Schism
Howdy! Today is my birthday, and I cannot think of a more fitting way to celebrate than with than with the release of my second map, Schism. This'll be a lim...
Filenames
schism.wad
Size
620.48 KB
MD5
1ec929d6de8eecc5b7fcbb878ae4efb6
SHA-1
c3c233a7e8b3290bb2656ceb334d54a51f63736e
SHA-256
21a8c2bdf45f380dbe9b838ae4e6f867a496529a423a0f43bafad3f18015a51e
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom, Doom II
Lumps
21
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Crispy Doom and upward (Limit removing) Primary purpose : Single + coop play =========================================================================== Title : Schism Filename : schism.wad Release date : 08/13/1993 Author : Sparktimus Email Address : [redacted] Description : Howdy! Today is my birthday, and I cannot think of a more fitting way to celebrate than with than with the release of my second map, Schism. This'll be a limit-removing Doom 2 map01 replacement. The ramp up in difficulty is pretty steep near the end, so be prepared. Otherwise, this a pretty standard vanilla gameplay map with a tech/ancient ruins theme going on. Two drastically different themes clashing, but with the ever-present Doomguy being the constant as always. Was mainly tested on Crispy Doom, with a few helpers testing it on PRBoom+. All known issues have been corrected as of this date, so if you see anything off about this, shoot it my way so I can properly deal with it before it goes up on /idgames. Tools used were GZDoom Builder for the map editing and Slade. Mainly tested on UV, but difficulty flags are in effect. Co-op starts are in as well. Build time was about a month. None of that three years BS this time around :P Additional Credits to : Eradrop for the Skybox resources Mark Klem for the music replacement ("Damage Assessment") Rdwpa for the name suggestion Playtesters for doing their thing. You know who you are ;) =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New level from scratch Build Time : About a month. Editor(s) used : GZDoom Builder and Slade Known Bugs : Some enemies may get stuck. May Not Run With : Chocolate Doom and below Tested With : Crispy Doom, PRBoom+, GZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors