RIKER11.WAD

RIKER11.WAD

RIKER11.WAD - riker11.wad (Doom) is a PWAD featuring 1 map (E1M1)

Filenames
riker11.wad, riker11.zip, RYKER11.ZIP
Size
127.38 KB
MD5
5a4630d74a31157946a7dc851dd98b94
SHA-1
ec709cd3ae4988f56745a3593b4bf274f778d193
SHA-256
455fb5364dd6c73c1b9009f3da516f253fffd466ce07132cb8a84b385db62ee8
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
11
Maps
E1M1

Read Me

=======================================================================
Title                   : RIKER11.WAD   

Author                  : Chris Richards

Email Address           : [email protected]

Misc. Author Info       : 6'3", 180 lbs.


Description             : 


Walk down the Corridor of Raw Meat, spend a night in the Disco of the 

Damned, scratch your head in the Pit of Choices, curse your fate while 

taming the Rodeo of Infinity.  Every room was designed to have a 

different feel and challenge to it, with the overall emphasis placed on 

finding yourself in a position you wouldn't have expected just a few 

seconds earlier.  For this reason, Riker11 is a much better solo or 

cooperative level than it is deathmatch, so I didn't include any 

deathmatch spots.  Feel free to add some of your own if you want to.


A good completion time, from The Zombie Shootout to The Apocalypse is 

about 20 minutes.  The end-of-game screen says 30 seconds, but if anyone 

can do it in that I tip my hat to 'em.


Some things you won't see:  doors triggered in one place you have to run 

to before they close, Wolfenstein-type secret door placement, squiggly 

little hidden things you have to find before you can continue. I never 

liked these much.  The path through Riker is clear and easy to follow, 

though hidden or off-the-path items can help you greatly.


Several spots (one in particular) were designed to be low visability, so 

if they look too dark for you on your monitor and you have DOOM v 1.2 or 

greater, press the F11 key to modify the brightness.


If the Disco of the Damned gets you down, there is a pair of infra-red 

goggles, though they're hidden in a pretty tricky place.


Enjoy.


Additional Credits to   : Play testing and slaughter-boy: Matt Seemuth

=======================================================================

* Play Information *


Episode and Level #     : E1M1

Single Player           : Yes

Cooperative 2-4 Player  : Yes

Deathmatch 2-4 Player   : No

Difficulty Settings     : Yes -- Riker levels were highly optimized.

                          Levels 1 and 2 should be rather easy, level 3

                          is fairly challenging, and level 4 should be

                          hard enough for anyone to enjoy.

New Sounds              : No

New Graphics            : No

Demos Replaced          : None -- that would make it too easy.



* Construction *


Base                    : New level from scratch

Build Time              : Around 50 hours while watching lots of movies.

Editor(s) used          : DEU 5.0/5.1, BSP 1.0

Known Bugs              : None known, though I almost forgot to turn

                          on the acid.


* Changes from version 1.0


It was possible to exploit the DOOM! engine to recover both weapons from 

the Pit of Choices which, though it remained a Pit, kind of removed the 

Choices element.  This has been fixed.


* Copyright / Permissions *


Authors MAY NOT use this level as a base to build additional

levels.  


You MAY distribute this WAD, provided you include this file, with

no modifications.  You may distribute this file in any electronic

format (BBS, Diskette, CD, etc) as long as you include this file 

intact.


* Where to get this WAD *


FTP sites: Infant2.sphs.indiana.edu (and presumably all other ocf.unt.edu

           mirrors) 


BBS numbers:


Other: Feel free to upload this level to any other place you like.

=======================================================================
Title                   : RIKER11.WAD   
Author                  : Chris Richards
Email Address           : [email protected]
Misc. Author Info       : 6'3", 180 lbs.

Description             : 

Walk down the Corridor of Raw Meat, spend a night in the Disco of the 
Damned, scratch your head in the Pit of Choices, curse your fate while 
taming the Rodeo of Infinity.  Every room was designed to have a 
different feel and challenge to it, with the overall emphasis placed on 
finding yourself in a position you wouldn't have expected just a few 
seconds earlier.  For this reason, Riker11 is a much better solo or 
cooperative level than it is deathmatch, so I didn't include any 
deathmatch spots.  Feel free to add some of your own if you want to.

A good completion time, from The Zombie Shootout to The Apocalypse is 
about 20 minutes.  The end-of-game screen says 30 seconds, but if anyone 
can do it in that I tip my hat to 'em.

Some things you won't see:  doors triggered in one place you have to run 
to before they close, Wolfenstein-type secret door placement, squiggly 
little hidden things you have to find before you can continue. I never 
liked these much.  The path through Riker is clear and easy to follow, 
though hidden or off-the-path items can help you greatly.

Several spots (one in particular) were designed to be low visability, so 
if they look too dark for you on your monitor and you have DOOM v 1.2 or 
greater, press the F11 key to modify the brightness.

If the Disco of the Damned gets you down, there is a pair of infra-red 
goggles, though they're hidden in a pretty tricky place.

Enjoy.

Additional Credits to   : Play testing and slaughter-boy: Matt Seemuth
=======================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes -- Riker levels were highly optimized.
                          Levels 1 and 2 should be rather easy, level 3
                          is fairly challenging, and level 4 should be
                          hard enough for anyone to enjoy.
New Sounds              : No
New Graphics            : No
Demos Replaced          : None -- that would make it too easy.

* Construction *

Base                    : New level from scratch
Build Time              : Around 50 hours while watching lots of movies.
Editor(s) used          : DEU 5.0/5.1, BSP 1.0
Known Bugs              : None known, though I almost forgot to turn
                          on the acid.

* Changes from version 1.0

It was possible to exploit the DOOM! engine to recover both weapons from 
the Pit of Choices which, though it remained a Pit, kind of removed the 
Choices element.  This has been fixed.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: Infant2.sphs.indiana.edu (and presumably all other ocf.unt.edu
           mirrors) 

BBS numbers:

Other: Feel free to upload this level to any other place you like.
=====================================================================
Title                   : RIKER11.WAD   
Author                  : Chris Richards
Email Address           : [email protected]
Misc. Author Info       : 6'3", 180 lbs.

Description             : 

Walk down the Corridor of Raw Meat, spend a night in the Disco of the 
Damned, scratch your head in the Pit of Choices, curse your fate while 
taming the Rodeo of Infinity.  Every room was designed to have a 
different feel and challenge to it, with the overall emphasis placed on 
finding yourself in a position you wouldn't have expected just a few 
seconds earlier.  For this reason, Riker11 is a much better solo or 
cooperative level than it is deathmatch, so I didn't include any 
deathmatch spots.  Feel free to add some of your own if you want to.

A good completion time, from The Zombie Shootout to The Apocalypse is 
about 20 minutes.  The end-of-game screen says 30 seconds, but if anyone 
can do it in that I tip my hat to 'em.

Some things you won't see:  doors triggered in one place you have to run 
to before they close, Wolfenstein-type secret door placement, squiggly 
little hidden things you have to find before you can continue. I never 
liked these much.  The path through Riker is clear and easy to follow, 
though hidden or off-the-path items can help you greatly.

Several spots (one in particular) were designed to be low visability, so 
if they look too dark for you on your monitor and you have DOOM v 1.2 or 
greater, press the F11 key to modify the brightness.

If the Disco of the Damned gets you down, there is a pair of infra-red 
goggles, though they're hidden in a pretty tricky place.

Enjoy.

Additional Credits to   : Play testing and slaughter-boy: Matt Seemuth
=======================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes -- Riker levels were highly optimized.
                          Levels 1 and 2 should be rather easy, level 3
                          is fairly challenging, and level 4 should be
                          hard enough for anyone to enjoy.
New Sounds              : No
New Graphics            : No
Demos Replaced          : None -- that would make it too easy.

* Construction *

Base                    : New level from scratch
Build Time              : Around 50 hours while watching lots of movies.
Editor(s) used          : DEU 5.0/5.1, BSP 1.0
Known Bugs              : None known, though I almost forgot to turn
                          on the acid.

