The 6th level of the first episode of Quake.
The year is 2046, the world is in crisis, Aliens from an unknown world have invaded earth and conquered it. Many think there is no hope left for ...
A UAC base gone haywire. You will fight in Hell eventually. A few base levels are distorted by the influence of Hell.
Invisible demon is here.
7 maps by 6 authors, all themed for LMS. Wad made in two weeks. The maps are FFA-compatible and should we played with at least 4 players, some ma...
This a compilation of Richard Jaspars 'Styx' excellent Styx Deathmatch Series. I've changed nothing in the levels themselves (except rename them ...
Classic Doom with a Doom 3 touch! This Update includes some ZDoom members requests as Skippable Intro and biggest cutscene.
Track through Hitler's base and kill ever nazi you see....I did nazi this coming!
Part eight in a series of levels to be individually released and then eventually combined to form a final compilation. You find yourself travelli...
My 2nd map; wolf3D-esque. Challenging, but fair (intended to be played on UV). Design-wise i'm on baby steps.. figuring out stuff, but i've learn...
Demons have taken over the inside of a mountain and it's up to you to clear it out. Do you have what it takes to traverse the Depths of Fear? Can...
*GZDoom with freelook enabled heavily recommended* A short, but replayable level that lets you take three different routes to get to the end, whi...
Title explains it all, a level set in a fortress by the coast. It takes around 6 minutes to complete, and is designed to be played on ultra-viole...
Threshold of Pain is a ZDoom episode which attempts to recreate the look and feel of Midway's famous PSX conversion of Doom whilst maintaining th...
A short, slightly puzzle-oriented map made for TerminusEst13's third DUMP project (Doom Upstart Mapping Project).
The portal after exiting the Good-Guy hallways brought you to a new area of hell. Everything and everyone, including some demons were slaughtered...
This is a 18-map duel set for Skulltag. The maps have a varying shape, size, layout and theme, and most of them use ZDoom/Skulltag effects, so th...
Light-Maze is based on JumpMaze and Cooperative.
This is a map that was cut out of the Vae Victus project. Why? No one may never know.
I have absolutely no inspiration to continue this, so I decided to release this to idgames instead of letting it collect virtual dust. This wad g...