RUNLKHEL.WAD

RUNLKHEL.WAD

The second version of my first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Castle, complete...

Filenames
runkhela.wad, runlkhel.wad, RUNLKHEL.WAD, runlkhl2.wad, RUNLKHL2.WAD, runlkhl2.zip
Size
215.51 KB
MD5
527afd0ae565facd6d5e2eedd0f761d8
SHA-1
ed39d6f9bd96684599882266bd7fe7ca89402f5c
SHA-256
951e1a9f21d2653b8366e7619b1065691ae78af88483b94e396d33c6bfb976c6
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
11
Maps
E2M1

Read Me

================================================================
Title                   : RUNLKHEL.WAD
Author                  : Duffy Knox
Email Address           : [email protected]
Misc. Author Info       : nothing of any pertinence that I can think of

Description             : My first WAD.  Designed for single player, multiple player or
			  Deathmatch modes, easy, medium or hard. Looks much like a
		          Castle, complete with moats, dungeons, secret passages, temples,
			  and even an open pit mine where they obviously got all of that
			  green marble (and there is a lot of green marble).

Additional Credits to   :  Richard Janis and Steve Coulber for creative input and testing.
                          
================================================================

* Play Information *

Episode and Level #     : E2M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : yes
Difficulty Settings     : Yes, all of them
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : ~30-40 hours
Editor(s) used          : Deu 5.1, Bsp 1.1
Known Bugs              : none, tell me if you find some.


* Copyright / Permissions *

You may do whatever you want with this file as long as you put my name in
it somewhere.


* Where to get this WAD *

FTP sites: ocf.unt.edu
	   wuarchive.wustl.edu

* Additional *

This is my first WAD. Please let me know if you have any comments, suggestions
or constructive criticism. This is a very large level, and I do have one more
section which I would like to add, but it can grind at times, and there is a 
strange thing which happens in one room in particular, the temple (you'll know
it when you get there) in which you sometimes are blocked from moving forward
as if there was an invisible wall there, even though there is nothing. If anyone
knows how to fix this, or what it signifies please let me know. I'm always on the
lookout for good ideas to incorporate into another level, so if someone has some
thoughts about what they would like to see, but doesn't want to do it themselves
please let me know.

================================================================
Title                   : RUNLKHL2.WAD
Author                  : Duffy Knox
Email Address           : [email protected]
Misc. Author Info       : nothing of any pertinence that I can think of

Description             : The second version of my first WAD.  Designed for 
			  single player, multiple player or Deathmatch modes, 
			  easy, medium or hard. Looks much like a Castle, 
			  complete with moats, dungeons, secret passages, 
			  temples, and even an open pit mine where they 
			  obviously got all of that green marble (and there 
			  is a lot of green marble).  I added a section at 
			  the end which seems to me to be well designed 
			  for deathmatch, but I didn't get around to putting 
			  the deathmatch startpoints there. It is a very 
			  large wad and could drag at times on slower 
			  machines. I fixed the problem with the first 
			  version in the temple where there seemed to be 
			  invisible walls, it was actually dead bodies 
			  hanging from the ceiling. You couldn't see them 
			  but they still blocked your movements.

Additional Credits to   :  Richard Janis and Steve Coulber for creative 
			   input and testing.
			  
================================================================

* Play Information *

Episode and Level #     : E2M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : yes
Difficulty Settings     : Yes, all of them
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : ~30-40 hours
Editor(s) used          : Deu 5.1, Bsp 1.1
Known Bugs              : none, tell me if you find some.


* Copyright / Permissions *

You may do whatever you want with this file as long as you put my name in
it somewhere.


* Where to get this WAD *

FTP sites: ocf.unt.edu
	   wuarchive.wustl.edu

* Additional *

This is my first WAD. Please let me know if you have any comments, 
suggestions or constructive criticism. I'm always on the
lookout for good ideas to incorporate into another level, so if someone has 
some thoughts about what they would like to see, but doesn't want to do it 
themselves please let me know.

================================================================
Title                   : RUNLKHL2.WAD
Author                  : Duffy Knox
Email Address           : [email protected]
Misc. Author Info       : nothing of any pertinence that I can think of

Description             : The second version of my first WAD.  Designed for single player, 
			  multiple player or Deathmatch modes, easy, medium or hard. Looks 
			  much like a Castle, complete with moats, dungeons, secret 
			  passages, temples, and even an open pit mine where they obviously 
			  got all of that green marble (and there is a lot of green marble).
			  I added a section at the end which seems to me to be well designed 
			  for deathmatch, but I didn't get around to putting the deathmatch
			  startpoints there. It is a very large wad and could drag at times
			  on slower machines. I fixed the problem with the first version in
			  the temple where there seemed to be invisible walls, it was actually
			  dead bodies hanging from the ceiling. You couldn't see them but they
			  still blocked your movements.

Additional Credits to   :  Richard Janis and Steve Coulber for creative input and testing.
                          
================================================================

* Play Information *

Episode and Level #     : E2M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : yes
Difficulty Settings     : Yes, all of them
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : ~30-40 hours
Editor(s) used          : Deu 5.1, Bsp 1.1
Known Bugs              : none, tell me if you find some.


* Copyright / Permissions *

You may do whatever you want with this file as long as you put my name in
it somewhere.


* Where to get this WAD *

FTP sites: ocf.unt.edu
	   wuarchive.wustl.edu

* Additional *

This is my first WAD. Please let me know if you have any comments, suggestions
or constructive criticism. I'm always on the
lookout for good ideas to incorporate into another level, so if someone has some
thoughts about what they would like to see, but doesn't want to do it themselves
please let me know.

================================================================
Title                   : RUNLKHL2.WAD
Author                  : Duffy Knox
Email Address           : [email protected]
Misc. Author Info       : nothing of any pertinence that I can think of

Description             : The second version of my first WAD.  Designed for 
			  single player, multiple player or Deathmatch modes, 
			  easy, medium or hard. Looks much like a Castle, 
			  complete with moats, dungeons, secret passages, 
			  temples, and even an open pit mine where they 
			  obviously got all of that green marble (and there 
			  is a lot of green marble).  I added a section at 
			  the end which seems to me to be well designed 
			  for deathmatch, but I didn't get around to putting 
			  the deathmatch startpoints there. It is a very 
			  large wad and could drag at times on slower 
			  machines. I fixed the problem with the first 
			  version in the temple where there seemed to be 
			  invisible walls, it was actually dead bodies 
			  hanging from the ceiling. You couldn't see them 
			  but they still blocked your movements.

Additional Credits to   :  Richard Janis and Steve Coulber for creative 
			   input and testing.
			  
================================================================

* Play Information *

Episode and Level #     : E2M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : yes
Difficulty Settings     : Yes, all of them
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : ~30-40 hours
Editor(s) used          : Deu 5.1, Bsp 1.1
Known Bugs              : none, tell me if you find some.


* Copyright / Permissions *

You may do whatever you want with this file as long as you put my name in
it somewhere.


* Where to get this WAD *

FTP sites: ocf.unt.edu
	   wuarchive.wustl.edu

* Additional *

This is my first WAD. Please let me know if you have any comments, 
suggestions or constructive criticism. I'm always on the
lookout for good ideas to incorporate into another level, so if someone has 
some thoughts about what they would like to see, but doesn't want to do it 
themselves please let me know.

Maps

E2M1

E2M1

Deathmatch Spawns
12
Co-op Spawns
4