* Changes from version 1.0

It was possible to exploit the DOOM! engine to recover both weapons from 
the Pit of Choices which, though it remained a Pit, kind of removed the 
Choices element.  This has been fixed.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: Infant2.sphs.indiana.edu (and presumably all other ocf.unt.edu
           mirrors) 

BBS numbers:

Other: Feel free to upload this level to any other place you like.

=======================================================================
Title                   : RIKER11.WAD   
Author                  : Chris Richards
Email Address           : [email protected]
Misc. Author Info       : 6'3", 180 lbs.

Description             : 

Walk down the Corridor of Raw Meat, spend a night in the Disco of the 
Damned, scratch your head in the Pit of Choices, curse your fate while 
taming the Rodeo of Infinity.  Every room was designed to have a 
different feel and challenge to it, with the overall emphasis placed on 
finding yourself in a position you wouldn't have expected just a few 
seconds earlier.  For this reason, Riker11 is a much better solo or 
cooperative level than it is deathmatch, so I didn't include any 
deathmatch spots.  Feel free to add some of your own if you want to.

A good completion time, from The Zombie Shootout to The Apocalypse is 
about 20 minutes.  The end-of-game screen says 30 seconds, but if anyone 
can do it in that I tip my hat to 'em.

Some things you won't see:  doors triggered in one place you have to run 
to before they close, Wolfenstein-type secret door placement, squiggly 
little hidden things you have to find before you can continue. I never 
liked these much.  The path through Riker is clear and easy to follow, 
though hidden or off-the-path items can help you greatly.

Several spots (one in particular) were designed to be low visability, so 
if they look too dark for you on your monitor and you have DOOM v 1.2 or 
greater, press the F11 key to modify the brightness.

If the Disco of the Damned gets you down, there is a pair of infra-red 
goggles, though they're hidden in a pretty tricky place.

Enjoy.

Additional Credits to   : Play testing and slaughter-boy: Matt Seemuth
=======================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes -- Riker levels were highly optimized.
                          Levels 1 and 2 should be rather easy, level 3
                          is fairly challenging, and level 4 should be
                          hard enough for anyone to enjoy.
New Sounds              : No
New Graphics            : No
Demos Replaced          : None -- that would make it too easy.

* Construction *

Base                    : New level from scratch
Build Time              : Around 50 hours while watching lots of movies.
Editor(s) used          : DEU 5.0/5.1, BSP 1.0
Known Bugs              : None known, though I almost forgot to turn
                          on the acid.

* Changes from version 1.0

It was possible to exploit the DOOM! engine to recover both weapons from 
the Pit of Choices which, though it remained a Pit, kind of removed the 
Choices element.  This has been fixed.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: Infant2.sphs.indiana.edu (and presumably all other ocf.unt.edu
           mirrors) 

=======================================================================
Title                   : RIKER11.WAD   
Author                  : Chris Richards
Email Address           : [email protected]
Misc. Author Info       : 6'3", 180 lbs.

Description             : 

Walk down the Corridor of Raw Meat, spend a night in the Disco of the 
Damned, scratch your head in the Pit of Choices, curse your fate while 
taming the Rodeo of Infinity.  Every room was designed to have a 
different feel and challenge to it, with the overall emphasis placed on 
finding yourself in a position you wouldn't have expected just a few 
seconds earlier.  For this reason, Riker11 is a much better solo or 
cooperative level than it is deathmatch, so I didn't include any 
deathmatch spots.  Feel free to add some of your own if you want to.

A good completion time, from The Zombie Shootout to The Apocalypse is 
about 20 minutes.  The end-of-game screen says 30 seconds, but if anyone 
can do it in that I tip my hat to 'em.

Some things you won't see:  doors triggered in one place you have to run 
to before they close, Wolfenstein-type secret door placement, squiggly 
little hidden things you have to find before you can continue. I never 
liked these much.  The path through Riker is clear and easy to follow, 
though hidden or off-the-path items can help you greatly.

Several spots (one in particular) were designed to be low visability, so 
if they look too dark for you on your monitor and you have DOOM v 1.2 or 
greater, press the F11 key to modify the brightness.

