Daemon2.wad
Filenames
daemon2.wad, daemon2.zip
Size
59.77 KB
MD5
5757d0609991231337275a01b2101455
SHA-1
d69cae83a544ca72267f080b353b33e4dc51ae2d
SHA-256
cc67a6d543af2ebeb815bd1e1f5b04077d63ace8b2ddd1c4dea255bdf326a5eb
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E1M1
Download
Read Me
---- Daemon Version 2 Level --- "And you thought Imps were bad" This is version 2.0 of deamon.wad. It's a standard level with a deathmatch component. I haven't tried it in deathmatch (yet). This version fixes the hall-of-mirrors effects (which were my fault due to my construction and mode-type for the doors :) It also includes several more rooms and traps, plus more "murder holes" for deathmatch. Deamon2's got some nasty traps - so watch out! >:-) If you like levels with puzzles and nifty effects, then Daemon 2 is for you! Except for texture and alignment, please email me about bugs you find. I'd also like to know what you think of it! Thanks to the authors of DEU 5.0 and BSP 1.0. This wad was created using DEU 5.0 (non-beta) and running the output through BSP. Have fun! Title: Daemon2.wad Author: Cameron Newham ([email protected]) Type: Standard/Deathmatch Base: New level from scratch Build Time: 22 Hours Bugs: Numerous texture align. ftp sites: ocf.unt.edu: /pub/incoming - cameron. "We're talk'n swoon. We're talk'n croon. We're talk'n moon in June. We're talk'n..... DooM!"
---- Daemon Version 2 Level --- "And you thought Imps were bad" This is version 2.0 of deamon.wad. It's a standard level with a deathmatch component. I haven't tried it in deathmatch (yet). This version fixes the hall-of-mirrors effects (which were my fault due to my construction and mode-type for the doors :) It also includes several more rooms and traps, plus more "murder holes" for deathmatch. Deamon2's got some nasty traps - so watch out! >:-) If you like levels with puzzles and nifty effects, then Daemon 2 is for you! Except for texture and alignment, please email me about bugs you find. I'd also like to know what you think of it! Thanks to the authors of DEU 5.0 and BSP 1.0. This wad was created using DEU 5.0 (non-beta) and running the output through BSP. Have fun! Title: Daemon2.wad Author: Cameron Newham ([email protected]) Type: Standard/Deathmatch Base: New level from scratch Build Time: 22 Hours Bugs: Numerous texture align. ftp sites: ocf.unt.edu: /pub/incoming - cameron. "We're talk'n swoon. We're talk'n croon. We're talk'n moon in June. We're talk'n..... DooM!"
LMP File Name : DAEMON2.LMP Wad File Name : DAEMON2.WAD (NOTE: WAD FILE NOT INCLUDED!!) LMP Author : Bob Tausworthe Email Address : [email protected] DOOM Version : 1.2 Skill Level : Ultra Violent Running Time : 10m24s (486 66MHz, 16MB) Number of Players : Single Player Comments : Got everything. Would have liked to kill first Baron "Baro-a-Mano" in the room, but figured it would take too long getting a good LMP, so settled for the easy way. Still, This is a good WAD. Copyright/Permissions: This LMP file may be freely distributed, replicated on bulletin boards or combined with other files in compilations, CDs, etc as long as this file is included in its entirety. Any screenshots derived from these LMP files must include credit to the author.
---- Daemon Version 2 Level --- "And you thought Imps were bad" This is version 2.0 of deamon.wad. It's a standard level with a deathmatch component. I haven't tried it in deathmatch (yet). This version fixes the hall-of-mirrors effects (which were my fault due to my construction and mode-type for the doors :) It also includes several more rooms and traps, plus more "murder holes" for deathmatch. Deamon2's got some nasty traps - so watch out! >:-) If you like levels with puzzles and nifty effects, then Daemon 2 is for you! Except for texture and alignment, please email me about bugs you find. I'd also like to know what you think of it! Thanks to the authors of DEU 5.0 and BSP 1.0. This wad was created using DEU 5.0 (non-beta) and running the output through BSP. Have fun! Title: Daemon2.wad Author: Cameron Newham ([email protected]) Type: Standard/Deathmatch Base: New level from scratch Build Time: 22 Hours Bugs: Numerous texture align. ftp sites: ocf.unt.edu: /pub/incoming - cameron. "We're talk'n swoon. We're talk'n croon. We're talk'n moon in June. We're talk'n..... DooM!"