Demons of Problematique 2

Demons of Problematique 2

An obvious sequel to Demons of Problematique. No cutscenes (aside from the ending), no new weapons, no new monsters, just Doom. With some fancy effects.

Filenames
dop2.pk3
Size
11.00 MB
MD5
ad6765242e75294832fe7188c6c90c38
SHA-1
1ed3052d0f1d19740bd918144679d7195111bacc
SHA-256
be61cde2ed7878b10c240310fa31061b8f18d28ff39a71b70f767c42aa85a4f6
WAD Type
PK3
IWAD
Doom II
Engines
GZDoom, ZDoom
Lumps
297
Maps
MAP01, MAP02, MAP03, MAP04, MAP05

Read Me

===========================================================================
Update to               : dop2.zip
Advanced engine needed  : GZDoom 1.2.01 or later (OpenGL only)
Primary purpose         : Single play
===========================================================================
Title                   : Demons of Problematique 2
Filename                : dop2.pk3
Release date            : 11th november 2009
Author                  : Dennis "Exl" Meuwissen
Email Address           : dennis (dot) meuwissen at gmail (dot) com

Description             : An obvious sequel to Demons of Problematique. No
                          cutscenes (aside from the ending), no new
                          weapons, no new monsters, just Doom. With some
                          fancy effects.

                          Be sure to turn up the music volume to above the
                          SFX volume. Music is used sparingly but serves a
                          purpose other than just background noise. There
                          are plenty of ambient sounds to provide
                          atmosphere during regular play.

                          If you are masochistic enough to want to subject
                          yourself to the Nightmare! difficulty level, you
                          can do so by entering the Hard level teleporter
                          from the backside.

                          Requires GZDoom using it's OpenGL renderer,
                          using the software renderer will not work.
                          Looks best with dynamic lights enabled and set to
                          their default size, all shader options turned on
                          and fog enabled. It was designed specifically for
                          these settings, so the appearance of levels will
                          not be the same if some of these settings are
                          disabled or modified from their default values.


                          Links to used songs (for their higher-quality
                          versions, as well as the author):

                          Mini-boss battle (The Unfilled Void)
                          http://www.newgrounds.com/audio/listen/213908

                          Final boss battle (Challenge .45)
                          http://www.newgrounds.com/audio/listen/240936

                          Outro (Mountain Air)
                          http://www.newgrounds.com/audio/listen/146408

                          Boss map dark ambience (Handsome Butter)
                          http://www.newgrounds.com/audio/listen/103863


                          Revision 1: 20th september 2009
                          Revision 2: 11th november 2009

                          Changes in revision 2:
                           - Fixed lightmode setting missing for MAP05,
                             causing the Icon of Sin silhouette to be
                             absent, and generally make things brighter.
                           - Reduced GLLight sizes slightly so that they
                             look better with GZDoom's default light size
                             setting of 1.0.
                           - Reduced difficulty for the MAP05 boss fight
                             slightly, by lengthening some battle delays.
                           - A bunch of miscellaneous tweaks throughout.
                           - Added links to original song sources.

Additional Credits to   : Graphics:
                          Raven Software
                          Rogue Entertainment
                          Team Eternal
                          Gothic Crew
                          Adelusion
                          Dario Casali
                          Iikka Keranen
                          Thomas Moeller
                          Matthias Worch
                          EarthQuake
                          Remedy Entertainment
                          "Jekyll Grim Payne"

                          Music:
                          Challenge, The Unfilled Void,
                          Mountain Air - Rich H (Xenogenocide)
                          Handsome Butter - "VegetarianMeat"
                          Doom Intro - Per Kristian

                          Sound:
                          Rogue Entertainment
                          Raven Software

                          Playtesting:
                          ArmouredBlood
                          DooMAD
                          Eternus
                          Gez
                          Patrick
                          Phml

                          And anyone else that I might have forgotten
===========================================================================
* What is included *

New levels              : 5
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP05
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch.
Build Time              : About 3 months.
Editor(s) used          : Doom Builder 2, Adobe CS3, Audacity, 7zip,
                          PNGOUT, WavPad, GoldWave.
Known Bugs              : None that are known.
May Not Run With...     : ZDoom, GZDoom or Skulltag using the software
                          renderer. There will be missing 3d floors and
                          texture errors, severely impacting the WAD's
                          visual performance.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/idgames

Maps

Difficulty

Difficulty (MAP01)

Deathmatch Spawns
0
Co-op Spawns
1
Hell Above Water

Hell Above Water (MAP02)

Deathmatch Spawns
0
Co-op Spawns
4
Oubliette

Oubliette (MAP03)

Deathmatch Spawns
0
Co-op Spawns
7
Something Dark is Coming

Something Dark is Coming (MAP04)

Deathmatch Spawns
0
Co-op Spawns
3
It Ends

It Ends (MAP05)

Deathmatch Spawns
0
Co-op Spawns
2