RUNLKHEL.WAD
The second version of my first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Castle, complete...
Filenames
runkhela.wad, runlkhel.wad, RUNLKHEL.WAD, runlkhl2.wad, RUNLKHL2.WAD, runlkhl2.zip
Size
215.51 KB
MD5
527afd0ae565facd6d5e2eedd0f761d8
SHA-1
ed39d6f9bd96684599882266bd7fe7ca89402f5c
SHA-256
951e1a9f21d2653b8366e7619b1065691ae78af88483b94e396d33c6bfb976c6
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
11
Maps
E2M1
Download
Read Me
================================================================ Title : RUNLKHEL.WAD Author : Duffy Knox Email Address : [email protected] Misc. Author Info : nothing of any pertinence that I can think of Description : My first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Castle, complete with moats, dungeons, secret passages, temples, and even an open pit mine where they obviously got all of that green marble (and there is a lot of green marble). Additional Credits to : Richard Janis and Steve Coulber for creative input and testing. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : yes Difficulty Settings : Yes, all of them New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : ~30-40 hours Editor(s) used : Deu 5.1, Bsp 1.1 Known Bugs : none, tell me if you find some. * Copyright / Permissions * You may do whatever you want with this file as long as you put my name in it somewhere. * Where to get this WAD * FTP sites: ocf.unt.edu wuarchive.wustl.edu * Additional * This is my first WAD. Please let me know if you have any comments, suggestions or constructive criticism. This is a very large level, and I do have one more section which I would like to add, but it can grind at times, and there is a strange thing which happens in one room in particular, the temple (you'll know it when you get there) in which you sometimes are blocked from moving forward as if there was an invisible wall there, even though there is nothing. If anyone knows how to fix this, or what it signifies please let me know. I'm always on the lookout for good ideas to incorporate into another level, so if someone has some thoughts about what they would like to see, but doesn't want to do it themselves please let me know.
================================================================ Title : RUNLKHL2.WAD Author : Duffy Knox Email Address : [email protected] Misc. Author Info : nothing of any pertinence that I can think of Description : The second version of my first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Castle, complete with moats, dungeons, secret passages, temples, and even an open pit mine where they obviously got all of that green marble (and there is a lot of green marble). I added a section at the end which seems to me to be well designed for deathmatch, but I didn't get around to putting the deathmatch startpoints there. It is a very large wad and could drag at times on slower machines. I fixed the problem with the first version in the temple where there seemed to be invisible walls, it was actually dead bodies hanging from the ceiling. You couldn't see them but they still blocked your movements. Additional Credits to : Richard Janis and Steve Coulber for creative input and testing. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : yes Difficulty Settings : Yes, all of them New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : ~30-40 hours Editor(s) used : Deu 5.1, Bsp 1.1 Known Bugs : none, tell me if you find some. * Copyright / Permissions * You may do whatever you want with this file as long as you put my name in it somewhere. * Where to get this WAD * FTP sites: ocf.unt.edu wuarchive.wustl.edu * Additional * This is my first WAD. Please let me know if you have any comments, suggestions or constructive criticism. I'm always on the lookout for good ideas to incorporate into another level, so if someone has some thoughts about what they would like to see, but doesn't want to do it themselves please let me know.
================================================================ Title : RUNLKHL2.WAD Author : Duffy Knox Email Address : [email protected] Misc. Author Info : nothing of any pertinence that I can think of Description : The second version of my first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Castle, complete with moats, dungeons, secret passages, temples, and even an open pit mine where they obviously got all of that green marble (and there is a lot of green marble). I added a section at the end which seems to me to be well designed for deathmatch, but I didn't get around to putting the deathmatch startpoints there. It is a very large wad and could drag at times on slower machines. I fixed the problem with the first version in the temple where there seemed to be invisible walls, it was actually dead bodies hanging from the ceiling. You couldn't see them but they still blocked your movements. Additional Credits to : Richard Janis and Steve Coulber for creative input and testing. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : yes Difficulty Settings : Yes, all of them New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : ~30-40 hours Editor(s) used : Deu 5.1, Bsp 1.1 Known Bugs : none, tell me if you find some. * Copyright / Permissions * You may do whatever you want with this file as long as you put my name in it somewhere. * Where to get this WAD * FTP sites: ocf.unt.edu wuarchive.wustl.edu * Additional * This is my first WAD. Please let me know if you have any comments, suggestions or constructive criticism. I'm always on the lookout for good ideas to incorporate into another level, so if someone has some thoughts about what they would like to see, but doesn't want to do it themselves please let me know.
================================================================ Title : RUNLKHL2.WAD Author : Duffy Knox Email Address : [email protected] Misc. Author Info : nothing of any pertinence that I can think of Description : The second version of my first WAD. Designed for single player, multiple player or Deathmatch modes, easy, medium or hard. Looks much like a Castle, complete with moats, dungeons, secret passages, temples, and even an open pit mine where they obviously got all of that green marble (and there is a lot of green marble). I added a section at the end which seems to me to be well designed for deathmatch, but I didn't get around to putting the deathmatch startpoints there. It is a very large wad and could drag at times on slower machines. I fixed the problem with the first version in the temple where there seemed to be invisible walls, it was actually dead bodies hanging from the ceiling. You couldn't see them but they still blocked your movements. Additional Credits to : Richard Janis and Steve Coulber for creative input and testing. ================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : yes Difficulty Settings : Yes, all of them New Sounds : No New Graphics : No * Construction * Base : New level from scratch Build Time : ~30-40 hours Editor(s) used : Deu 5.1, Bsp 1.1 Known Bugs : none, tell me if you find some. * Copyright / Permissions * You may do whatever you want with this file as long as you put my name in it somewhere. * Where to get this WAD * FTP sites: ocf.unt.edu wuarchive.wustl.edu * Additional * This is my first WAD. Please let me know if you have any comments, suggestions or constructive criticism. I'm always on the lookout for good ideas to incorporate into another level, so if someone has some thoughts about what they would like to see, but doesn't want to do it themselves please let me know.