Pigeon Speedmapping Session 2 -- Too Many Birds

Pigeon Speedmapping Session 2 -- Too Many Birds

The wad has been updated as of November 15th 2017.

Filenames
pigeon02.wad
Size
4.85 MB
MD5
a731128e32ffecdb06a6072dc5ce1121
SHA-1
c3a2543b554f39b9ef1007e884b88ddec705d77e
SHA-256
8883c3a89d2628b555ed208d805e1944bd5e60720e7e3053048faa1228344b90
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
544
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15

Read Me

===========================================================================
Advanced engine needed  : BOOM or BOOM-compatible engine
Primary purpose         : Single play
===========================================================================
Title                   : Pigeon Speedmapping Session 2 -- Too Many Birds
Filename                : pigeon02.wad
Release date            : 11/8/17
Author                  : A2Rob, antares031, Breezeep, bzzrak, dl_simc, 
			  Myst.Haruko, NeedHealth, NoisyVelvet, Spie812,
			  The 3000th Ruler, therektafire, and Walter confetti
Email Address           : [redacted]

Description             : The wad has been updated as of November 15th 2017.

			  The goal of this speedmapping session was to create
                          maps within a 3 hour time limit. Overall, we ended
                          up with 14 maps, made using the following themes:
                          
                          1) Maximum of 6 textures and 6 flats;
                          2) Maximum of 46 monsters;
                          3) Boxes!! Crates!!! Heck it, e2m2!! Yay!!!;
                          Bonus 1) Only use cc4-tex.wad textures;
                          Bonus 2) Every adjoining sector must be a different
			  height (at least 4 units difference).

                          Only one theme needed to be used.
                          
                          Maps were created on 11/4/17, during two separate
                          sessions throughout the day. Map09 was removed and
			  replaced with a buffer level of sorts.

Additional Credits to   : cc4-tex.wad for textures; bioshockfan90 for the map
                          order; Walter confetti for the INTERPIC; everyone
			  who participated; Myst.Haruko for updating the wad
===========================================================================
* What is included *

New levels              : 15
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP15
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Varies from level to level


* Construction *

Base                    : New from scratch, with textures from cc4-tex.wad
Build Time              : 2-4 hours per map
Editor(s) used          : GZDoom Builder, SLADE
Known Bugs              : None this time.
May Not Run With        : doom2.exe, Chocolate Doom, Crispy Doom, etc.
Tested With             : PrBoom-plus 2.5.1.5, GZDoom 3.2.0


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
===========================================================================
Maplist:

MAP01: Hell of Unmotivated Mappers
Author: Walter confetti
Build Time: 2 hours 15 minutes

MAP02: My First Speedmap
Author: antares031
Build Time: 2 hours 30 minutes

MAP03: Bedrock of Hate
Author: NeedHealth
Build Time: 3 hours

MAP04: Dark Stop
Author: The 3000th Ruler
Build Time: 3 hours

MAP05: Port of No Return
Author: NeedHealth
Build Time: 2 hours 30 minutes

MAP06: Save Your Maps Often
Author: Spie812
Build Time: 2 hours

MAP07: #turkeylivesmatter
Author: bzzrak
Build Time: 2 hours 50 minutes

MAP08: Overdue Processing
Author: Breezeep
Build Time: 4 hours

MAP10: Symmetry +++
Author: Breezeep
Build Time: 3 hours

MAP11: Warehouse P-33
Author: therektafire
Build Time: 2 hours

MAP12: Downtown Brawl
Author: A2Rob
Build Time: 4 hours

MAP13: UAC Base in Where?
Author: dl_simc
Build Time: 3 hours 15 minutes

MAP14: Lava Giftwrapping Company
Author: NoisyVelvet
Build Time: 2 hours

MAP15: Insomnia Wasteland
Author: Myst.Haruko
Build Time: 4 hours

Title MIDI - Unknown MIDI
Intermission MIDI - Perdition's Gate Map22
============================================================================

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
5
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
4
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
3
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
5
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
5
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
5
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
5
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
5