Schism

Schism

Howdy! Today is my birthday, and I cannot think of a more fitting way to celebrate than with than with the release of my second map, Schism. This'll be a lim...

Filenames
schism.wad
Size
620.48 KB
MD5
1ec929d6de8eecc5b7fcbb878ae4efb6
SHA-1
c3c233a7e8b3290bb2656ceb334d54a51f63736e
SHA-256
21a8c2bdf45f380dbe9b838ae4e6f867a496529a423a0f43bafad3f18015a51e
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom, Doom II
Lumps
21
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Crispy Doom and upward (Limit removing)
Primary purpose         : Single + coop play
===========================================================================
Title                   : Schism
Filename                : schism.wad
Release date            : 08/13/1993
Author                  : Sparktimus
Email Address           : [redacted]

Description             : Howdy! Today is my birthday, and I cannot think of
                          a more fitting way to celebrate than with than with
                          the release of my second map, Schism. This'll be a
                          limit-removing Doom 2 map01 replacement. The ramp
                          up in difficulty is pretty steep near the end, so
                          be prepared. Otherwise, this a pretty standard
                          vanilla gameplay map with a tech/ancient ruins
                          theme going on. Two drastically different themes
                          clashing, but with the ever-present Doomguy being
                          the constant as always. Was mainly tested on Crispy
                          Doom, with a few helpers testing it on PRBoom+. All
                          known issues have been corrected as of this date,
                          so if you see anything off about this, shoot it my
                          way so I can properly deal with it before it goes
                          up on /idgames. Tools used were GZDoom Builder for
                          the map editing and Slade. Mainly tested on UV, but
                          difficulty flags are in effect. Co-op starts are in
                          as well. Build time was about a month. None of that
                          three years BS this time around :P

Additional Credits to   : Eradrop for the Skybox resources
                          Mark Klem for the music replacement ("Damage
                          Assessment")
                          Rdwpa for the name suggestion
                          Playtesters for doing their thing. You know who you
                          are ;)
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New level from scratch
Build Time              : About a month.
Editor(s) used          : GZDoom Builder and Slade
Known Bugs              : Some enemies may get stuck.
May Not Run With        : Chocolate Doom and below
Tested With             : Crispy Doom, PRBoom+, GZDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors 

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4