More of the map, but it's enough to show how the map is supposed to look.
A cool long level from map 29 of my Dsv wad. I decided to release this level as a solo level because it looks cool!
My first big map for Doom, made back then on the year 2010 for zdoom and released only on the hispanic forum Dise�o Doom, this version was modifi...
It's going to be one of those days. Once you get a chance to enjoy the hospitality of the welcoming commitee in this level, the warm receptions y...
Very non-linear map.
A birthday speedmap for Pavera's 22nd birthday. For some reason I modelled it after Vrack, so I decided to name it Diet Vrack. Heh.
Marble and greenish textures used for this one, symmetrical pretty much.
Here's a 6-map episode for Doom 2. It's called "A Taste for Blood". These maps, ranging from small to large, hopefully combines good detail and a...
Doomguy gonna infiltrate in this unconquerable fortress and eliminate the threat. Kinda linear level at the beginning, automap is sometimes will ...
When the doom marine surfaced from hell, he forgot to turn off the oven, so he goes back but demons don't want him, so they try to stop him.
Base style deathmatch level. Small/medium size. This WAD won't work properly without BooM. Ok... It's an abandoned base that has taken partly ove...
In my attempts to um, get back into DOOM editing :P I made this piece of crap. Set in a brick complex of sorts.
During the events of Doom-II, a marine (not Doomguy) got trapped in hell.
Howdy! Today is my birthday, and I cannot think of a more fitting way to celebrate than with than with the release of my second map, Schism. This...
The wad has been updated as of November 15th 2017.
An display of 'what to expect' from my upcoming project "Loaden". Mind that it is far from finished, I just wanted to get a first response on the...
Four short levels made for Doom II in the Boom format. All but map 4 contain deathmatch starts. The player(s) travel from a scorched wilderness, ...
It`s not so much big, There`s is no BFG 9000 :( But this is the Boom version of the level, soon will this be for ZDoom too.
Eleven maps maps made during the fortieth(!!!) Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture select...
Replaces Level 9 (The Pit) Deathmatch level inspired by the Lenny Kravitz's "Are you gonna go my way?" music video. The switch that doesn't have ...
You need an OpenGL port with support of ZDoom extended nodes, hi-res textures and tall patches.
Yadda yadda mountain base yadda yadda experiments yadda mutants yadda yadda lone soldier yadda yadda reactor core yadda yadda three switches badd...
My little repository of insane slaughter maps. Movement 1 released because I wanted to focus on Uacultra 2 with 40oz. So about the maps, this wad...
Single map wad that resembles me an organic formula of Pectate Lyase 3.