The Moshpit
Replaces Level 9 (The Pit) Deathmatch level inspired by the Lenny Kravitz's "Are you gonna go my way?" music video. The switch that doesn't have an exit sign...
Filenames
moshpit.wad
Size
64.14 KB
MD5
91fd13c4787ea203201e87fd86e60df3
SHA-1
c286ba57f50f8c87314b6dfea90970cc716175f2
SHA-256
e8ed73bbd294f66e500a3934a57dfcc34805fc0ef446ae3491b1a5e7900089d3
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
13
Maps
MAP09
Download
Read Me
For Doom 2 with any source port ================================================================ Title : The Moshpit Filename : moshpit.wad Author : Mike Fredericks (aka Gokuma) Email Address : [email protected] Misc. Author Info : page at http://gokuma.site.voila.fr Description : Replaces Level 9 (The Pit) Deathmatch level inspired by the Lenny Kravitz's "Are you gonna go my way?" music video. The switch that doesn't have an exit sign removes access to the BFG9000s. Additional Credits to : Much credit to Mike Tawney ([email protected]) I made the lights but he implemented the cool lighting sequence. This level was originally going to be in his Rage DM but he decided to go full techno so I'm releasing this level by itself. He also gave me some advice on textures and redid the item placement. Id Software Creators of editors I used ================================================================ * Play Information * Episode and Level # : MAP09 Single Player : To look around Cooperative 2-4 Player : The starts are there for some stupid reason Deathmatch 2-8 Player : Yes Difficulty Settings : Yes Skill 1 and 2: Deathmatch 1 mode Skill 3: Deathmatch 2 and 3 modes, lower fire power Skill 4 and 5: Deathmatch 1, 2, or 3, heavy fire power (plasma, bfg, etc.) New Sounds : No New Graphics : Yes, just a modified wall texture New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DETH, WARM, dmgraph, NWT, dshrink, windows paint, Spry ImageView Known Bugs : Some stupid slime trails because of Doom's slightly inaccurate level format. The source port MBF reduces slime trails. There's HOM when used with the ordinary doom2.exe but why not use a source port? * Copyright / Permissions * Authors can't use this level as a base to build additional levels because I used dshrink. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/m-o Other: http://gokuma.site.voila.fr
For Doom 2 with any source port ================================================================ Title : The Moshpit Filename : moshpit.wad Author : Mike Fredericks (aka Gokuma) Email Address : [email protected] Misc. Author Info : Doom page at doomnation.com/tf other page at www.geocities.com/Tokyo/Island/6139 Description : Replaces Level 9 (The Pit) Deathmatch level inspired by the Lenny Kravitz's "Are you gonna go my way?" music video. The switch that doesn't have an exit sign removes access to the BFG9000s. Additional Credits to : Much credit to Mike Tawney ([email protected]) I made the lights but he implemented the cool lighting sequence. This level was originally going to be in his Rage DM but he decided to go full techno so I'm releasing this level by itself. He also gave me some advice on textures and redid the item placement. Id Software Creators of editors I used ================================================================ * Play Information * Episode and Level # : MAP09 Single Player : To look around Cooperative 2-4 Player : The starts are there for some stupid reason Deathmatch 2-8 Player : Yes Difficulty Settings : Yes Skill 1 and 2: Deathmatch 1 mode Skill 3: Deathmatch 2 and 3 modes, lower fire power Skill 4 and 5: Deathmatch 1, 2, or 3, heavy fire power (plasma, bfg, etc.) New Sounds : No New Graphics : Yes, just a modified wall texture New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DETH, WARM, dmgraph, NWT, dshrink, windows paint, Spry ImageView Known Bugs : Some stupid slime trails because of Doom's slightly inaccurate level format. The source port MBF reduces slime trails. There's HOM when used with the ordinary doom2.exe but why not use a source port? * Copyright / Permissions * Authors can't use this level as a base to build additional levels because I used dshrink. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com/pub/idgames/levels/doom2/deathmatch/m-o Other: doomnation.com/tf