A new 32-map megawad for DOOM II, focusing on short to medium length levels, played in a series or from pistol start, in single player or coopera...
Essentially a drop in replacement for E1M1, although it includes some nasty traps, and 100% kills is not easy to achieve on Ultra Violence. This ...
Night falls as you prepare to enter another base on Phobos. This base was built right into the hills, and uses a lot of natural caverns in it's d...
Where are we? I thought that teleport would take us home! The only clue you get is the unmistakable voice of a lizard rider, "Welcome to my play ...
This wad takes you through all aspects of DOOM. It contains most of the weapons, and almost all of the monsters. It is has a lot of different typ...
I think the name says it all. Its playable but tough. This was an experiment in building a simple level that would be dangerous and make the most...
Well, here it is... This is an improved version of a level which I made The first version had some bugs and this is way better! A lot of blood sw...
A fairly detailed map for Doom2. Inspired by Fredik Johansson's incredible Vrack series. This map may cause a lot of problems on slower computers...
.............: A medium to large sized level with
This deathmatch map was made for my dntbleed.deh patch, but you can play it normally too.
A small, Quake-inspired, medieval style map for Doom 2 that requires a Boom compatible source port. The map has 70 monsters on each skill setting...
My First attempt at a wad, hope it doesn't suck too mightily
SunGod is a *very* large level created with
You finally get a much needed R&R, after months of 'cleaning up' on Mars. A friend of yours suggested an interesting site on Rigel V, an ancient ...
These WAD's have been first published on the Camelot BBS. The levels were first publihed in separate WADS /zips and then compiled togeter into th...
This is basically my house with the pool (grin) and an extra bit, there are no fancy trimmings to this level, just a shit load of bad guys in my ...
11 Maps for Doom 2, all 'oldschool' in style and detail, and fairly short too (I'd never finish if I made them huge :P)
Destroy the minions of Hell who have overrun a town. Intense house-to-house fighting, with a few puzzles and obstacles. "Professionally designed"
Deathmatch Wad for multiplayer Doom II Similar to Doom II Lazerstorm. Extra rooms you can only get to by flying. I also added an exit to the WAD.
My first level (But not inferior). Great for Deathmatches. Pretty well Balanced. It's a take of some of the original levels--- my favorite parts ...