Originally made for the /r/Doom community map pack, project was cancelled but I decided to finish the map anyway.
Part twelve in the World's End series. This level is the kind of tech-base map I like, the atmosphere of Doom, the abstract design of Doom2 combi...
Converted main2d2.wad to use GZDoom features like 3D floor, mirror, and fog. A simple house wad. MAP01 -- "Move IT" OGG music in gzmain41.wad pro...
This is a map I made a few months ago to play with a few friends in coop. I tried not to go overboard with scripting and such so I could instead ...
In short: Having recently rediscovered how great Doom 2 DM still is I've decided to remake some of my ooold Doom 2 maps from 1995/1996 for the fu...
So that you know what this is I shall say right here, here is the most public and certain ZETA for your consumption and enjoyment. It started fro...
This was the longest I ever worked on anything ever, other than that one time I built a watergun to shoot my sister with when I was six. Hmph. We...
There is a dimension, a dimension full of nonsense and surrealism. It is a place where crates are out to kill you, and a place where logic jumps ...
My 32-level Megawad for Doom II/Final Doom, it has an MP3 Track for each level and text screen, uses ambient sounds from Doom 3, Quake 2 and othe...
An atmospheric mapset with a high LOD, good fights and reasnobly non-linear design.
A medium sized single player level, showing off some of the new features Skulltag has to offer.
This map will bend your wookie
Threshold of Pain is a ZDoom episode which attempts to recreate the look and feel of Midway's famous PSX conversion of Doom whilst maintaining th...
20 levels, designed for Single Player / CO-OP
Started as a e4m1 remake but I went on with a standalone map that maintains a few known areas (revamped obviously).
This is a single player map. It takes place at night, and i reccomend playing with opengl. It looks crappy in software mode. I also recommend usi...
A medium sized duel/deathmatch map designed for 2-6 players.
A celebration of years of doom deathmatch, each map tries to create a different flair than the last
UAC VOICE LOG...
A newschool coop wad, intended to be fun. Originally made for ZDaemon, this version has been fixed to work with SkullTag.
ZPortal is the extension of the ZDoom Portal Gun WAD.
This is an eight map series for Doom 2 using ZDoom (or a related engine such as Skulltag). ::STORY:: Somewhere between defeating the Icon of Sin ...
The third part of the greatest wad's in the history of mankind!
This WAD started out as a way of loosing boredom, and I've never attempted to create a Skulltag Single Player map, so I wanted to see what I coul...