The first-ever ZDaemon 1-on-1 map designed for newschool play. It's a factory with crates, pipes and a raised office. I've gone for all-new graph...
A set of Duel levels with designs based on dreams I had, or ideas sparked while I lie in bed trying to sleep.<br><br> I didn't stick to a particu...
A creeped out sewage plant where all hell has broken loose(cliche) note: This is also my first publicly released wad Play with gzdoom+"lights.wad...
A CTF map made with Mario Vasquez's sweet tech textures. A little cramped.
A temple with lots of wide open spaces and bridges.
This was a livestreamed communal mapping session that took place on August 27th, 2016, with participants mapping under the strict guidance of Jim...
What is the gaybo? It's something you have to find out for yourself.
This is the final map of the research station series. The map is just one huge battlefield where you take down a series of monsters.
6 various themed levels.Each level takes you through 1, 2, or 3 themes
Brick'n'metal themed forgotten UAC base.
A single level to try and capture a little of the look from theif the dark project. Very linear gameplay, but that wasn't really why I did this m...
Set in a tech base using the brick -N- metal theme, this one is the best in the series.
All maps are: (i) medieval-themed, and generally very large compared to typical DooM maps; (ii) non-linear and feature multiple paths; (iii) feat...
A Deathmatch level for the SkullTag source port
(This is the sequel level to "Sacrifice in Blood")
My second deathmatch pack. All levels have been made special just for this, exeption map05 wich is a moddm1 map :). I worked hard on these maps t...
This is my first wad, There are 5 FFA maps for DooM 2.
A pack of 11 Deathmatch maps of varying themes. They're pretty much maps that I've accumulated over the past year, so the quality isn't as consis...
Another ZDoom DM map. I have been watching too much anime.
made out of complete boredom, but it doesnt suck that bad, it just sucks.
Deathmatch map set inspired by Cyb's Void and American McGee's Alice. More maps are in development; map11 here is actually map12 in the final pac...
Competition style CTF maps that favor strategy rather than brute fragging and stalling.
Originally designed for a long-defunct (I think) megawad project, this was originally built using