Void Deathmatch Set (Preview Release 1)

Void Deathmatch Set (Preview Release 1)

Deathmatch map set inspired by Cyb's Void and American McGee's Alice. More maps are in development; map11 here is actually map12 in the final pack. At least ...

Filenames
vdmset_r1.wad
Size
8.80 MB
MD5
32b136eb15ed09c7bd232b674a0b9cf3
SHA-1
3a9b337e22828dda3eb376bdb78f04e7bc685d62
SHA-256
051d8f7caa1a762fd944a7309ab15720f5a74843e03d843f11907d30bc47cf7f
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, ZDoom
Lumps
564
Maps
MAP04, MAP07, MAP01, MAP02, MAP03, MAP05, MAP06, MAP08, MAP09, MAP10, MAP11

Read Me

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								LEGAL BETA r1
Of course you're mad. Otherwise you wouldn't have come here.

TITLE:	Void Deathmatch Map Set
DATE:	05/03/2007
MAPS:	MAP01: REAL NIGHTMARE
	MAP02: KEYBOARD COWBOYS
	MAP03: TALES CONTINUE...
	MAP04: NEVER END
	MAP05: DING A LING
	MAP06: EXPECT
	MAP07: BANGINGLOBE
	MAP08: MONOCHROMA
	MAP09: FREQUENCY
	MAP10: SIMPLEX
	MAP11: GO MAD
IWAD:	DOOM2/FREEDOOM2
FLAGS:	ZDaemon--287140, 139388 (OS movement, NS everything else)
AUTHOR:	[n00b]Adereth ([email protected])
DESC:	Deathmatch map set inspired by Cyb's Void and American McGee's Alice.
	More maps are in development; map11 here is actually map12 in the final
	pack. At least 3 maps are missing from this release.
PORT:	ZDaemon 1.05 or higher; ZDoom 1.23 or higher; Skulltag 0.96 or higher.
THANKS: Cybershark (for motivation, criticism, fish, maps, graphics, et cetera)
	Id Software (for Wolf, Doom, Heretic, Hexen, American McGee)
	Raven Software (for Heretic, Hexen, ACS)
	Apogee Software (for ROTT)
	Cyb (for Void itself)
	American McGee (for Alice)
	The guys responsible for the Last Resort - the Ultimate Deathmatch
		Experience (yes, even FunDuke)
	tucan and kabra-corn (for POP, the ZZT game that goes down smoothly)
	The ZDaemon Team (for ZDaemon)
	Randy Heit (for ZDoom)
	Greg Lewis (for Dehacked)
	Yoji Biomehanika (for being sodding weird)
	Hackers (1995) (for being the Samurai, the Keyboard Cowboys)
	Codeimp (bastard)
	Graf Zahl (for crashing and hating everyone else)
	IBM (for 80 column punch cards and thus the width of this text file)
	ModArchive.com (for existing and having content)
	Kilgore (for features and *working* ACS)
	Danni (for breaking ACS over and over again, and then making it work)
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								LEGAL BETA r1
Of course you're mad. Otherwise you wouldn't have come here.

TITLE:	Void Deathmatch Map Set
DATE:	05/03/2007
MAPS:	MAP01: REAL NIGHTMARE
	MAP02: KEYBOARD COWBOYS
	MAP03: TALES CONTINUE...
	MAP04: NEVER END
	MAP05: DING A LING
	MAP06: EXPECT
	MAP07: BANGINGLOBE
	MAP08: MONOCHROMA
	MAP09: FREQUENCY
	MAP10: SIMPLEX
	MAP11: GO MAD
IWAD:	DOOM2/FREEDOOM2
FLAGS:	ZDaemon--287140, 139388 (OS movement, NS everything else)
AUTHOR:	[n00b]Adereth ([email protected])
DESC:	Deathmatch map set inspired by Cyb's Void and American McGee's Alice.
	More maps are in development; map11 here is actually map12 in the final
	pack. At least 3 maps are missing from this release.
PORT:	ZDaemon 1.05 or higher; ZDoom 1.23 or higher; Skulltag 0.96 or higher.
THANKS: Cybershark (for motivation, criticism, fish, maps, graphics, et cetera)
	Id Software (for Wolf, Doom, Heretic, Hexen, American McGee)
	Raven Software (for Heretic, Hexen, ACS)
	Apogee Software (for ROTT)
	Cyb (for Void itself)
	American McGee (for Alice)
	The guys responsible for the Last Resort - the Ultimate Deathmatch
		Experience (yes, even FunDuke)
	tucan and kabra-corn (for POP, the ZZT game that goes down smoothly)
	The ZDaemon Team (for ZDaemon)
	Randy Heit (for ZDoom)
	Greg Lewis (for Dehacked)
	Yoji Biomehanika (for being sodding weird)
	Hackers (1995) (for being the Samurai, the Keyboard Cowboys)
	Codeimp (bastard)
	Graf Zahl (for crashing and hating everyone else)
	IBM (for 80 column punch cards and thus the width of this text file)
	ModArchive.com (for existing and having content)
	Kilgore (for features and *working* ACS)
	Danni (for breaking ACS over and over again, and then making it work)
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            ##   ##  ######  ## ##  ##    ####   #####  ########
            ##   ## ##   ## #### ### ##  ##     ##   ##   ##
             ##  ## ##   ##  ##  ##  ##   ####  ######    ##
              ## ## ##  ###  ##  ##  ##      ## ##        ##  ##
               ####  #### ## ##  ##   ## #####   #####     ####
								LEGAL BETA r1

===========================================================================
Advanced engine needed  : ZDaemon 1.05 or higher, preferrably ZDaemon 1.08
                          or higher; probably also works on SkullTag,
                          ZDoom, and GZDoom (not completely tested)
Primary purpose         : Deathmatch
===========================================================================
Title                   : Void Deathmatch Set (Preview Release 1)
Filename                : vdmset_r1
Release date            : 2008-02-04
Author                  : Adereth
Email Address           : [email protected]
Other Files By Author   : Contributed to, completely authored, or edited:
                          
                          olio - Deathball
                          n00b_deathball - Deathball
                          zhpctf - Heretic CTF
                          2sector - Deathmatch maps with 2 sectors each
                          noobons-tortilla - UT2004 Onslaught for ZDaemon
                          1.09
                          synergy - Extended weapons for ZDaemon (Doom)
                          1.09
                          ctfdoomctf - CTFDoom maps converted for ZDaemon
Misc. Author Info       : The following is a rallying point for most things
                          I do: http://doom.iri5.net/

Description             : Deathmatch map set inspired by Cyb's Void and
                          American McGee's Alice. More maps are in
                          development; map11 here is actually map12 in the
                          final pack. At least 3 maps are missing from this
                          release.
                          
                          This map pack is designed for new-school
                          configuration (freelook and jump especially, and
                          also no infinite actor height); attempts to do
                          play with other settings will be painful.

Additional Credits to   : Thanks to:
                          Cybershark (for motivation, criticism, fish,
                          maps, graphics, et cetera)
                          Id Software (for Wolf, Doom, Heretic, Hexen,
                          American McGee)
                          Raven Software (for Heretic, Hexen, ACS)
                          Apogee Software (for ROTT)
                          Cyb (for Void itself)
                          American McGee (for Alice)
                          The guys responsible for the Last Resort - the
                          Ultimate Deathmatch Experience (yes, even
                          FunDuke)
                          tucan and kabra-corn (for POP, the ZZT game that
                          goes down smoothly)
                          The ZDaemon Team (for ZDaemon)
                          Randy Heit (for ZDoom)
                          Greg Lewis (for Dehacked)
                          Yoji Biomehanika (for being sodding weird)
                          Hackers (1995) (for being the Samurai, the
                          Keyboard Cowboys)
                          Codeimp (bastard)
                          Graf Zahl (for crashing and hating everyone
                          else)
                          IBM (for 80 column punch cards and thus the
                          width of this text file)
                          ModArchive.com (for existing and having
                          content)
                          Kilgore (for features and *working* ACS)
                          Danni (for breaking ACS over and over again, and
                          then making it work)
                          
===========================================================================
* What is included *

New levels              : 11
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : Of course you're mad. Otherwise you wouldn't
                          have come here.
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 through MAP11
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : Team DM support is in the works for the next
                          version.
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 2 years and counting
Editor(s) used          : XWE, WinTex, DoomBuilder, Photoshop CS, CS2, and
                          CS3, WhackEd2, Notepad, Goldwave
Known Bugs              : When falling into the pits in map02 on ZDaemon,
                          the skybox displays poorly. This is an engine
                          limitation.
                          
                          The sparks on maps 01 through 03 cannot be heard
                          online on ZDaemon. This is inexplicable and
                          hopefully fixed in 1.09.
May Not Run With...     : Odamex. I cannot think without slopes.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://doom.iri5.net/wads/
FTP sites: Wherever quality WADs are sold.

Maps

Never End

Never End (MAP04)

Deathmatch Spawns
8
Co-op Spawns
1
Banginglobe

Banginglobe (MAP07)

Deathmatch Spawns
8
Co-op Spawns
1
Real Nightmare

Real Nightmare (MAP01)

Deathmatch Spawns
10
Co-op Spawns
3
Keyboard Cowboys

Keyboard Cowboys (MAP02)

Deathmatch Spawns
9
Co-op Spawns
1
Tales Continue...

Tales Continue... (MAP03)

Deathmatch Spawns
9
Co-op Spawns
2
Ding A Ling

Ding A Ling (MAP05)

Deathmatch Spawns
11
Co-op Spawns
3
Expect

Expect (MAP06)

Deathmatch Spawns
9
Co-op Spawns
3
Monochroma

Monochroma (MAP08)

Deathmatch Spawns
7
Co-op Spawns
2
Frequency

Frequency (MAP09)

Deathmatch Spawns
8
Co-op Spawns
1
Simplex

Simplex (MAP10)

Deathmatch Spawns
8
Co-op Spawns
2
Go Mad

Go Mad (MAP11)

Deathmatch Spawns
6
Co-op Spawns
2