Very non-linear map.
A birthday speedmap for Pavera's 22nd birthday. For some reason I modelled it after Vrack, so I decided to name it Diet Vrack. Heh.
Marble and greenish textures used for this one, symmetrical pretty much.
Here's a 6-map episode for Doom 2. It's called "A Taste for Blood". These maps, ranging from small to large, hopefully combines good detail and a...
Doomguy gonna infiltrate in this unconquerable fortress and eliminate the threat. Kinda linear level at the beginning, automap is sometimes will ...
Base style deathmatch level. Small/medium size. This WAD won't work properly without BooM. Ok... It's an abandoned base that has taken partly ove...
A collection of skies, made from manipulating photos & editing iwad skies.
In my attempts to um, get back into DOOM editing :P I made this piece of crap. Set in a brick complex of sorts.
During the events of Doom-II, a marine (not Doomguy) got trapped in hell.
Howdy! Today is my birthday, and I cannot think of a more fitting way to celebrate than with than with the release of my second map, Schism. This...
The wad has been updated as of November 15th 2017.
An display of 'what to expect' from my upcoming project "Loaden". Mind that it is far from finished, I just wanted to get a first response on the...
Four short levels made for Doom II in the Boom format. All but map 4 contain deathmatch starts. The player(s) travel from a scorched wilderness, ...
It`s not so much big, There`s is no BFG 9000 :( But this is the Boom version of the level, soon will this be for ZDoom too.
Classic DOOM2 style play and feel. Short but sweet. Fight your way through the treacherous kitchen of Champney's Tavern, find the red key card an...
Eleven maps maps made during the fortieth(!!!) Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture select...
Replaces Level 9 (The Pit) Deathmatch level inspired by the Lenny Kravitz's "Are you gonna go my way?" music video. The switch that doesn't have ...
An attempt at a map using only 10 sectors. It's not long, it's not über-detailed, but it should be fun as long as it lasts. (Note that there are ...
I decided to release (originally on the forums) a map on my birthday rather than request one. :P
Fleshy Red walls, lotsa teleporting, metal and stone, brimstone- oh my...
a map limited to a 1024x1024 square (some geometry extend beyond this boundairy, but the player and all gameplay happen within this area). this m...
Yadda yadda mountain base yadda yadda experiments yadda mutants yadda yadda lone soldier yadda yadda reactor core yadda yadda three switches badd...
My little repository of insane slaughter maps. Movement 1 released because I wanted to focus on Uacultra 2 with 40oz. So about the maps, this wad...
This is another switchable teleport booth.