Descent into The Absolute
A UAC base gone haywire. You will fight in Hell eventually. A few base levels are distorted by the influence of Hell.
Filenames
displmnt.wad
Size
13.68 MB
MD5
a49d95637b69bbdab82f12778d585e65
SHA-1
ccfd5487c70593580098ba422653b6ed43f3638d
SHA-256
a5354a2da4940e0c9a86ec12b87f2c1a9a21826d34669c0a45acf6a19e74985c
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Zandronum, ZDoom
Lumps
136
Maps
MAP01, MAP05, MAP06, MAP04, MAP02, MAP03
Download
Read Me
=========================================================================== Advanced engine needed : Skulltag with OpenGL (GZDoom) Primary purpose : Deathmatch =========================================================================== Title : Descent into The Absolute Filename : displmnt.wad Release date : 29/10 2010 Author : CarpetolA Email Address : [email protected] Other Files By Author : Misc. Author Info : An 18 year old angry Finnish guy who loves Doom. Description : A UAC base gone haywire. You will fight in Hell eventually. A few base levels are distorted by the influence of Hell. Additional Credits to : - Nick "NiGHTMARE" Baker for a few of his "5th Episode" textures and flats. - Aubrey Hodges for his PlayStation Doom music. - elbryan42 for providing these songs on his website "The Doom Depot". =========================================================================== * What is included * New levels : Six new levels Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 - MAP06 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for (Actually, a lot more players can play these maps) Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A total of few months Editor(s) used : Doom Builder 2, SLADE 3, Paint Known Bugs : None that I know of May Not Run With : DEFINITELY not vanilla Doom 2. Some elements are not compatible with ZDoom Tested With : Skulltag (SkullDev98d, build 2999) with OpenGL (Probably GZDoom 1.5.3) * Copyright / Permissions * Authors MAY NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: