When All Hell Breaks Loose

When All Hell Breaks Loose

Very non-linear map.

Filenames
allhell.wad
Size
199.36 KB
MD5
c61efbf7660b890a55b509ec034fd292
SHA-1
c51a4d7d87b87992b51dae958693dbf0784a4529
SHA-256
13280f17816450095ad4dfb7a9672019e55a50a42dcc56dc8eed80a2631d92fc
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
11
Maps
MAP01

Read Me

Date Completed         : Febuary 13, 1999
Title                  : When All Hell Breaks Loose
Filename               : allhell.wad
Other Works            : None
Author                 : genocide (Eric Simpson)

Email Address          : [email protected]

Description            : Very non-linear map.
Keep in mind that this map was initially made 2-3 years ago, but has since been touched up to improve gameplay and visuals, but retains it's original form. Don't blame me for there being a lack of Boom effects, this map was not at first intended for anything but doom2. I just wanted to give some of the new linedefs a shot.

The Plot is as follows: 
You (Doomguy) are sitting at home peacefully in your middle class apartment when you suddenly feel an earthquake. "What the hell now?" you groan as you look out the window to witness the most horrendous, hell spwaned volcanic mountain erupting in the middle of town. Demons of all sorts scramble about killing innocents like insects as they seek revenge. You strap on your armor and grab your gun and dash downstairs to save the world...again.					

Additional Credits to  : Id softwaere.
      ===============================================================

* Play Information *

Game                    : Doom2
Compatibility           : Boom only
Level #                 : map01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes

New Sounds              : No
New Graphics            : No			  
New Music               : No
Dehakced Patch          : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch.

Editor(s) used          : DMapedit, BSP

Build time              : In total, about 2 and a half years
			  
Known Bugs              : Conveyor belt tosses the barrels forward a bit (I think it's because it's broken up into a bunch of sectors)

 * Copyright / Permissions *

Any author may use this map as a base as long as I am credited for the making of the original map.

Where to Get this wad:

http://www.netcom.com/~genocide

Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
4