Dynamite Deathmatch 1.1

Dynamite Deathmatch 1.1

A pack of 11 Deathmatch maps of varying themes. They're pretty much maps that I've accumulated over the past year, so the quality isn't as consistant as I'd ...

Filenames
dynamite.wad
Size
9.64 MB
MD5
c34d16d9d7a38a48b209df258b70c9ba
SHA-1
3c604dd0f6ddda516b376586f92e6cada3b907cd
SHA-256
aa7a66b52b542ae1ca9d90c150bb768ebdbf8a7ed19364be431bf29b2adce950
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
798
Maps
MAP30, MAP03, MAP05, MAP04, MAP07, MAP08, MAP10, MAP02, MAP12, MAP11, MAP01, MAP09, MAP06

Read Me

=======================================================================

Update to               : dynamite.zip
Title                   : Dynamite Deathmatch 1.1
Filename                : Dynamite.wad
Date Finished           : February 5th, 2007
Authors         	: RottKing
E-Mail                  : [email protected]
Web Page                : None
Other Levels By Author  : Swordfel.wad
Description             : A pack of 11 Deathmatch maps of varying themes. They're pretty much maps that I've accumulated over the past year, so the quality isn't as consistant as I'd like it to be; but I suppose it doesn't really matter. I just hope you guys can have fun with it.
Additional Credits      : Monolith, 3DRealms, Lobotomy Software, id, and Western Quake 3 for being awesome and for inspiration.  Crista Forest, Chris Buecheler, David Gevert, and Nick Baker for their various texture packs. "Gen", Hunt "Sage" Bridges, Connor Pelkey (Cyril), Insane Apu, SpinalBlood/Davide, CheapAlert(Leileilol), Gecko Yamori, Mark Jansen, Tsu Ryu, and Stockman of vgmusic.com for their various MIDIs that I used. Tom_D, Chaindude, Meatwad, Glortho, Manc, Deathz0r, and Nautilus for beta testing and/or giving advice. Nestea for linking me to the cool new logo, Aabra for helping me with the crazy cactus spawning script on map11, and Lazureus for the bridge trap script on map12. Finally, Mr. Carnevil(Carnbarn hehehe~!11) himself for Skulltag.
=======================================================================


* Play Information *


Source port             : Skulltag 97c or higher
Map                     : Map01 - Map12
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 		: Yes
Difficulty Settings     : No
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes
Demos Replaced          : None
Other Game Styles	: TOTALLY


* Construction *


Base                    : Scratch
Build Time              : A couple of months
Editors used            : Doom Builder, XWE, Cooledit Pro, and Paintshop Pro 9.
Known Bugs              : Map04 and Map11 suffer from slowdown when bots are used, and Map08 has some flat mis-alignments lolz.

* Map list *

Map01: Gencore II
Map02: Ruckus
Map03: Cookie Monster
Map04: Villa
Map05: Urban Decay
Map06: Savara
Map07: Enter the Buttzone
Map08: War and Manslaughter
Map09: Toha Industries
Map10: Deceased
Map11: Crates on a Train
Map12: The Tower: Turbo Edition

* Version 1.1 changelog *

One new map, The Tower: Turbo edition.
One new weapon, the Vorpal Blade.
Two new skins, Cultist and Enforcer.
Fixed up the single player campaign a bit.
Fixed the terrain splash definitions.
Fixed up some of Jon's frames.
New chaingun/pistol sound.
New status bar.
New menu logo.
A cactus sprite! OH BOY
Map01 - Texture fixes
Map02 - More weapons, more ammo, various texture fixes, replaced the resistance rune with a guard sphere, added a few crates and a hiding spot.
Map03 - One weapon added
Map04 - Added a doomsphere, got rid of the invisible walls around the villa, added a minigun, and one new area.
Map05 - Three new areas added, three more weapons, new ambient sounds, security cameras, added a green armor, and various texture fixes and details added.
Map06 - New music, and added a minigun.
Map07 - Added a minigun, changed green armor location.
Map08 - Added a new section, a rage rune, changed the green armor in the acid room to blue, and various texture fixes and details added.
Map09 - Added a spread rune, replaced the chainsaw with a Vorpal Blade, added more ammo and changed the ceiling height for the power-up tower so you don't bump into it.
Map10 - Replaced the BFG with a Reflection Rune, replaced the shotgun starts with SSGs, replaced the rocket launcher to a grenade launcher, and added a minigun.
Map11 - Added a koul new sprite effect, various texture fixes and fiddled with some crates.


* ONE MORE THING *

P.S. put jonchat.txt and cultist.txt into your bots/chatfiles folder lolz
P.S.S. Feel free to use the status bar.

* Copyright / Permissions *


 Authors may NOT use these levels as a base to build additional
 levels. You may distribute this WAD in any format 
 (Internet, Diskette, CD, etc) as long as you include this file intact.  


