"Sun God"
This WAD is corrupt, it may not load or play correctly.
Filenames
sungod.wad, SUNGOD.WAD, sungod.zip
Size
479.13 KB
MD5
b9f1316cd386f6c4ba02e9f8ddfc5f7f
SHA-1
d93563e410f962cdbe8efe71026d6c1d60e494c1
SHA-256
647fcb5a89f0cba059d98f6568f7e0bfb4436c737eb9e5f5650ac1961e0c3f0f
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
111
Maps
E1M1
Download
Read Me
---------------------------------------------------------------------------- TITLE :"Sun God" FILENAME :SUNGOD.WAD (version 1.0) AUTHOR :D.R. Duncan E-MAIL ADDRESS :[email protected] MISC. AUTHOR INFO :This is my first (and probably my last) PWAD creation. It is the direct result of the frustrating (or should I say "challenging") process of learning how to use DEU. Hopefully my perfectionism shows. If I get enough posi- tive response to this level (yes, I am asking for some feedback here!), I may be persuaded to try again. I hope this level is continuing proof that DEU is capable of enabling computer-retarded idiots such as myself to create quality levels. :-) DESCRIPTION :Although most of the sectors in this level began as experimentaion, I think you will find this level rela- tively consistant (notice the octagon fetish). Many of the architectural oddities I had in mind were abandoned due to nasty HOM errors, yet the aesthetics & atmosphere of this level remain in-tact. Theme?... Story?... Go read a book! I won't give you any dull excuses for plot. Your mission is to *survive*. The only thing the bad-guys need to whip your ass, is a reason. So I gave 'em a good "reason": They need a sacrifice to offer to their God in a bizzarre sacrificial ceremony... some- thing only you have... a human heart. Unfortuneately, your heart is something you might need, so you'll have to fight for it! VERSION INFO :Changes in ver. 1.0 from 0.9: New rooms and escape routes added to rear of main complex; Texture changes throughout; Improved texture alignment; Enemy & bonus implimentation improved; New music; various bug-fixes. CREDITS :Credit where credit is DEU! Much gratitude is owed to authors of DEU from all DOOM-heads everywhere. They have opened new BIGDOOR1's to the world of DOOM! (Heheh, get it? Never mind... inside joke.) Also to Colin Reed, the author of BSP (without which this level would not have been possible!). And of course, the geniuses at ID! ADDITIONAL CREDITS :Big thanks go to Gendut, Comptrdude & others who answered my pleas for help during this levels creation, and to those who beta-tested for ver. 1.0. KEEPING ME SANE :Fugazi, Godflesh, Tool, The White Album, Moussorgsky "Night On Bald Mountain", Snapple Ice Tea (spiked with Quervo Gold, of course), Camel Lights... 66MHz helps! ---------------------------------------------------------------------------- > PLAY INFORMATION < EPISODE & LEVEL # :E1M1 SINGLE PLAYER :Yes COOPERATIVE :Yes* DEATHMATCH :Yes* DIFFICULTY SETTINGS :Yes (Easy skill is most enjoyable) NEW SOUNDS :No NEW GRAPHICS :No NEW MUSIC :Yes DEMOS REPLACED :None (E-mail for solution) *"SUN GOD" was designed with single-player and cooperation play in mind. There are some great rooms for Deathmatch but, be warned, due to it's size & detail, unless your hardware runs at warp-speed, this level *will* be slow! NOTE: In version 0.9 & 1.0, Deathmatch and Cooperative play have been implemented, but not fully tested. > CONSTRUCTION < BASE :New level from scratch EDITORS USED :DEU 5.21, BSP 1.2x, Reject 1.0, MIDI2MUS, DMMUSIC BUILD TIME :I am ashamed to admit how long this level took to build; one might think I needed to "get a life". KNOWN BUGS :Very small HOM in "living column" room. (otherwise HOMless) Due to the levels' size (& the amount of monsters therein) the save-game option often causes a buffer overload and will lock up the game. > COPYRIGHT / PERMISSIONS < In keeping with the spirit of DOOM, authors MAY use this level as a base to build additional levels, preferably for personal use only. Please seek permission from the original author before distributing custom levels based on this level. (If I had to suffer through level editing, so should you, so get yourself some imagination and a cumfy chair, and start from *scratch*!) However, suggestions, criticism, and ideas for improvements are welcome. I will glady add names to the credits. Cooperation/Co-author requests are also welcome. "Ideas are difficult to claim": Although the versatility of the DOOM engine and the DEU level editor allow for endless possibilites in the creation of custom levels, similarities are inevitable. In the event that ideas/sections are knowingly/intensionaly extracted/copied from this level, please credit the original author. This is nothing more than common freeware courtesy... :) You MAY distribute this WAD, provided you include this file with no modifications. You are encouraged to distribute SUNGOD.WAD in any electronic format (BBS, Diskette, CD, etc.) as long as you include this text file (SUNGOD.TXT) intact. The music contained in this file is original, and MAY NOT be copied, covered, extracted from this level, or saved into another level without the authors' E-mail consent. > WHERE TO GET THIS WAD < Online service- America Online USENET- alt.binaries.doom FTP site- infant2.sphs.indiana.edu BBS- Game Palace (305) 587-4258 Requests by Email- [email protected], [email protected] > OTHER < HINTS :(DON'T READ THIS!) -Don't even bother trying to get past the Cyber-Demon until you have explored the main complex. -It is possible to trap other players, and likewise be trapped! However, in the interest of continuity during multiplayer games, I have added escape routes which are not always convenient or easy to find. You may just have to wait for the elevator. :-o -The "worship/sacrifice" room is the bridge to the end. -Blue teleport pads must close before activated. <- big hint! -Keep a lookout; especially in Deathmatch. Many areas provide perfect posts for picking off prime opponents (say that ten times fast). -Some of the "living" pillars may be sleeping. Push them to wake them up. {:-) -Keys to the end are in the beginings... HOW TO RUN :At the "DOOM>" prompt, type: DOOM -FILE SUNGOD.WAD -Start a new game in episode 1, difficulty of your choice. -Plugging-> DOOM MASTER is a DOOM "shell" program avail- able online, which makes organizing & running WAD files a sinch! Check it out! COMMING SOON... :"Sun God" -Version 1.0; New rooms, new music, improved texture alignment. -Version 1.1; Fully beta-tested for DM play (available E-mail only) FINAL WORD! :If you haven't done so already, register "DOOM"! A)It's worth it! B)You're missing a lot of great levels, including the new "Hell On Earth" due out in the fall (I think). C)You can't use SUNGOD or any of the other great custom levels available online. D)The authors of "DOOM" deserve imense amounts of recog- nition, and registering is the best way to show it! E)Be a sport! Call 1-800-IDGAMES! ABOVE ALL :Enjoy "Sun God" and, for God's sake, get some sleep! B-) ZZZZZZZzzzzzzzzzz
_/_/ _/ _/ _/_/ _/_/ _/_/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/_/ _/ _/ _/_/ _/_/ _/_/_/ Version 1.0 SUBJECT: SunGod 1.0 PWAD for DOOM (1.2 registered only) AUTHOR: B4 Boredom ([email protected]), ([email protected]) DESCRIPTION: SunGod is a *very* large level created with DEU 5.21 GCC, BSP 1.2x, REJECT 1.0, MIDI2MUS & DMMUSIC. The architecture is creative & eclectic. You'll find all the weopons (eventually) and all the baddies to use them on. SunGod replaces E1M1 and supports all modes of play & skill levels, but due to it's size & detail, may be chunky on slower machines. 50-100Mhz reccommended. VERSION INFO: Changes from 0.9 to 1.0 include: New music; new rooms & escape routes added to rear of main complex (about 90KB worth); Texture changes & improved alignment throughout; Various bug-fixes; Improved bonus & enemy implimentation.
