Hell on Icannar: Old Nuclear Plant

Hell on Icannar: Old Nuclear Plant

My third map in history, and my only non-joke map that ever got finished. I planned it to be a part of my "Hell on Icannar" megawad, but then my hard drive c...

Filenames
icannar.wad, ICANNAR.WAD
Size
269.54 KB
MD5
80a236d89ba37bac1214fcb8b91f336e
SHA-1
e96f391687530afc7576b7b9a5ba62cf06b71639
SHA-256
907c9fa57482b62aff937711a1109fdc08e4a5808b7f6f506f4ccd7c85328bd8
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
28
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : No
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Hell on Icannar: Old Nuclear Plant
Filename                : ICANNAR.WAD
Release date            : September 12th, 2013
Author                  : 129th Visplane
Email Address           : [email protected]
Other Files By Author   : A lot of jokewads and failwads that'll never get uploaded to the internet, for example CRATEINSANITY.WAD and LolcatAdventures.WAD.
Misc. Author Info       : A 17 year old Czech female Doomer. Worst combination ever. Loves to make Doom crash in the most bizarre ways possible and fill maps with crates.

Description             : My third map in history, and my only non-joke map that ever got finished. I planned it to be a part of my "Hell on Icannar" megawad, but then my hard drive crashed and this map was the only map that survived. Includes all three keycards, secret areas, several traps, pools, pits and puddles of nukage. Some of the switch puzzles might be a bit confusing. I apologize for the incredibly stupid-looking spaceship at the end of the map; I suck at building spaceships in vanilla format.
The Plot: You arrive at the old nuclear plant that formerly belonged to the Felinoid Division of the Union Aerospace, but now belongs to demons from hell, destroyed and no longer serving its purpose. Your goal is to wipe the demons out and find the transporter ship that'll take you to another Icannar base. Just another generic mission to destroyinate all the demons. How boring.

Additional Credits to   : id and everyone who created Doom, of course. My mother for playtesting and bringing me food and water during the development of this map, and my father for his constant "lol doom is so outdated it has pixels and bleeper sounds lololol why do you still play it go play call of duty instead" comments and refusing to playtest the map. Starscream, CommanderWymsy and Mupen64Man for being the only other Doomers in a non-Doom community about pixel dragons.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes, because I think D_E2M2 fits the level more than D_RUNNIN.
Graphics                : Yes, a new SKY1 and a new status bar, both made by me.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom II
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only (not tested)
Deathmatch 2-4 Player   : Player starts only (not tested)
Other game styles       : No
Difficulty Settings     : Yes (although implemented rather awkwardly)


* Construction *

Base                    : Edit of my early map which was made from scratch.
Build Time              : Almost two years if half a year of quiet rotting on a backup CD counts.
Editor(s) used          : WadAuthor, Doom Builder, Doom Builder 2, SLADE3, Microsoft Paint, Adobe Photoshop CS2, Adobe Photoshop CS4
Known Bugs              : A visplane overflow (heh) may occur in vanilla Doom if you noclip into the void on the bottom-right of the map and look at sectors 0, 134, 126 and 210 at the same time. Also the rockets in the open crate might sometimes appear on top of the crate instead of in it. (NOTE: The missing door action on linedef 264 is not an oversight nor a bug, there's another way of getting out of the blood pipe room. :)
Tested With             : Doom II v1.666, ZDoom v1.22, ZDoom v2.5.0, ZDoom v2.6.1, ZDoom v2.7.1



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

Authors may NOT use the contents of this file as a base for Terry WADs,
or any other type of troll WAD.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4