Void Deathmatch Set (Preview Release 1)
Deathmatch map set inspired by Cyb's Void and American McGee's Alice. More maps are in development; map11 here is actually map12 in the final pack. At least ...
Filenames
vdmset_r1.wad
Size
8.80 MB
MD5
32b136eb15ed09c7bd232b674a0b9cf3
SHA-1
3a9b337e22828dda3eb376bdb78f04e7bc685d62
SHA-256
051d8f7caa1a762fd944a7309ab15720f5a74843e03d843f11907d30bc47cf7f
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, ZDoom
Lumps
564
Maps
MAP04, MAP07, MAP01, MAP02, MAP03, MAP05, MAP06, MAP08, MAP09, MAP10, MAP11
Download
Read Me
## ## ## ## ## ## ###### ## ## ## #### ##### ######## ## ## ## ## #### ### ## ## ## ## ## ## ## ## ## ## ## ## #### ###### ## ## ## ## ### ## ## ## ## ## ## ## #### #### ## ## ## ## ##### ##### #### LEGAL BETA r1 Of course you're mad. Otherwise you wouldn't have come here. TITLE: Void Deathmatch Map Set DATE: 05/03/2007 MAPS: MAP01: REAL NIGHTMARE MAP02: KEYBOARD COWBOYS MAP03: TALES CONTINUE... MAP04: NEVER END MAP05: DING A LING MAP06: EXPECT MAP07: BANGINGLOBE MAP08: MONOCHROMA MAP09: FREQUENCY MAP10: SIMPLEX MAP11: GO MAD IWAD: DOOM2/FREEDOOM2 FLAGS: ZDaemon--287140, 139388 (OS movement, NS everything else) AUTHOR: [n00b]Adereth ([email protected]) DESC: Deathmatch map set inspired by Cyb's Void and American McGee's Alice. More maps are in development; map11 here is actually map12 in the final pack. At least 3 maps are missing from this release. PORT: ZDaemon 1.05 or higher; ZDoom 1.23 or higher; Skulltag 0.96 or higher. THANKS: Cybershark (for motivation, criticism, fish, maps, graphics, et cetera) Id Software (for Wolf, Doom, Heretic, Hexen, American McGee) Raven Software (for Heretic, Hexen, ACS) Apogee Software (for ROTT) Cyb (for Void itself) American McGee (for Alice) The guys responsible for the Last Resort - the Ultimate Deathmatch Experience (yes, even FunDuke) tucan and kabra-corn (for POP, the ZZT game that goes down smoothly) The ZDaemon Team (for ZDaemon) Randy Heit (for ZDoom) Greg Lewis (for Dehacked) Yoji Biomehanika (for being sodding weird) Hackers (1995) (for being the Samurai, the Keyboard Cowboys) Codeimp (bastard) Graf Zahl (for crashing and hating everyone else) IBM (for 80 column punch cards and thus the width of this text file) ModArchive.com (for existing and having content) Kilgore (for features and *working* ACS) Danni (for breaking ACS over and over again, and then making it work)
## ## ## ## ## ## ###### ## ## ## #### ##### ######## ## ## ## ## #### ### ## ## ## ## ## ## ## ## ## ## ## ## #### ###### ## ## ## ## ### ## ## ## ## ## ## ## #### #### ## ## ## ## ##### ##### #### LEGAL BETA r1 Of course you're mad. Otherwise you wouldn't have come here. TITLE: Void Deathmatch Map Set DATE: 05/03/2007 MAPS: MAP01: REAL NIGHTMARE MAP02: KEYBOARD COWBOYS MAP03: TALES CONTINUE... MAP04: NEVER END MAP05: DING A LING MAP06: EXPECT MAP07: BANGINGLOBE MAP08: MONOCHROMA MAP09: FREQUENCY MAP10: SIMPLEX MAP11: GO MAD IWAD: DOOM2/FREEDOOM2 FLAGS: ZDaemon--287140, 139388 (OS movement, NS everything else) AUTHOR: [n00b]Adereth ([email protected]) DESC: Deathmatch map set inspired by Cyb's Void and American McGee's Alice. More maps are in development; map11 here is actually map12 in the final pack. At least 3 maps are missing from this release. PORT: ZDaemon 1.05 or higher; ZDoom 1.23 or higher; Skulltag 0.96 or higher. THANKS: Cybershark (for motivation, criticism, fish, maps, graphics, et cetera) Id Software (for Wolf, Doom, Heretic, Hexen, American McGee) Raven Software (for Heretic, Hexen, ACS) Apogee Software (for ROTT) Cyb (for Void itself) American McGee (for Alice) The guys responsible for the Last Resort - the Ultimate Deathmatch Experience (yes, even FunDuke) tucan and kabra-corn (for POP, the ZZT game that goes down smoothly) The ZDaemon Team (for ZDaemon) Randy Heit (for ZDoom) Greg Lewis (for