If the Disco of the Damned gets you down, there is a pair of infra-red 
goggles, though they're hidden in a pretty tricky place.

Enjoy.

Additional Credits to   : Play testing and slaughter-boy: Matt Seemuth
=======================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes -- Riker levels were highly optimized.
                          Levels 1 and 2 should be rather easy, level 3
                          is fairly challenging, and level 4 should be
                          hard enough for anyone to enjoy.
New Sounds              : No
New Graphics            : No
Demos Replaced          : None -- that would make it too easy.

* Construction *

Base                    : New level from scratch
Build Time              : Around 50 hours while watching lots of movies.
Editor(s) used          : DEU 5.0/5.1, BSP 1.0
Known Bugs              : None known, though I almost forgot to turn
                          on the acid.

* Changes from version 1.0

It was possible to exploit the DOOM! engine to recover both weapons from 
the Pit of Choices which, though it remained a Pit, kind of removed the 
Choices element.  This has been fixed.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: Infant2.sphs.indiana.edu (and presumably all other ocf.unt.edu
           mirrors) 

=======================================================================
Title                   : RIKER11.WAD   

Author                  : Chris Richards

Email Address           : [email protected]

Misc. Author Info       : 6'3", 180 lbs.


Description             : 


Walk down the Corridor of Raw Meat, spend a night in the Disco of the 

Damned, scratch your head in the Pit of Choices, curse your fate while 

taming the Rodeo of Infinity.  Every room was designed to have a 

different feel and challenge to it, with the overall emphasis placed on 

finding yourself in a position you wouldn't have expected just a few 

seconds earlier.  For this reason, Riker11 is a much better solo or 

cooperative level than it is deathmatch, so I didn't include any 

deathmatch spots.  Feel free to add some of your own if you want to.


A good completion time, from The Zombie Shootout to The Apocalypse is 

about 20 minutes.  The end-of-game screen says 30 seconds, but if anyone 

can do it in that I tip my hat to 'em.


Some things you won't see:  doors triggered in one place you have to run 

to before they close, Wolfenstein-type secret door placement, squiggly 

little hidden things you have to find before you can continue. I never 

liked these much.  The path through Riker is clear and easy to follow, 

though hidden or off-the-path items can help you greatly.


Several spots (one in particular) were designed to be low visability, so 

if they look too dark for you on your monitor and you have DOOM v 1.2 or 

greater, press the F11 key to modify the brightness.


If the Disco of the Damned gets you down, there is a pair of infra-red 

goggles, though they're hidden in a pretty tricky place.


Enjoy.


Additional Credits to   : Play testing and slaughter-boy: Matt Seemuth

=======================================================================

* Play Information *


Episode and Level #     : E1M1

Single Player           : Yes

Cooperative 2-4 Player  : Yes

Deathmatch 2-4 Player   : No

Difficulty Settings     : Yes -- Riker levels were highly optimized.

                          Levels 1 and 2 should be rather easy, level 3

                          is fairly challenging, and level 4 should be

                          hard enough for anyone to enjoy.

New Sounds              : No

New Graphics            : No

Demos Replaced          : None -- that would make it too easy.



* Construction *


Base                    : New level from scratch

Build Time              : Around 50 hours while watching lots of movies.

Editor(s) used          : DEU 5.0/5.1, BSP 1.0

Known Bugs              : None known, though I almost forgot to turn

                          on the acid.


* Changes from version 1.0


It was possible to exploit the DOOM! engine to recover both weapons from 

the Pit of Choices which, though it remained a Pit, kind of removed the 

Choices element.  This has been fixed.


* Copyright / Permissions *


Authors MAY NOT use this level as a base to build additional

levels.  


You MAY distribute this WAD, provided you include this file, with

no modifications.  You may distribute this file in any electronic

format (BBS, Diskette, CD, etc) as long as you include this file 

intact.


* Where to get this WAD *


FTP sites: Infant2.sphs.indiana.edu (and presumably all other ocf.unt.edu

           mirrors) 


BBS numbers:


Other: Feel free to upload this level to any other place you like.

Maps

E1M1

E1M1

Deathmatch Spawns
0
Co-op Spawns
4