---------------------------------------------------------------------------- TITLE :"Sun God" FILENAME :SUNGOD.WAD (version 1.0) AUTHOR :D.R. Duncan E-MAIL ADDRESS :[email protected] MISC. AUTHOR INFO :This is my first (and probably my last) PWAD creation. It is the direct result of the frustrating (or should I say "challenging") process of learning how to use DEU. Hopefully my perfectionism shows. If I get enough posi- tive response to this level (yes, I am asking for some feedback here!), I may be persuaded to try again. I hope this level is continuing proof that DEU is capable of enabling computer-retarded idiots such as myself to create quality levels. :-) DESCRIPTION :Although most of the sectors in this level began as experimentaion, I think you will find this level rela- tively consistant (notice the octagon fetish). Many of the architectural oddities I had in mind were abandoned due to nasty HOM errors, yet the aesthetics & atmosphere of this level remain in-tact. Theme?... Story?... Go read a book! I won't give you any dull excuses for plot. Your mission is to *survive*. The only thing the bad-guys need to whip your ass, is a reason. So I gave 'em a good "reason": They need a sacrifice to offer to their God in a bizzarre sacrificial ceremony... some- thing only you have... a human heart. Unfortuneately, your heart is something you might need, so you'll have to fight for it! VERSION INFO :Changes in ver. 1.0 from 0.9: New rooms and escape routes added to rear of main complex; Texture changes throughout; Improved texture alignment; Enemy & bonus implimentation improved; New music; various bug-fixes. CREDITS :Credit where credit is DEU! Much gratitude is owed to authors of DEU from all DOOM-heads everywhere. They have opened new BIGDOOR1's to the world of DOOM! (Heheh, get it? Never mind... inside joke.) Also to Colin Reed, the author of BSP (without which this level would not have been possible!). And of course, the geniuses at ID! ADDITIONAL CREDITS :Big thanks go to Gendut, Comptrdude & others who answered my pleas for help during this levels creation, and to those who beta-tested for ver. 1.0. KEEPING ME SANE :Fugazi, Godflesh, Tool, The White Album, Moussorgsky "Night On Bald Mountain", Snapple Ice Tea (spiked with Quervo Gold, of course), Camel Lights... 66MHz helps! ---------------------------------------------------------------------------- > PLAY INFORMATION < EPISODE & LEVEL # :E1M1 SINGLE PLAYER :Yes COOPERATIVE :Yes* DEATHMATCH :Yes* DIFFICULTY SETTINGS :Yes NEW SOUNDS :No NEW GRAPHICS :No NEW MUSIC :Yes DEMOS REPLACED :None (E-mail for solution) *"SUN GOD" was designed with single-player and cooperation play in mind. There are some great rooms for Deathmatch but, be warned, due to it's size & detail, unless your hardware runs at warp-speed, this level *will* be slow! NOTE: In version 0.9 & 1.0, Deathmatch and Cooperative play have been implemented, but not fully tested. > CONSTRUCTION < BASE :New level from scratch EDITORS USED :DEU 5.21, BSP 1.2x, Reject 1.0, MIDI2MUS, DMMUSIC BUILD TIME :I am ashamed to admit how long this level took to build; one might think I needed to "get a life". KNOWN BUGS :Very small HOM in "living column" room. (otherwise HOMless) > COPYRIGHT / PERMISSIONS < In keeping with the spirit of DOOM, authors MAY use this level as a base to build additional levels, preferably for personal use only. Please seek permission from the original author before distributing custom levels based on this level. (If I had to suffer through level editing, so should you, so get yourself some imagination and a cumfy chair, and start from *scratch*!) However, suggestions, criticism, and ideas for improvements are welcome. I will glady add names to the credits. Cooperation/Co-author requests are also welcome. "Ideas are difficult to claim": Although the versatility of the DOOM engine and the DEU level editor allow for endless possibilites in the creation of custom levels, similarities are inevitable. In the event that ideas/sections are knowingly/intensionaly extracted/copied from this level, please credit the original author. This is nothing more than common freeware courtesy... :) You MAY distribute this WAD, provided you include this file with no modifications. You are encouraged to distribute SUNGOD.WAD in any electronic format (BBS, Diskette, CD, etc.) as long as you include this text file (SUNGOD.TXT) intact. The music contained in this file is original, and MAY NOT be copied, covered, extracted from this level, or saved into another level without the authors' E-mail consent. > WHERE TO GET THIS WAD < -America Online & wherever the I-net takes it... -Requests by E-mail, [email protected] > OTHER < HINTS :(DON'T READ THIS!) -Don't even bother trying to get past the Cyber-Demon until you have explored the main complex. -It is possible to trap other players, and likewise be trapped! However, in the interest of continuity during multiplayer games, I have added escape routes which are not always convenient or easy to find. You may just have to wait for the elevator. :-o -The "worship/sacrifice" room is the bridge to the end. -Blue teleport pads must close before activated. <- big hint! -Keep a lookout; especially in Deathmatch. Many areas provide perfect posts for picking off prime opponents (say that ten times fast). -Some of the "living" pillars may be sleeping. Push them to wake them up. {:-) -Keys to the end are in the beginings... HOW TO RUN :At the "DOOM>" prompt, type: DOOM -FILE SUNGOD.WAD -Start a new game in episode 1, difficulty of your choice. -Plugging-> DOOM MASTER is a DOOM "shell" program avail- able online, which makes organizing & running WAD files a sinch! Check it out! COMMING SOON... :"Sun God" -Version 1.0; New rooms, new music, improved texture alignment. -Version 1.1; Fully beta-tested for DM play (available E-mail only) FINAL WORD! :If you haven't done so already, register "DOOM"! A)It's worth it! B)You're missing a lot of great levels, including the new "Hell On Earth" due out in the fall (I think). C)You can't use SUNGOD or any of the other great custom levels available online. D)The authors of "DOOM" deserve imense amounts of recog- nition, and registering is the best way to show it! E)Be a sport! Call 1-800-IDGAMES! ABOVE ALL :Enjoy "Sun God" and, for God's sake, get some sleep! B-) ZZZZZZZzzzzzzzzzz
---------------------------------------------------------------------------- TITLE :"Sun God" FILENAME :SUNGOD.WAD (version 1.0) AUTHOR :D.R. Duncan E-MAIL ADDRESS :[email protected] MISC. AUTHOR INFO :This is my first (and probably my last) PWAD creation. It is the direct result of the frustrating (or should I say "challenging") process of learning how to use DEU. Hopefully my perfectionism shows. If I get enough posi- tive response to this level (yes, I am asking for some feedback here!), I may be persuaded to try again. I hope this level is continuing proof that DEU is capable of enabling computer-retarded idiots such as myself to create quality levels. :-) DESCRIPTION :Although most of the sectors in this level began as experimentaion, I think you will find this level rela- tively consistant (notice the octagon fetish). Many of the architectural oddities I had in mind were abandoned due to nasty HOM errors, yet the aesthetics & atmosphere of this level remain in-tact. Theme?... Story?... Go read a book! I won't give you any dull excuses for plot. Your mission is to *survive*. The only thing the bad-guys need to whip your ass, is a reason. So I gave 'em a good "reason": They need a sacrifice to offer to their God in a bizzarre sacrificial ceremony... some- thing only you have... a human heart. Unfortuneately, your heart is something you might need, so you'll have to fight for it! VERSION INFO :Changes in ver. 1.0 from 0.9: New rooms and escape routes added to rear of main complex; Texture changes throughout; Improved texture alignment; Enemy & bonus implimentation improved; New music; various bug-fixes. CREDITS :Credit where credit is DEU! Much gratitude is owed to authors of DEU from all DOOM-heads everywhere. They have opened new BIGDOOR1's to the world of DOOM! (Heheh, get it? Never mind... inside joke.) Also to Colin Reed, the author of BSP (without which this level would not have been possible!). And of course, the geniuses at ID! ADDITIONAL CREDITS :Big thanks go to Gendut, Comptrdude & others who answered my pleas for help during this levels creation, and to those who beta-tested for ver. 1.0. KEEPING ME SANE :Fugazi, Godflesh, Tool, The White Album, Moussorgsky "Night On Bald Mountain", Snapple Ice Tea (spiked with Quervo Gold, of course), Camel Lights... 