Cyber Death
Filenames
CYBRDETH.WAD, CYBRDETH.ZIP
Size
177.45 KB
MD5
3d790e50b99688f4f8efdbfcffeaccf8
SHA-1
eda2fe5ca3ceba6614cd280c0397dc245e613454
SHA-256
066988e1180fb78a54e402bce91a0becaf70c01d58bb1cd88418dca0e9c0f6c6
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
14
Maps
E1M1
Download
Read Me
"Cyber Death [CYBRDETH.WAD]" is an outdoor "arena" style DeathMatch PWAD; DeathMatch on this level is intended to be played with the -NOMONSTERS switch. The level has hidden teleporters & bonuses placed specifically for DeathMatch, tons of large pillars scattered randomly about, four weapon depots, and an open area in the middle (where most of the fighting will probably occur). For single play, it should be a true test of your Doom maneuverability skills because, depending upon the skill setting, there are *numerous* CyberDemons and limited ammo. There is *always* enough ammo to finish the Cybers, but you will probably be forced to shotgun the last few. Hehe... If you can't get 100% kills on skill 3, you're not worthy!! If you can get 100% kills on skill 4, you can rest assured that you are one of the few. It's a good way to practice for DeathMatches too, because it will force you to conserve ammo and to take better [faster] aim, while perfecting maneuvers like the COD. *PLUS* it should help some of you "CyberPhobic" people get over your problem by making you face your fears. Some of you are saying "More than one CyberDemon!? That's just stupid!". To that, I say: "You *wimps*... er... uh... I mean, try the level for DeathMatch then; you'll never even have to see a CyberDemon". The reason that I put so many Cybers in there for single play was to give myself a warm up for DeathMatches and also because I find it somewhat entertaining to go head-to-head with six CyberDemons (that's on skills 4 & 5, on skill 3 there are 3 Cybers, and on skills 1 & 2 there is only one Cyber, which even my dog Fido can beat!). Your opinion on the entertainment value of dancing with 6 CyberDemons may vary slightly from my own. For a hilarious & hair raising DeathMatch, try fighting your opponent with a few Cybers strolling around the level (is it me, or do they always seem to team up with the other guy!?). Some things that people have said while playing CYBRDETH.WAD: "OH @%&*!!" "Where in the %&*@ are all of the weapons!?" "Uh...why am I on the ground? The level just started!" "*WAY* to skimpy on the ammo!" "Did I just get Teleporter Fragged?" "Victorious in battle, only to be pummeled to death at the end..." "I thought that I was good, but..." "Christ!! They're everywhere!" Two demos of have been embedded into the PWAD. To watch them, simply load CYBRDETH.WAD into Doom and let the game sit for a few seconds and they will start to play automatically. The first is on skill 3 with 100% kills, the second is on skill 4 (against 6 CyberDemons) with 100% kills. ================================================================ Title : Cyber Death File Name : CYBRDETH.WAD Author : Scott A. Smith Email Address(es) : [email protected] [email protected] Misc. Author Info : er... Size 9.5" boots. Additional Credits to : id Software and the authors of DEU and BSP. I'd also like to thank all of the people on ALT.DOOM.GAMES who were arguing the best way to kill a single CyberDemon, which is what gave me the idea for this level. Try killing six, guys! ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (Designed with this in mind) Skill 3 is best for two players... Difficulty Settings : Yes New demos : YES! New Sounds : Nope New Graphics : well... a new level of graphic *violence*, perhaps. No new images. * Construction * Base : New levels from scratch Build Time : Not long at all... Editor(s) used : DEU 5.21, BSP 1.2x Known Bugs : There's a hidden weapon that can sometimes be picked up without having to find the area that it is hidden in. It leaves you wondering "Now where the hell did this come from!?"... No other *known* bugs... * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels without including this unmodified text file and a list of the changes made to the level... You MAY distribute this WAD to any BBS or online service, provided you include this file, with no modifications. You may mass distribute this WAD in any *other* electronic format (Diskette, CD, etc) *only* with my approval (which will be quite easy to get, I imagine). * Where to get this WAD * America Online: PC Games Forum FTP sites: infant2.sphs.indiana.edu, in /pub/doom/incoming or wherever it's moved to.
"Cyber Death [CYBRDETH.WAD]" is an outdoor "arena" style DeathMatch PWAD; DeathMatch on this level is intended to be played with the -NOMONSTERS switch. The level has hidden teleporters & bonuses placed specifically for DeathMatch, tons of large pillars scattered randomly about, four weapon depots, and an open area in the middle (where most of the fighting will probably occur). For single play, it should be a true test of your Doom maneuverability skills because, depending upon the skill setting, there are *numerous* CyberDemons and limited ammo. There is *always* enough ammo to finish the Cybers, but you will probably be forced to shotgun the last few. Hehe... If you can't get 100% kills on skill 3, you're not worthy!! If you can get 100% kills on skill 4, you can rest assured that you are one of the few. It's a good way to practice for DeathMatches too, because it will force you to conserve ammo and to take better [faster] aim, while perfecting maneuvers like the COD. *PLUS* it should help some of you "CyberPhobic" people get over your problem by making you face your fears. Some of you are saying "More than one CyberDemon!? That's just stupid!". To that, I say: "You *wimps*... er... uh... I mean, try the level for DeathMatch then; you'll never even have to see a CyberDemon". The reason that I put so many Cybers in there for single play was to give myself a warm up for DeathMatches and also because I find it somewhat entertaining to go head-to-head with six CyberDemons (that's on skills 4 & 5, on skill 3 there are 3 Cybers, and on skills 1 & 2 there is only one Cyber, which even my dog Fido can beat!). Your opinion on the entertainment value of dancing with 6 CyberDemons may vary slightly from my own. For a hilarious & hair raising DeathMatch, try fighting your opponent with a few Cybers strolling around the level (is it me, or do they always seem to team up with the other guy!?). Some things that people have said while playing CYBRDETH.WAD: "OH @%&*!!" "Where in the %&*@ are all of the weapons!?" "Uh...why am I on the ground? The level just started!" "*WAY* to skimpy on the ammo!" "Did I just get Teleporter Fragged?" "Victorious in battle, only to be pummeled to death at the end..." "I thought that I was good, but..." "Christ!! They're everywhere!" Two demos of have been embedded into the PWAD. To watch them, simply load CYBRDETH.WAD into Doom and let the game sit for a few seconds and they will start to play automatically. The first is on skill 3 with 100% kills, the second is on skill 4 (against 6 CyberDemons) with 100% kills. ================================================================ Title : Cyber Death File Name : CYBRDETH.WAD Author : Scott A. Smith Email Address(es) : [email protected] [email protected] Misc. Author Info : er... Size 9.5" boots. Additional Credits to : id Software and the authors of DEU and BSP. I'd also like to thank all of the people on ALT.DOOM.GAMES who were arguing the best way to kill a single CyberDemon, which is what gave me the idea for this level. Try killing six, guys! ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (Designed with this in mind) Skill 3 is best for two players... Difficulty Settings : Yes New demos : YES! New Sounds : Nope New Graphics : well... a new level of graphic *violence*, perhaps. No new images. * Construction * Base : New levels from scratch Build Time : Not long at all... Editor(s) used : DEU 5.21, BSP 1.2x Known Bugs : There's a hidden weapon that can sometimes be picked up without having to find the area that it is hidden in. It leaves you wondering "Now where the hell did this come from!?"... No other *known* bugs... * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels without including this unmodified text file and a list of the changes made to the level... You MAY distribute this WAD to any BBS or online service, provided you include this file, with no modifications. You may mass distribute this WAD in any *other* electronic format (Diskette, CD, etc) *only* with my approval (which will be quite easy to get, I imagine). * Where to get this WAD * America Online: PC Games Forum FTP sites: infant2.sphs.indiana.edu, in /pub/doom/incoming or wherever it's moved to.