House that I live in. 2 floors, small yard and basement. Quite tight and tough. Uses teleports for changing floors so it's best when sound and fl...
Originally intended as a two-player DeathMatch blast, this level is made for high-speed friend-killing carnage. It does play OK on single player,...
This one is set up for a quick moving marine, Co-Op is Definately an advantage here. Set Up For 1 - 4 Players. I've been working towards making t...
The second version of my first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Cast...
This heavily modified WAD is Star Trek with a twist. In it, you are a Klingon, fighting against Federation officers {enemy pics not yet done} and...
Well its taken me two weeks to finish making this wad. If you explore the entire wad and kill every enemy it will probably take you around 35 min...
After fighting your way through the first infested level of the UAC's corrupted training program, you discover little clues as to why your here o...
Quite effective Deathmatch level utilizing responsive logistical projection and mobility. (What that means is you'll be running around like a bun...
A large map for the original Doom that uses a huge amount of scripting and ZDoom features while attemptimg to retain classic and fast paced Doom ...
You're trapped in Satan's home turf. He watches you as you struggle to find a way out and he laughs at all your attempts to escape. At every turn...
This is a dehacked patch designed to emulate the chex.exe executable included with Chex Quest. It is generated from a comparison of chex.exe with...
A episode 2 replacement for the Ultimate doom, set in the location where Concerned's E2 took place. The development of this wad however was entir...
This wad is an original wad created using DOOMCAD 6.1 It took me about two months to complete in my spare time. When creating it I started with a...