4 levels for boom format using Darkening 2 textures
Prefab. Kill the monsters to open the door. No matter what order. Using BOOM's scrolling effects and lines allow monster activation.
Ultimatum is a project that I've had in mind for several years now. Basically, every mapper was randomly given a limitation made up from over the...
A quick and experimental level. MAP07 is the primary map, MAP32, which is one of my eariler levels was added later as an extra. This was original...
"You have been sent to test out a new HEV suit that supposedly can withstand the acidic liquids found pouring out of Mount Zenith on the planet R...
A collection of seven maps scrapped from Valiant early in it's development that have been collecting dust on my hard drive for close to four year...
Broke a spate of complete creative inertia suddenly with this map, started at 22:22 late one Monday night, wrapped up the following day, then pol...
---> RUNS WITH CC4 TEXTURES (id=16911) A quick Boom compatible duel map. It's another little techbase built into a cavern.
My second wad. This time around I wanted to learn to use Boom features. It was originally made for Prboom+, and then adjusted for Risen3D and Zdo...
A small mapset containing 11 thematically and visually diverse maps. Bit challenging, but hope you have fun!
a pretty large level. Exceptionally challenging for the single player. Hours of fun for DeathMatch. Due to its difficulty with monsters, this lev...
A single ZDoom map for DOOM2 made in BOOM format.
First proper map release from myself. Single level on E2M4, designed for Hellbent on the Doomworld forums who requested a map: "make me a dungeon...