WHITROOM.WAD (White Room)
E1M1 replacement PWAD. Named for the colour of the exit room.
Filenames
whitroom.wad, whitroom.zip
Size
134.68 KB
MD5
98595e21063af0c4d5682d5384576332
SHA-1
ea9a6e87be75504655f61af461579287388228da
SHA-256
a3abf737df489b436ed7c63c3b2a6b0296382926eb80af200b657ab557d68cdc
WAD Type
IWAD
Engines
Doom
Lumps
22
Maps
E1M1
Download
Read Me
================================================================ Title : WHITROOM.WAD (White Room) Author : Doug Ryerson Email Address : [email protected] Misc. Author Info : This is my 2nd PWAD, hope you enjoy it. I have learned more about texture size and placement since the last one. Description : E1M1 replacement PWAD. Named for the colour of the exit room. Additional Credits to : Authors of DEU and BSP, MIDI2MUS, and WDMSTR05. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes (new Music) New Graphics : Yes * Construction * Base : From Scratch Build Time : Did not count, too many Editor(s) used : DEU 5.1, BSP 1.1x, WDMSTR05, MIDI2MUS Known Bugs : One room rendered the HOM effect for no reason and so had to be deleted. Still gives some residual problems (such as lowering the ceiling in another sector). I could not seem to get rid of the problem, however, if your avoid opening the door involved (this door doesn't lead anywhere anyway) then the level runs fine. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. --------------------------- STORY... =========================== Another facility needs clearing of badguys. Don't you get tired when they keep asking you to do it. P.S. I liked the pictures.
================================================================ Title : WHITROOM.WAD (White Room) Author : Doug Ryerson Email Address : [email protected] Misc. Author Info : This is my 2nd PWAD, hope you enjoy it. I have learned more about texture size and placement since the last one. Description : E1M1 replacement PWAD. Named for the colour of the exit room. Additional Credits to : Authors of DEU and BSP, MIDI2MUS, and WDMSTR05. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes (new Music) New Graphics : Yes * Construction * Base : From Scratch Build Time : Did not count, too many Editor(s) used : DEU 5.1, BSP 1.1x, WDMSTR05, MIDI2MUS Known Bugs : One room rendered the HOM effect for no reason and so had to be deleted. Still gives some residual problems (such as lowering the ceiling in another sector). I could not seem to get rid of the problem, however, if your avoid opening the door involved (this door doesn't lead anywhere anyway) then the level runs fine. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. --------------------------- STORY... =========================== Another facility needs clearing of badguys. Don't you get tired when they keep asking you to do it. P.S. I liked the pictures.