Eternal DOOM IV: Return from Oblivion
All maps are: (i) medieval-themed, and generally very large compared to typical DooM maps; (ii) non-linear and feature multiple paths; (iii) feature castle a...
Filenames
ed4_rfo1.wad
Size
41.44 MB
MD5
f1bdea885e5ff55f638ac79e3367ac49
SHA-1
3f8a1a3ecdb8fd17a291a5be53f06bb9ad4f3e52
SHA-256
0578cbfd4e62806582a796f1839cbde42f4c965e11dcd5bba8329d8d90bb1c56
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
3339
Maps
MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP27
Download
Read Me
=========================================================================== Advanced engine needed : ZDooM v2.1.7 or later Primary purpose : Single + coop play =========================================================================== Title : Eternal DOOM IV: Return from Oblivion Filename : ed4_rfo1.wad Other Files Included : ed4_rfo1.txt coop.txt hubnotes.txt Release date : January 11, 2008 Author : TeamTNT Email Address : [email protected] Misc. Author Info : Ty Halderman: TeamTNT head honcho, webmaster, and resource manager Chris Couleur: Maps 11-13, project manager, textures, play-testing Esa 'Espi' Repo: Map 27, textures, sounds, play-testing Rex Claussen: Maps 08-10, resource management, project management support, play-testing Description : All maps are: (i) medieval-themed, and generally very large compared to typical DooM maps; (ii) non-linear and feature multiple paths; (iii) feature castle and fortress architecture, fights on an epic scale, and magnificent vistas. Maps 08-10 can be played in any order within the hub, and powerups & enemies are different in any given map depending on whether you play it first or play it after entering from another map. This provides additional replay value. This is a 7-map demo. TeamTNT intends to create a full megawad next. Tested with ZDooM and GZDooM IMPORTANT INFORMATION : Maps 08-10 constitute a hub, and MUST be started from Map 08. To ensure proper gameplay do not use the IDCLEV cheat code to warp to any of the maps in the hub. (i.e. *DO NOT* begin the game by warping to Map 09 or 10). Doing so will mess up the scripts and will leave you stuck in the map to which you warp. [You can warp to a map just to look around if you wish] To ensure proper gameplay do not use the IDCLIP cheat code to leave the intro area or the hub area in Map 08. Doing so will mess up the scripts and will leave you stuck in the map. To ensure proper gameplay do not use the IDKFA cheat code to get weapons in the hub. Doing so could mess up the scripts and will leave youstuck in the map in which you used the cheat code. [This is particularly true of the chainsaw, as once you've gotten it through the cheat code you cannot pick it up in the map. This could prevent you from being able to leave the map.] For co-operative play read the text file coop.txt before playing. Additional Credits to : Bjorn 'Vader' Ostmann for thoroughly play-testing all the maps and for providing excellent suggestions Scott (Birdman) Bardy Paul Fleschute Daniel 'Tormentor' Gimmer Gary Gosson Gothic Team Dale 'Cadman' Harris Don Howard Sverre Kvernmo Rich Nagel Russell Pearson Paul Schmitz Dia Westerteicher The authors of the ZDooM Monster Resource Wad Randy Heit for ZDooM id Software =========================================================================== * What is included * New levels : 7 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : MAPINFO, Scripts Other files required : None * Play Information * Game : Doom II v1.9 & ZDooM v2.1.7 or higher Map # : Map08-13, Map27 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : (co-op starts only in Maps 11-13, but not tested) Difficulty Settings : Yes * Construction * Base : Maps08-10 & 27 are from scratch Map 11 is based on a map in TeamTNT's Eternal DooM III Maps 12 and 13 have a few reused and redone areas from TeamTNT's Eternal DooM III. Music is from TeamTNT's Eternal DooM III The Monster Resource Wad (ZDooM community effort) Textures are from TeamTNT's Eternal DooM III; additional textures by Chris Couleur and Esa Repo Sounds are from TeamTNT's Eternal DooM III; additional sounds by Esa Repo Build Time : 3 years 9 months Editor(s) used : WadAuthor and Doom Builder for maps, XWE for resource and wad management, DooM Builder to merge maps into resource wad Known Bugs : None May Not Run With... : The Pack (cheesy reference to the classic Bad Company album) * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Maps
Return to The Forlorn Fortress (MAP11)
Deathmatch Spawns
0
Co-op Spawns
13