66MHz helps! ---------------------------------------------------------------------------- > PLAY INFORMATION < EPISODE & LEVEL # :E1M1 SINGLE PLAYER :Yes COOPERATIVE :Yes* DEATHMATCH :Yes* DIFFICULTY SETTINGS :Yes NEW SOUNDS :No NEW GRAPHICS :No NEW MUSIC :Yes DEMOS REPLACED :None (E-mail for solution) *"SUN GOD" was designed with single-player and cooperation play in mind. There are some great rooms for Deathmatch but, be warned, due to it's size & detail, unless your hardware runs at warp-speed, this level *will* be slow! NOTE: In version 0.9 & 1.0, Deathmatch and Cooperative play have been implemented, but not fully tested. > CONSTRUCTION < BASE :New level from scratch EDITORS USED :DEU 5.21, BSP 1.2x, Reject 1.0, MIDI2MUS, DMMUSIC BUILD TIME :I am ashamed to admit how long this level took to build; one might think I needed to "get a life". KNOWN BUGS :Very small HOM in "living column" room. (otherwise HOMless) > COPYRIGHT / PERMISSIONS < In keeping with the spirit of DOOM, authors MAY use this level as a base to build additional levels, preferably for personal use only. Please seek permission from the original author before distributing custom levels based on this level. (If I had to suffer through level editing, so should you, so get yourself some imagination and a cumfy chair, and start from *scratch*!) However, suggestions, criticism, and ideas for improvements are welcome. I will glady add names to the credits. Cooperation/Co-author requests are also welcome. "Ideas are difficult to claim": Although the versatility of the DOOM engine and the DEU level editor allow for endless possibilites in the creation of custom levels, similarities are inevitable. In the event that ideas/sections are knowingly/intensionaly extracted/copied from this level, please credit the original author. This is nothing more than common freeware courtesy... :) You MAY distribute this WAD, provided you include this file with no modifications. You are encouraged to distribute SUNGOD.WAD in any electronic format (BBS, Diskette, CD, etc.) as long as you include this text file (SUNGOD.TXT) intact. The music contained in this file is original, and MAY NOT be copied, covered, extracted from this level, or saved into another level without the authors' E-mail consent. > WHERE TO GET THIS WAD < -America Online & wherever the I-net takes it... -Requests by E-mail, [email protected] > OTHER < HINTS :(DON'T READ THIS!) -Don't even bother trying to get past the Cyber-Demon until you have explored the main complex. -It is possible to trap other players, and likewise be trapped! However, in the interest of continuity during multiplayer games, I have added escape routes which are not always convenient or easy to find. You may just have to wait for the elevator. :-o -The "worship/sacrifice" room is the bridge to the end. -Blue teleport pads must close before activated. <- big hint! -Keep a lookout; especially in Deathmatch. Many areas provide perfect posts for picking off prime opponents (say that ten times fast). -Some of the "living" pillars may be sleeping. Push them to wake them up. {:-) -Keys to the end are in the beginings... HOW TO RUN :At the "DOOM>" prompt, type: DOOM -FILE SUNGOD.WAD -Start a new game in episode 1, difficulty of your choice. -Plugging-> DOOM MASTER is a DOOM "shell" program avail- able online, which makes organizing & running WAD files a sinch! Check it out! COMMING SOON... :"Sun God" -Version 1.0; New rooms, new music, improved texture alignment. -Version 1.1; Fully beta-tested for DM play (available E-mail only) FINAL WORD! :If you haven't done so already, register "DOOM"! A)It's worth it! B)You're missing a lot of great levels, including the new "Hell On Earth" due out in the fall (I think). C)You can't use SUNGOD or any of the other great custom levels available online. D)The authors of "DOOM" deserve imense amounts of recog- nition, and registering is the best way to show it! E)Be a sport! Call 1-800-IDGAMES! ABOVE ALL :Enjoy "Sun God" and, for God's sake, get some sleep! B-) ZZZZZZZzzzzzzzzzz
_/_/ _/ _/ _/_/ _/_/ _/_/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/_/ _/ _/ _/_/ _/_/ _/_/_/ Version 1.0 SUBJECT: SunGod 1.0 PWAD for DOOM (1.2 registered only) AUTHOR: B4 Boredom ([email protected]), ([email protected]) DESCRIPTION: SunGod is a *very* large level created with DEU 5.21 GCC, BSP 1.2x, REJECT 1.0, MIDI2MUS & DMMUSIC. The architecture is creative & eclectic. You'll find all the weopons (eventually) and all the baddies to use them on. SunGod replaces E1M1 and supports all modes of play & skill levels, but due to it's size & detail, may be chunky on slower machines. 50-100Mhz reccommended. VERSION INFO: Changes from 0.9 to 1.0 include: New music; new rooms & escape routes added to rear of main complex (about 90KB worth); Texture changes & improved alignment throughout; Various bug-fixes; Improved bonus & enemy implimentation.