Tree3.WAD
Night falls as you prepare to enter another base on Phobos. This base was built right into the hills, and uses a lot of natural caverns in it's design. Three...
This WAD is corrupt, it may not load or play correctly.
Filenames
tree3.wad, tree3.zip
Size
1.13 MB
MD5
9ef79e7f8a4c5d8f5dbec57e3295f374
SHA-1
dc42a6014e67e980eed5ef8d064ef6c44cf45a5a
SHA-256
16c285cb99bb4b787b1b125c0ead1b1199dc4f810324d6c357378d5e27ddb11e
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
61
Maps
E1M1, E1M2, E1M3
Download
Read Me
================================================================ Title : Tree3.WAD Author : Greg Lewis Email Address : [email protected] Misc. Author Info : An avid Doomer since 12/10/93 (The Day), now working with a 386/40, unfortunately. Likely my last WAD, at least for the time being. Nothing like going out with a bang! Description : Night falls as you prepare to enter another base on Phobos. This base was built right into the hills, and uses a lot of natural caverns in it's design. Three levels of great fun and interesting designs. These levels are best for non-deathmatch play, although deathmatch starts are there. They should also have very little slowdown, since I designed them with a 386/40. Level 1: This level is pretty difficult, with little ammo or health, and monsters from all sorts of triggered doors. Also, heavy on the triggers and switches. (My specialty! :') Cool places include an expansive cavern and a couple "pseudo-mazes". Level 2: This level is an exhibition of really cool designs, including a number of places with manual light-sourcing, and every other neat thing I could think of. Visually entertaining, fun to play. Level 3: Well, this one is just cool. Hard, fun, some caverns, a bunch outdoors. If you can't find all the secrets... have you gone through every teleporter? A nice stressful conclusion to the trilogy. If you get stuck on a level, or are trying to find some of the secrets, watch the demos. They cover most of the good stuff, and show the way through the level. Additional Credits to : The developers of Doom, DEU, and BSP. Lithium (Chris Hopkins) for the sounds. Andy Chen and Claude Martins, authors of INVADE1.WAD, for permission to use their cool status bar. ================================================================ * Play Information * Episode and Level # : E1M1, E1M2, E1M3 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New demos : Yes New Sounds : Yes (thanks Chris!) New Graphics : Yes * Construction * Base : New levels from scratch Build Time : Probably over 250 hours!! Editor(s) used : DEU 5.1, DEU 5.21, BSP 1.1x, BSP1.1w Known Bugs : A problem with an ornery door in level 1 (won't close right). That icky stand- ing-on-a-linedef effect, seen in level 1 (wait for Doom 1.4!). A place with a teeny bit of HOM, due to 128+ linedefs, in level 3 (I even took some good stuff out, but it's still there!). And things would've been a little bigger, except BSP kept crashing... * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, and you distribute it free of any charge. Contact the author for more distribution information. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu, in /pub/doom/incoming or wherever it's moved to. BBS numbers: Wolverine BBS, in Freeland, MI (517) 695-9952
================================================================ Title : Tree3.WAD Author : Greg Lewis Email Address : [email protected] Misc. Author Info : An avid Doomer since 12/10/93 (The Day), now working with a 386/40, unfortunately. Likely my last WAD, at least for the time being. Nothing like going out with a bang! Description : Night falls as you prepare to enter another base on Phobos. This base was built right into the hills, and uses a lot of natural caverns in it's design. Three levels of great fun and interesting designs. These levels are best for non-deathmatch play, although deathmatch starts are there. They should also have very little slowdown, since I designed them with a 386/40. Level 1: This level is pretty difficult, with little ammo or health, and monsters from all sorts of triggered doors. Also, heavy on the triggers and switches. (My specialty! :') Cool places include an expansive cavern and a couple "pseudo-mazes". Level 2: This level is an exhibition of really cool designs, including a number of places with manual light-sourcing, and every other neat thing I could think of. Visually entertaining, fun to play. Level 3: Well, this one is just cool. Hard, fun, some caverns, a bunch outdoors. If you can't find all the secrets... have you gone through every teleporter? A nice stressful conclusion to the trilogy. If you get stuck on a level, or are trying to find some of the secrets, watch the demos. They cover most of the good stuff, and show the way through the level. Additional Credits to : The developers of Doom, DEU, and BSP. Lithium (Chris Hopkins) for the sounds. Andy Chen and Claude Martins, authors of INVADE1.WAD, for permission to use their cool status bar. ================================================================ * Play Information * Episode and Level # : E1M1, E1M2, E1M3 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New demos : Yes New Sounds : Yes (thanks Chris!) New Graphics : Yes * Construction * Base : New levels from scratch Build Time : Probably over 250 hours!! Editor(s) used : DEU 5.1, DEU 5.21, BSP 1.1x, BSP1.1w Known Bugs : A problem with an ornery door in level 1 (won't close right). That icky stand- ing-on-a-linedef effect, seen in level 1 (wait for Doom 1.4!). A place with a teeny bit of HOM, due to 128+ linedefs, in level 3 (I even took some good stuff out, but it's still there!). And things would've been a little bigger, except BSP kept crashing... * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, and you distribute it free of any charge. Contact the author for more distribution information. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu, in /pub/doom/incoming or wherever it's moved to. BBS numbers: Wolverine BBS, in Freeland, MI (517) 695-9952