keep asking you to do it. P.S. I liked the pictures.

Maps

No image available

E1M1

Deathmatch Spawns
12
Co-op Spawns
4