* Where to get this Wad?


 www.doomworld.com/idgames/
 
=======================================================================

Update to               : dynamite.zip
Title                   : Dynamite Deathmatch 1.1
Filename                : Dynamite.wad
Date Finished           : February 5th, 2007
Authors         	: RottKing
E-Mail                  : [email protected]
Web Page                : None
Other Levels By Author  : Swordfel.wad
Description             : A pack of 11 Deathmatch maps of varying themes. They're pretty much maps that I've accumulated over the past year, so the quality isn't as consistant as I'd like it to be; but I suppose it doesn't really matter. I just hope you guys can have fun with it.
Additional Credits      : Monolith, 3DRealms, Lobotomy Software, id, and Western Quake 3 for being awesome and for inspiration.  Crista Forest, Chris Buecheler, David Gevert, and Nick Baker for their various texture packs. "Gen", Hunt "Sage" Bridges, Connor Pelkey (Cyril), Insane Apu, SpinalBlood/Davide, CheapAlert(Leileilol), Gecko Yamori, Mark Jansen, Tsu Ryu, and Stockman of vgmusic.com for their various MIDIs that I used. Tom_D, Chaindude, Meatwad, Glortho, Manc, Deathz0r, and Nautilus for beta testing and/or giving advice. Nestea for linking me to the cool new logo, Aabra for helping me with the crazy cactus spawning script on map11, and Lazureus for the bridge trap script on map12. Finally, Mr. Carnevil(Carnbarn hehehe~!11) himself for Skulltag.
=======================================================================


* Play Information *


Source port             : Skulltag 97c or higher
Map                     : Map01 - Map12
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 		: Yes
Difficulty Settings     : No
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes
Demos Replaced          : None
Other Game Styles	: TOTALLY


* Construction *


Base                    : Scratch
Build Time              : A couple of months
Editors used            : Doom Builder, XWE, Cooledit Pro, and Paintshop Pro 9.
Known Bugs              : Map04 and Map11 suffer from slowdown when bots are used, and Map08 has some flat mis-alignments lolz.

* Map list *

Map01: Gencore II
Map02: Ruckus
Map03: Cookie Monster
Map04: Villa
Map05: Urban Decay
Map06: Savara
Map07: Enter the Buttzone
Map08: War and Manslaughter
Map09: Toha Industries
Map10: Deceased
Map11: Crates on a Train
Map12: The Tower: Turbo Edition

* Version 1.1 changelog *

One new map, The Tower: Turbo edition.
One new weapon, the Vorpal Blade.
Two new skins, Cultist and Enforcer.
Fixed up the single player campaign a bit.
Fixed the terrain splash definitions.
Fixed up some of Jon's frames.
New chaingun/pistol sound.
New status bar.
New menu logo.
A cactus sprite! OH BOY
Map01 - Texture fixes
Map02 - More weapons, more ammo, various texture fixes, replaced the resistance rune with a guard sphere, added a few crates and a hiding spot.
Map03 - One weapon added
Map04 - Added a doomsphere, got rid of the invisible walls around the villa, added a minigun, and one new area.
Map05 - Three new areas added, three more weapons, new ambient sounds, security cameras, added a green armor, and various texture fixes and details added.
Map06 - New music, and added a minigun.
Map07 - Added a minigun, changed green armor location.
Map08 - Added a new section, a rage rune, changed the green armor in the acid room to blue, and various texture fixes and details added.
Map09 - Added a spread rune, replaced the chainsaw with a Vorpal Blade, added more ammo and changed the ceiling height for the power-up tower so you don't bump into it.
Map10 - Replaced the BFG with a Reflection Rune, replaced the shotgun starts with SSGs, replaced the rocket launcher to a grenade launcher, and added a minigun.
Map11 - Added a koul new sprite effect, various texture fixes and fiddled with some crates.


* ONE MORE THING *

P.S. put jonchat.txt and cultist.txt into your bots/chatfiles folder lolz
P.S.S. Feel free to use the status bar.

* Copyright / Permissions *


 Authors may NOT use these levels as a base to build additional
 levels. You may distribute this WAD in any format 
 (Internet, Diskette, CD, etc) as long as you include this file intact.  


* Where to get this Wad?


 www.doomworld.com/idgames/
 

Maps

Ultima

Ultima (MAP30)

Deathmatch Spawns
7
Co-op Spawns
1
Cookie Monster

Cookie Monster (MAP03)

Deathmatch Spawns
4
Co-op Spawns
1
Urban Decay

Urban Decay (MAP05)

Deathmatch Spawns
7
Co-op Spawns
0
Villa

Villa (MAP04)

Deathmatch Spawns
7
Co-op Spawns
0
Enter the Buttzone

Enter the Buttzone (MAP07)

Deathmatch Spawns
6
Co-op Spawns
1
WAR AND MANSLAUGHTER

WAR AND MANSLAUGHTER (MAP08)

Deathmatch Spawns
7
Co-op Spawns
1
Deceased

Deceased (MAP10)

Deathmatch Spawns
5
Co-op Spawns
1
Ruckus

Ruckus (MAP02)

Deathmatch Spawns
9
Co-op Spawns
0
MAP12

MAP12

Deathmatch Spawns
6
Co-op Spawns
1
Crates on a Train

Crates on a Train (MAP11)

Deathmatch Spawns
8
Co-op Spawns
0
Gencore II

Gencore II (MAP01)

Deathmatch Spawns
7
Co-op Spawns
1
Toha Industries

Toha Industries (MAP09)

Deathmatch Spawns
7
Co-op Spawns
1
Savara

Savara (MAP06)

Deathmatch Spawns
8
Co-op Spawns
1

Graphics