A small but challenging map for Gzdoom using Dynamic lights. Make sure your dynamic lights type is set to legacy type to play this map.
A short 5 Levels mapset for Doom II. Meant to be a "Shareware Version" of my project "Another 32 over 32"
You clamber to a wall of one of your posts, one of the last human territories in Giza, Egypt. As you wipe the dust off your helmet to see, the wo...
just another crap map with a very linear and randomized layout which is not as meaningful pertaining to the saga of the game, but does have a lot...
A recreation of the classic 90's British TV gameshow "The Crystal Maze". I did make a vanilla version of the maze back in 2000 (Fragport map 32) ...
Demons have invaded again, yada yada, shoot 'em up in 12 varied levels, going from a simple Tech base to a demon infested tourist trap castle. Al...
One level for GZDoom (standart light recommended)
A 21st century doom2 wad, HARD!
A re-imagining those Doom II levels that take place in Hell (21-30). As such, these maps will probably be a lot more entertaining if you have a r...
Some idiot turned up at your door and offered you your own seaside cottage, of course you accepted like the idiot you are, and the guy teleported...
A semi-realistic post-apocalyptic non-linear remake of
After sacrificing your soul to the depths of Hell, you wake up in a pool of blood and walk into a gateway. You find yourself in the depths of hel...
So there was Doom. And there were roguelikes. Then there was Doom: the Roguelike. And now, the iconic special levels unique to DoomRL have their ...
Part Thirteen. Installation B is another tech-base map in the World's End series, it has taken a millenia to finish due to lack of motivation and...
A small level that functions as an experiment for storytelling
A 5 level (+1 secret level) mapset for DooM II. It is a reimagining of the Hell on Earth storyline. The maps were made to emulate the feel of E4 ...
You just escaped from a hellish monstrosity on the helipad of this large skyscraper. The elevator broke on its way down, and it looks like this f...
The archive contains the maps, sent on competition which was held in iddqd.ru on July, 7-24th, 2010. The idea of competition was that the map, cr...
An obvious sequel to Demons of Problematique. No cutscenes (aside from the ending), no new weapons, no new monsters, just Doom. With some fancy e...
30 maps made in under TWO hours. Some slightly bigger maps than its predecessor, and some wacky new ideas. I also used some CC4 textures to spruc...
Medium/large non-linear map, quite hard (not too much for veterans), designed in 2 months + various days/weeks of post release tweaking
Previously on Aftershock: "UAC Report log #5: Got a distress signal, something about demons. Facility was lost, so much hellspawn everywhere! Got...
An 'interesting' wad which (unintentionally) shows off the learning curve I've been through in the last 4 years. It's got a very loose story cent...