Dehacked) Yoji Biomehanika (for being sodding weird) Hackers (1995) (for being the Samurai, the Keyboard Cowboys) Codeimp (bastard) Graf Zahl (for crashing and hating everyone else) IBM (for 80 column punch cards and thus the width of this text file) ModArchive.com (for existing and having content) Kilgore (for features and *working* ACS) Danni (for breaking ACS over and over again, and then making it work)
## ## ## ## ## ## ###### ## ## ## #### ##### ######## ## ## ## ## #### ### ## ## ## ## ## ## ## ## ## ## ## ## #### ###### ## ## ## ## ### ## ## ## ## ## ## ## #### #### ## ## ## ## ##### ##### #### LEGAL BETA r1 =========================================================================== Advanced engine needed : ZDaemon 1.05 or higher, preferrably ZDaemon 1.08 or higher; probably also works on SkullTag, ZDoom, and GZDoom (not completely tested) Primary purpose : Deathmatch =========================================================================== Title : Void Deathmatch Set (Preview Release 1) Filename : vdmset_r1 Release date : 2008-02-04 Author : Adereth Email Address : [email protected] Other Files By Author : Contributed to, completely authored, or edited: olio - Deathball n00b_deathball - Deathball zhpctf - Heretic CTF 2sector - Deathmatch maps with 2 sectors each noobons-tortilla - UT2004 Onslaught for ZDaemon 1.09 synergy - Extended weapons for ZDaemon (Doom) 1.09 ctfdoomctf - CTFDoom maps converted for ZDaemon Misc. Author Info : The following is a rallying point for most things I do: http://doom.iri5.net/ Description : Deathmatch map set inspired by Cyb's Void and American McGee's Alice. More maps are in development; map11 here is actually map12 in the final pack. At least 3 maps are missing from this release. This map pack is designed for new-school configuration (freelook and jump especially, and also no infinite actor height); attempts to do play with other settings will be painful. Additional Credits to : Thanks to: Cybershark (for motivation, criticism, fish, maps, graphics, et cetera) Id Software (for Wolf, Doom, Heretic, Hexen, American McGee) Raven Software (for Heretic, Hexen, ACS) Apogee Software (for ROTT) Cyb (for Void itself) American McGee (for Alice) The guys responsible for the Last Resort - the Ultimate Deathmatch Experience (yes, even FunDuke) tucan and kabra-corn (for POP, the ZZT game that goes down smoothly) The ZDaemon Team (for ZDaemon) Randy Heit (for ZDoom) Greg Lewis (for Dehacked) Yoji Biomehanika (for being sodding weird) Hackers (1995) (for being the Samurai, the Keyboard Cowboys) Codeimp (bastard) Graf Zahl (for crashing and hating everyone else) IBM (for 80 column punch cards and thus the width of this text file) ModArchive.com (for existing and having content) Kilgore (for features and *working* ACS) Danni (for breaking ACS over and over again, and then making it work) =========================================================================== * What is included * New levels : 11 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Of course you're mad. Otherwise you wouldn't have come here. Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 through MAP11 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : Team DM support is in the works for the next version. Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 2 years and counting Editor(s) used : XWE, WinTex, DoomBuilder, Photoshop CS, CS2, and CS3, WhackEd2, Notepad, Goldwave Known Bugs : When falling into the pits in map02 on ZDaemon, the skybox displays poorly. This is an engine limitation. The sparks on maps 01 through 03 cannot be heard online on ZDaemon. This is inexplicable and hopefully fixed in 1.09. May Not Run With... : Odamex. I cannot think without slopes. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://doom.iri5.net/wads/ FTP sites: Wherever quality WADs are sold.