Trigger-happy (Updated version)
Trigger-happy is a fast paced almost claustrofobic indoor map with abstract design and filled with nazis to kill. Dare yourself to escape this Mastermind dun...
Filenames
triggrhp.wad
Size
324.67 KB
MD5
8c1b3864fd7a1457bd3da22318aeb85a
SHA-1
ef6cbc725c23a75ebdbbc1e05b8779e21ed8c53b
SHA-256
e7d4e94613b913545a05ca229e5041cbf1c33677f0b8cc47130bc1675bc2d793
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
13
Maps
MAP01
Download
Read Me
=========================================================================== Update to : triggerh.wad Advanced engine needed : none Primary purpose : Single play =========================================================================== Title : Trigger-happy (Updated version) Filename : triggrhp.wad Author : pintolinh0 Email Address : [redacted] Description : Trigger-happy is a fast paced almost claustrofobic indoor map with abstract design and filled with nazis to kill. Dare yourself to escape this Mastermind dungeon and face the beast with ULTRA-VIOLENCE. This is the definitive version of my 2nd map triggerh.wad; it, features vanilla compability, detailed rooms, reworked enemy and item placement, diffilculty spikes and so on. Higly recommended to play using the Chocolate Doom source port, under 320x200 (or Crispy's 640x400), since it was intentionally made for. Additional Credits to : Mother Earth and it's wonderful inhabitants :D *Borrowed stuff: Status Bar from Freedoom and music from Super Metroid (freemidi.org) =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : Modified version of triggerh.wad Build Time : 2-3 weeks Editor(s) used : Doom Builder 2 and XWE Known Bugs : nothing too serious, just some visual oddities on DOSBox Doom/Chocolate Doom and enemies taking more time to "wake up" in some ports May Not Run With : run with everything afaik Tested With : DOSBox Doom, Cholate Doom, Crispy Doom, PrBoom+, Odamex, ZDoom, Zandronum (all latest versions) * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors