Dream Duel
A set of Duel levels with designs based on dreams I had, or ideas sparked while I lie in bed trying to sleep.<br><br> I didn't stick to a particular theme, s...
Filenames
ddmset.wad
Size
8.14 MB
MD5
b73809be72246712c4e2f457f54d5a13
SHA-1
4589349894cf5a65dbdcde17590c8c29f22b812d
SHA-256
ae237769747017fd02538f462bdf62e3938a4e0b4c3fbd481b20b0dab8798078
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
86
Maps
MAP05, MAP01, MAP03, MAP04, MAP02
Download
Read Me
=========================================================================== Archive Maintainer : none Update to : ddmset.zip Advanced engine needed : Skulltag Primary purpose : Skulltag Duel =========================================================================== Title : Dream Duel Filename : ddmset.wad Release date : 7/4/04(original) 7/22/04(updated) Author : Spunkman Email Address : [email protected] Other Files By Author : Lava Pits (updated in this wad) Misc. Author Info : none Description : A set of Duel levels with designs based on dreams I had, or ideas sparked while I lie in bed trying to sleep. I didn't stick to a particular theme, so the levels range from castles to floating platforms in hellsky. The only consistent theme is the quality of construction. Cheers to : Composers of the music used; Map 1: Damac and Swallow - BUtterfly Flew Away Map 2: Opinash - The Ocean: A place in harmony Map 3: Yasha - Welcome to Tairon Map 4: Timo Petmanson - Ride Through Hell Map 5: Arty - Doomed : Beta testers: Mephisto, Rexator, Apothem, Johnny. : Carnevil Bug Fixes [7/22/04] Map 1 - Fixed ceiling bug on buildings, no longer appears as sky. - Widened door on upper building. - Changed teleporters to quake style Map 2 - Fixed possible bug of shooting up in underwater area, and having splash damage. - Various minor changes Map 3 - Texture fix above window - Changed teleporters to quake style - Raised soulsphere, so you have to jump on tree to reach it. Map04 - Removed jump pads in east area - No longer see HOM effect with falling death. - Minor work on other pads - Various minor changes Other - Added title screen/song =========================================================================== New levels : 5 Sounds : qtel.wav taken from qdoom.wad Music : Yes Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None Game : Skulltag Map # : Map01 - Map05 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Other game styles : Duel Difficulty Settings : No Built : New from scratch Build Time : About a week total Editor(s) used : Doom Builder/Lump Tool/XWE/wintex Bugs : Map03 - The ladders used utilize a deep water effect. Meaning, if you stay on them too long, you'll start to take damage, but I don't see the need to be on a ladder that long anyway. To use the ladders, walk up, or jump to them, then hold down the jump key to get up. You might see a vispane type error on them sometimes, but I couldn't figure a way around that, and it's not a big glitch. -= Legality =- Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. -= Where to get the file that this text file describes =- ftp://archives.3dgamers.com/pub/idgames/ and mirrors