A poor deathmatch-only map. No exit.
MAP01: "Fallen HQ". Escape tfrom your former HQ to the streets. MAP02: "The Terminal". Visit a Doom II style installation.
4 small deathmatch levels for fast 1-on-1 fragfests
After playing plenty of Marathon (you know, DooM for Mac), : I had the idea of making a quick map in the same style. : This means 1994-style geom...
A compilation of the maps I have from the mid-late 90's/early 00's, which we made for fun and all pre-date MAP01 of Scourge. The only levels that...
A small base with four directions to enter. There is a computer station, a key room, a lift and a hell gate. I apologise for crap architecture an...
Short map based on a design i made on notebook paper in the mid nineties
An outdoor map with 8 teleports all going to a pillar in the center of the map with an unlimited supply of health. This is the only place to get ...
A small replacement for MAP01. My first full map.
This is a minimalistic map with emphasis on action. Might take just a couple of minutes if you are good but it will keep you on your toes for mos...
The longest map I have made, with no scripting!
This is my first released map. It's a random tech base level with medium length and difficulty. I took inspiration from Doom, Doom 2 and TNT Evil...
My first map. An agonizingly difficult hell-revealed style level with some extra twists.
Trigger-happy is a fast paced almost claustrofobic indoor map with abstract design and filled with nazis to kill. Dare yourself to escape this Ma...
1 small single player lego themed level constructed from a section of map removed from an early version of Lego Base (legobase.wad)
Just a damn fun vanilla Doom level! This level is a linear race to the finish that progresses like a condensed campaign. Every power-up, monster,...
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A calm arena with calm music... Good for meditating ;) Nothing very special.
Two days ago, I was awake in the middle of the night and all of the sudden, it hit me. I could probably make a readable book using HUD images. An...
A nice, but challenging map.
A fortress in hell. This is my wad #14
Created with the same theme of an upcoming release, which I see as a landmark in my own mapping. And no, that doesn't necessarily mean a landmark...