M2ALL v1.666
This WAD is corrupt, it may not load or play correctly.
Filenames
m2all.wad
Size
1.04 MB
MD5
9d7f0b4204179f5fbb0109604724eb1e
SHA-1
ed2c3b011d3c4b63eda28149e3908562b1d523e1
SHA-256
77bc9d79af68166f29488b1db804235fc2c8cebe00329a1bef0748ae4ec931ee
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
149
Maps
E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9
Read Me
Title : M2ALL v1.666 Filenames : M2ALL.TXT M2ALL.WAD M2ALL2.WAD Author : Magnus Vestli Address : Lindebrate, 1464 FAGERSTRAND, NORWAY Internet/E-mail address : Not available at present time. (I'll be back though). File version/Date : v1.0/April 17 1995 v1.1/September 24 1995 v1.2/October 22 1995 v1.3/October 24 1995 v1.4/October 29 1995 FINAL Description : There are 16 levels in all. They have been created to fit all types of gameplay. from Single to Multiplayer. I find it important to state that the levels are small on purpose. I found the original DOOM levels to be far to big for some hectic deathmatching, especially with only two players, that's why my levels are small. There are also very few "safe" areas, to increase the players adrenaline. I've created several circles, or loops you might say, whichs enables the players to run through the hole level, returning to their starting point without entering any room twice. There are also very few dead ends, which forces the players to always watch their back since there is seldom only one entry to a room. This I find makes the levels much more fun to play. SPECIAL EFFECTS (or something like that) - Enemies pop out from nowhere - Walk in midair - Teleporting barrels (a sudden death experience) - Keys hanging in midair - Invisible force shield - Sky put on the floor (without that crummy line through it found in DOOM2) - Water - Door which close horizontally - Invisible stairs - Mosaic glass with & without hole - Hanging Keen as lock on secret door (shoot Keen to unlock door) - Hanging keen disappearing through the floor ******************************************************************************* THE STORY SO FAR June 6, 6am. Pain. Thick red fog. Disorientation. Slowly your vision clears, you see...a grey door....you open it. A gun, you pick it up. You are in a small room with cement walls, the grey door closes, you see mountains in the horizon. So she HAD the power. Next time be nicer to old female egyptian fortune tellers who claim they know woodo, you think to yourself. Maybe if you had paid her she wouldn't have changed her opinion of your future from that nice version in the Caribbien, to the one about spending all eternity in Hell. Maybe if you had run out of her trailer before she threw that yellow dust in your face, you would not be here...in hell. You look at your watch which apparently "died" in the fall from your bed down to this place, it reads June 6, 6am.....666 - The sign of AntiChrist, a shiver run down your back, you are really here. You once read "To kill the flower, destroy the root". In other words, kill AntiChrist or spend all eternity in pain. The choice seems fairly obvious....you don't know how, you don't know where, you don't know even if you'll make it......BUT YOUR NOT GIVING UP WITHOUT A FIGHT!! ******************************************************************************* * PLAY INFORMATION * DOOM Engines tested&working : DOOM v1.9 - Ultimate DOOM DOOM 2 v1.9 (users of other versions see known bugs) Episode & Levels : DOOM episode 2 levels 1-9 DOOM2 level 1-7 Single player : Yes Cooperative 2-4 player : Yes Deathmatch 2-4 player : Yes Difficulty settings : Yes. The difficulty settings speak for themselves. I wanted to reach the hole spectre of players, so the easiest setting is EASY, and the hardest is "kind of" hard, but not so hard that you must play for an eternity just to make one level. There are thousands of WAD's out there, and if the ones I try are too hard, I just TERMINATE them. I really don't want this to happen to my levels. I wan't the players to experience what I have spent one and a half year building & perfecting. New Graphics : Yes. Parts of the menu(including new skill levels, the end/startup pictures, new infobar called "techbar" created by Josh aka Phallus & I added those cool Mosaic windows from Heretic. New Music : Yes. Took my favourite tunes from DOOM/DOOM2 added them to the levels I found appropriate to create the MOOD. Also include one classic tune. New Sounds : Yes. A new Chaingun sound & new boss speech. Taken from the four level BETA demo of Hexen. Demos replaced : Yes. Check them out if you get stuck, they might just give you a few hints. Special Deathmatch info : At level DOOM E2M1 & DOOM2 MAP4 there are two arenas made for two player deathmatch. The first one is where you find the blue key. I call it the boxing arena, the other one is close to where the red key is on DOOM E2M1, you'll find it. They are both excellent to have fist or chainsaw fights in. Further more I highly recommend DOOM E2M2 & DOOM2 MAP3 for deathmatch play. ******************************************************************************* * Construction * Base : ALL levels buildt from scratch, except DOOM2 level 6 where I "borrowed" some small amount of leveldesign from the original DOOM2. Build Time : Over a YEAR now & still going strong! Can you belive it? Well I'm a perfectionist so things I do takes time. I started June 1994, and I just finished it today, October 29 1995. Editors used : Deu 5.0, Deu 5.21 32-bits version, Deu2 5.21 for DOOM 2, Dmaud v1.0 & v1.1, Dmgraph v1.0 & v1.1, NWT v1.3, & Bsp v1.0. Known bugs : I have playtested M2ALL a LOT, & I am pleased to announce that there are NO level errors that I can find (errors = it crashes ++). If however M2ALL does crash, or it run's slightly slow, check your RAM or graphic card. It works fine on my (now soon to be upgraded) 486DX2-66Mhz with 8 RAM. Which is the machine M2ALL has been optimized for. I have decided to only work with the versions DOOM v1.9 - Ultimate DOOM & DOOM 2 v1.9, and so I have NOT tested any other versions. History (upgrades) : v0.9 - My very first Wad. Made for DOOM E2M1. Just a bunch of Barons really. This level was dumped after a short while, and never made any later release. It didn't quite "do it". v1.0 - Consisted of an amazing 1 level (level 2 2). It started out as a true copy of my own house, it changed though (the level I mean), into something completely different. v1.1 - The amount of levels where expanded to 9 (a hole episode). + bug fixes on level 2 2. v1.2 - Major bug fixes on all levels resulting in creating a hole new level for level 2 3 (the old one just didn't do it). created 6 new levels for DOOM2. v1.3 - FINAL VERSION. Added A Story, Graphics, Music & Demos. Finally I wrote this file. v1.4 - FOOLED YOU, actually I fooled me. How could I for one second belive I would be finished with levelmaking? Well enough about v1.3 being "FINAL". For this version I REMOVED all music, demo's & graphic's(not the story), since I wasn't happy with them in the first place (will create new ones for v1.5). Changed the name from v1.3's M2ALL - Death by entry. To ASH(to ashes)pt.1/2 - M2ALL DOOM v1.4 & ASH(bashes)pt.2/2 - M2ALL DOOM2 v1.4 I TOTALLY renewed the DOOM2 levels, making them far better. Changed the names of the M2ALL files from M2ALL.WAD ,M2ALL2.WAD and M2ALL.TXT to ASH.WAD, ASH2.WAD and ASH.TXT. I also updated this file to "file v1.1". v1.5 - New and FAR better graphics. Added graphics for parts of the menu, skill levels, start & intermission pictures. Cool mosaic windows & a grave. Old graphics from v1.3 which was not deleted has been finetuned to fit v1.9 of both games. New sounds taken from the beta demo version of Hexen. Sounds include Chaingun sound, elevator sound & new boss speech. Level 1-6 for DOOM2 are now "probably" in their final version. Music has been altered & is now far more adjusted to the "feel" of the levels than before. The title has been changed yet again. Now it's called EVIL - M2ALL DOOM v1.5. The files ASH.WAD, ASH2.WAD and ASH.TXT, have been altered to EVIL.WAD, EVIL2.WAD and EVIL.TXT. This file has been updated to "file v1.2", and "file v1.3". EVIL - M2ALL DOOM v1.5 was completed: 24 October 1995. v1.666 - FINAL FINAL FINAL FINAL FINAL VERSION. This is I just stated IS the final version, and it brings my DOOM level creating mania to a close. Added another level for DOOM2, level 7, bug fixed DOOM levels & created a hole new level for DOOM 2 7. Added the ending to the story. Added some graphics, plus included Josh aka Phallus' Techbar patch. This title stuff was making me crazy. M2ALL is thy name, as me again and I'll tell you the same. It has always been & always will be M2ALL that is the original and correct name. Nothing more to say on the subject. The files have been changed (for the last time) from EVIL.TXT, EVIL.WAD & EVIL2.WAD to M2ALL.TXT, M2ALL.WAD & M2ALL2.WAD. The last finishing touch to M2ALL was updating this file to "file v1.4 - FINAL" which took place : 20.15 - 29 October 1995. M2ALL is finished. Title history : Understand the title? NO? Then I will explain. * For v0.9 & v1.0 there wasn't really any title at all. * For v1.1 the title M2ALL came to life. The M stands for Magnus, the 2 stands for episode 2 and ALL stands for all levels. I used names as m21.wad,m22.wad,m23.wad to recognize my levels. When I grouped then M2ALL.WAD came natural. Call me old fashioned but when you work with something for a year, you kind of get attached to the title. * For v1.2 the title didn't change. * For v1.3 I added a subtitle to make it..... ...well, better. The new title was now: M2ALL - Death by entry "Death by Entry" just sounded cool really. Besides, if you`re a "less experienced" player you WILL die pretty quick at the harder levels anyway. * For v1.4 M2ALL has become the subtitle. The new title is now: ASH(to ashes)pt.1/2 - M2ALL DOOM v1.4 ASH(bashes)pt.2/2 - M2ALL DOOM2 v1.4 I belive this looks far better than the old title. ASH is the name of the character you play, & "from ASH to ashes" means that Ash fry the demons he(you) kill so badly, there's nothing left but ashes. "ASH bashes" means that he(you) woops the enemies ass REAL GOOD! * For v1.5 M2ALL is still the subtitle, but the main title has now been changed to EVIL. The new title is now: EVIL - M2ALL DOOM v1.5 It's evil because evil is what surrounds you. It's why you're here, it's what you need to destroy to survive. * For v1.666 M2ALL has become the only, & true name. What it stands for, read above. (This is all very interesting isn't it). Play information : Unzip M2ALL.ZIP. Start DOOM with: DOOM -FILE M2ALL.WAD Start DOOM2 with: DOOM2 -FILE M2ALL2.WAD The author wishes to thank : * Id Software * Raven Software * The creaters of Deu, Dmgraph, Dmaud & NWT. * Bj›rge Vestli (my brother) who many a night has been forced to playtest M2ALL in multiplayer by his big brother. * Buckaroo who many a night...ahem...who has also been sort of a test rabbit. * Josh aka Phallus for Techbar. * Anyone who enjoys M2ALL. ******************************************************************************* * Copyright / Permission * Authors may NOT use these levels as a base to build additional levels. You MAY distribute these files, provided you distibute ALL of the files together with NO modifications. You MAY distribute these files in any electronic format (BBS, Diskette, CD, etc) as long as all files are included and intact. The author will not assume responsibility for any damage that might result from use of these files. Although Virus free when they left the authors computer, he can not guarantee that they remain that way. All specific names included herein are trademarks: DOOM, DOOM2, Id Software, DEU 5.0, DEU 5.21 32 bits version, DEU2 5.21 for DOOM2, Dmaud v1.0 & v1.1, Dmgraph v1.0 & v1.1, Bsp v1.0, NWT v1.3, Heretic, Hexen - Beyond Heretic, Raven Software, M2ALL v1.666. Any Tradmarks not mentioned here are hypothetically acknowledged. These files are (C) Copyright 1994/1995 by Magnus Vestli. All rights reserved. ******************************************************************************* Note : I would appreciate any and all feedback about M2ALL. Yours Sincerely Magnus Vestli